Newton Dynamics  4.00
dFixSizeBuffer.h
1 /* Copyright (c) <2003-2019> <Julio Jerez, Newton Game Dynamics>
2 *
3 * This software is provided 'as-is', without any express or implied
4 * warranty. In no event will the authors be held liable for any damages
5 * arising from the use of this software.
6 *
7 * Permission is granted to anyone to use this software for any purpose,
8 * including commercial applications, and to alter it and redistribute it
9 * freely, subject to the following restrictions:
10 *
11 * 1. The origin of this software must not be misrepresented; you must not
12 * claim that you wrote the original software. If you use this software
13 * in a product, an acknowledgment in the product documentation would be
14 * appreciated but is not required.
15 *
16 * 2. Altered source versions must be plainly marked as such, and must not be
17 * misrepresented as being the original software.
18 *
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef __D_FIX_SIZE_BUFFER_H__
23 #define __D_FIX_SIZE_BUFFER_H__
24 
25 #include "dCoreStdafx.h"
26 
27 template<class T, dInt32 size>
29 {
30  public:
32  :dClassAlloc()
33  {
34  }
35 
36  const dInt32 GetSize() const
37  {
38  return size;
39  }
40 
41  T& operator[] (dInt32 i)
42  {
43  dAssert(i >= 0);
44  dAssert(i < size);
45  return m_array[i];
46  }
47 
48  const T& operator[] (dInt32 i) const
49  {
50  dAssert(i >= 0);
51  dAssert(i < size);
52  return m_array[i];
53  }
54 
55  T m_array[size];
56 };
57 
58 #endif
ndFixSizeBuffer
Definition: dFixSizeBuffer.h:29
dClassAlloc
Base class for providing memory allocation for all other engine classes.
Definition: dClassAlloc.h:29
dClassAlloc::dClassAlloc
dClassAlloc()
Empty.
Definition: dClassAlloc.h:32