Qt Quick 3D - HelloCube Example


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  import QtQuick 2.14
  import QtQuick.Window 2.14
  import QtQuick3D 1.14

  Window {
      id: window
      width: 640
      height: 640
      visible: true
      color: "black"

      Rectangle {
          id: qt_logo
          width: 230
          height: 230
          anchors.top: parent.top
          anchors.left: parent.left
          anchors.margins: 10
          color: "black"

          property int angle: 0

          layer.enabled: true

          Image {
              anchors.fill: parent
              source: "qt_logo.png"
          }
          Text {
              id: text
              anchors.bottom: parent.bottom
              anchors.left: parent.left
              color: "white"
              font.pixelSize: 17
              text: qsTr("The Future is Written with Qt")
          }

          transform: Rotation {
              id: rotation
              origin.x: qt_logo.width / 2
              origin.y: qt_logo.height / 2
              axis { x: 1; y: 0; z: 0 }
              angle: qt_logo.angle
          }

          states: [
              State {
                  name: "flipped";
                  PropertyChanges { target: rotation; angle: 180 }
              }
          ]

          PropertyAnimation {
              id: flip1
              target: rotation
              property: "angle"
              duration: 600
              to: 180
              from: 0
          }
          PropertyAnimation {
              id: flip2
              target: rotation
              property: "angle"
              duration: 600
              to: 360
              from: 180
          }
      }

      View3D {
          id: view
          anchors.fill: parent
          camera: camera
          renderMode: View3D.Overlay

          PerspectiveCamera {
              id: camera
              position: Qt.vector3d(0, 200, -300)
              rotation: Qt.vector3d(30, 0, 0)
          }

          DirectionalLight {
              rotation: Qt.vector3d(30, 0, 0)
          }

          Model {
              id: cube
              visible: true
              position: Qt.vector3d(0, 0, 0)
              source: "#Cube"
              materials: [ DefaultMaterial {
                      diffuseMap: Texture {
                          id: texture
                          sourceItem: qt_logo
                          flipV: true
                      }
                  }
              ]
              rotation: Qt.vector3d(0, 90, 0)

              SequentialAnimation on rotation {
                  loops: Animation.Infinite
                  PropertyAnimation {
                      duration: 5000
                      to: Qt.vector3d(360, 0, 360)
                      from: Qt.vector3d(0, 0, 0)
                  }
              }
          }
      }

      MouseArea {
          anchors.fill: qt_logo
          onClicked: {
              if (qt_logo.state == "flipped") {
                  qt_logo.state = "";
                  flip2.start();
                  texture.flipV = true;
              } else {
                  qt_logo.state = "flipped";
                  flip1.start();
                  texture.flipV = false;
              }
          }
      }

  }