// Copyright (C) 2025 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only

/*!
\page qtmultimedia-building-ffmpeg-android-macos.html
\title Building FFmpeg from source for Android on macOS
\brief This document describes how to build FFmpeg from source code.

This page explains how to configure and build \l{FFmpeg} for Android.
Compilation for Android is a cross-compilation and presumes using macOS as a host system.
The required steps are:

\list
    \li Get the FFmpeg source code.
    \li Install the required dependencies.
    \li Configure FFmpeg from the command line.
    \li Build the development libraries.
\endlist

\section1 Get the FFmpeg source code

You can get the FFmpeg source code in these ways:

\list
    \li Download from the
        \l{https://ffmpeg.org/download.html#get-sources}{FFmpeg download page}.
    \li Clone from git. For example, this command clones the version 7.1.1 of the
        FFmpeg sources to \c{~/ffmpeg}.

        \badcode
            git clone --branch n7.1.1 https://git.ffmpeg.org/ffmpeg.git ffmpeg
        \endcode
\endlist

It is recommended to use the same FFmpeg version as documented in the
\l{Qt Multimedia}{Qt Multimedia main page}.

The following paragraphs assumes that you store the FFmpeg source code under
\c{~/ffmpeg}.

\section1 Prerequisites

To build FFmpeg, these tools and packages are required:

\list
    \li \l{https://brew.sh/}{Homebrew}
    \li Homebrew packages (yasm).
\endlist

You also need the Android NDK, SDK, and JDK installed and configured.
For information on how to setup these tools, refer to \l {Getting Started with Qt for Android}.

\section2 Installing Homebrew

To install Homebrew, run:

\badcode
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
\endcode

\section2 Installing Homebrew packages

To install Homebrew package Yasm, run:

\badcode
brew install yasm
\endcode

\section1 Set environment variables

This part is not strictly necessary but it'll help with keeping configure command
a bit cleaner and shorter.

The following command assumes that Andorid SDK is installed to
\c{~/Library/Android/sdk} and Android NDK version is 26.1.10909125.

\badcode
    export ANDROID_NDK_ROOT=~/Library/Android/sdk/ndk/26.1.10909125
\endcode

It is recommended to use the same NDK version as documented in the \l {Getting Started with Qt for Android}.

The architecture you should build for depends on the target devices:

\list
    \li aarch64 (ARM64-v8a): Used by most modern Android devices (64-bit).
    \li armv7 (armeabi-v7a): For older 32-bit ARM devices.
    \li x86: Mainly for Android emulators running on Intel processors.
    \li x86_64: For 64-bit Intel-based emulators or specialized devices.
\endlist

Setup architecture-specific variables:

\list
    \li aarch64
        \badcode
            export ARCH=aarch64
            export TOOLCHAIN_ARCH=aarch64-linux-android
            export CPU=armv8-a
        \endcode
    \li armv7
        \badcode
            export ARCH=armv7
            export TOOLCHAIN_ARCH=armv7a-linux-androideabi
            export CPU=armv7-a
        \endcode
    \li x86
        \badcode
            export ARCH=x86
            export TOOLCHAIN_ARCH=i686-linux-android
            export CPU=i686
        \endcode
    \li x86_64
        \badcode
            export ARCH=x86_64
            export TOOLCHAIN_ARCH=x86_64-linux-android
            export CPU=x86-64
        \endcode
\endlist

\section1 Configuring and building FFmpeg

Create a \c{build-android} directory inside the \c{~/ffmpeg} directory and navigate into it:

\badcode
    mkdir ~/ffmpeg/build-android
    cd ~/ffmpeg/build-android
\endcode

To configure FFmpeg, run:

\badcode
    ../configure --prefix=../install-android --disable-doc --enable-network --enable-shared \
        --host-os=darwin-x86_64 --target-os=android \
        --enable-cross-compile --arch=${ARCH} --cpu=${CPU} \
        --enable-jni --enable-mediacodec \
        --sysroot=${ANDROID_NDK_ROOT}/toolchains/llvm/prebuilt/darwin-x86_64/sysroot \
        --sysinclude=${ANDROID_NDK_ROOT}/toolchains/llvm/prebuilt/darwin-x86_64/sysroot/usr/include/ \
        --cc=${ANDROID_NDK_ROOT}/toolchains/llvm/prebuilt/darwin-x86_64/bin/${TOOLCHAIN_ARCH}24-clang \
        --cxx=${ANDROID_NDK_ROOT}/toolchains/llvm/prebuilt/darwin-x86_64/bin/${TOOLCHAIN_ARCH}24-clang++ \
        --strip=${ANDROID_NDK_ROOT}/toolchains/llvm/prebuilt/darwin-x86_64/bin/llvm-strip
\endcode

The \c{--prefix} argument specifies a path where the FFmpeg development
libraries are installed after building. The documentation is not needed, but
network features should be enabled. To build FFmpeg as static libraries, omit
the \c{--enable-shared} option.

If you're building FFmpeg with a security backend, you have 4 options to choose from (the same
as when building for Linux) but only OpenSSL is tested by QtMultimedia maintainers for now.
Choose the appropriate option and add it during FFmpeg configuration:

\badcode
    --enable-openssl # For OpenSSL
    --enable-gnutls # For GnuTLS
    --enable-libtls # For LibreSSL (libtls)
    --enable-mbedtls # For MbedTLS
\endcode

If you're using OpenSSL you also need to add following options during FFmpeg configuration.
Don't forget to replace \c{<ANDROID_OPENSSL_INCLUDE_DIR>} and \c{<ANDROID_OPENSSL_LIBS_DIR>} with actual
paths.

\badcode
    --extra-cflags=-I<ANDROID_OPENSSL_INCLUDE_DIR> --extra-ldflags=-L<ANDROID_OPENSSL_LIBS_DIR>
\endcode

If security backend is included, you should take care about its delivery yourself, ensuring correct
libraries are installed on target platform or using stubs. The OpenSSL libraries that are linked
must be called \c{libssl.so} and \c{libcrypto.so}, without any versioning suffixes. The user has to
guarantee that libraries are of the same ABI version as OpenSSL headers FFmpeg was compiled with.
For more information, see \l{Adding OpenSSL Support for Android}.

Once the \c configure command finishes, build and install FFmpeg using the
\c make command.

\badcode
    make -j install
\endcode

If the build completes without errors, FFmpeg development libraries are
installed in the \c{~/ffmpeg/install-android} directory. If you build Qt Multimedia,
this path is stored in the \c FFMPEG_DIR variable used when configuring Qt
Multimedia.

*/
