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Finite Element Embedded Library and Language in C++
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meshbase.hpp File Reference
#include <feel/feelcore/feel.hpp>
#include <feel/feelcore/context.hpp>
#include <feel/feelcore/environment.hpp>
#include <feel/feelmesh/submeshdata.hpp>

Go to the source code of this file.

Classes

class  Feel::MeshBase
 base mesh class More...
 

Namespaces

 Feel
 [marker1]
 

Enumerations

enum  Feel::MeshComponents {
  MESH_UPDATE_EDGES = ( 1 << 0 ),
  MESH_UPDATE_FACES = ( 1 << 1 ),
  MESH_CHECK = ( 1 << 2 ),
  MESH_PARTITION = ( 1 << 3 ),
  MESH_RENUMBER = ( 1 << 4 ),
  MESH_ADD_ELEMENTS_INFO = ( 1 << 5 ),
  MESH_PROPAGATE_MARKERS = ( 1 << 6 ),
  MESH_REMOVE_PERIODIC_FACES_FROM_BOUNDARY = ( 1 << 7 )
}
 

Variables

const uint16_type Feel::MESH_ALL_COMPONENTS = MESH_UPDATE_EDGES | MESH_UPDATE_FACES | MESH_CHECK | MESH_PARTITION | MESH_RENUMBER
 
const uint16_type Feel::MESH_COMPONENTS_DEFAULTS = MESH_RENUMBER | MESH_CHECK
 

Detailed Description


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