Newton Dynamics  4.00
ndCudaContext.h
1 /* Copyright (c) <2003-2021> <Julio Jerez, Newton Game Dynamics>
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21 
22 #ifndef __ND_CUDA_CONTEXT_H__
23 #define __ND_CUDA_CONTEXT_H__
24 
25 #include "ndCudaStdafx.h"
26 
27 class ndCudaDevice;
28 class ndCudaBodyProxy;
31 
33 {
34  public:
35  D_CUDA_API ndCudaContext();
36  D_CUDA_API ~ndCudaContext();
37 
38  D_CUDA_API bool IsValid() const;
39  D_CUDA_API const char* GetStringId() const;
40 
41  D_CUDA_API void Begin();
42  D_CUDA_API void End();
43  D_CUDA_API double GetGPUTime() const;
44 
45  D_CUDA_API void ResizeBuffers(int size);
46  D_CUDA_API void LoadBodyData(const ndCudaBodyProxy* const src, int size);
47 
48  D_CUDA_API void InitBodyArray();
49  D_CUDA_API void UpdateTransform();
50  D_CUDA_API void ValidateContextBuffers();
51 
52  D_CUDA_API ndCudaSpatialVector* GetTransformBuffer();
53 
54  D_CUDA_API void IntegrateBodies(float timestep);
55  D_CUDA_API void IntegrateUnconstrainedBodies(float timestep);
56 
57  ndCudaDevice* m_device;
58  ndCudaContextImplement* m_implement;
59 };
60 
61 #endif
ndCudaSpatialVector
Definition: ndCudaTypes.h:40
ndCudaContextImplement
Definition: ndCudaContextImplement.h:39
ndCudaBodyProxy
Definition: ndCudaBodyProxy.h:33
ndCudaDevice
Definition: ndCudaDevice.h:32
ndCudaContext
Definition: ndCudaContext.h:33