Newton Dynamics
4.00
ndShapeInstanceMeshBuilder.h
1
/* Copyright (c) <2003-2021> <Julio Jerez, Newton Game Dynamics>
2
*
3
* This software is provided 'as-is', without any express or implied
4
* warranty. In no event will the authors be held liable for any damages
5
* arising from the use of this software.
6
*
7
* Permission is granted to anyone to use this software for any purpose,
8
* including commercial applications, and to alter it and redistribute it
9
* freely, subject to the following restrictions:
10
*
11
* 1. The origin of this software must not be misrepresented; you must not
12
* claim that you wrote the original software. If you use this software
13
* in a product, an acknowledgment in the product documentation would be
14
* appreciated but is not required.
15
*
16
* 2. Altered source versions must be plainly marked as such, and must not be
17
* misrepresented as being the original software.
18
*
19
* 3. This notice may not be removed or altered from any source distribution.
20
*/
21
22
#ifndef __ND_SHAPE_INSTANCE_MESH_BUILDER_H__
23
#define __ND_SHAPE_INSTANCE_MESH_BUILDER_H__
24
25
#include "ndCollisionStdafx.h"
26
#include "ndMeshEffect.h"
27
28
class
ndShapeInstance
;
29
30
class
ndShapeInstanceMeshBuilder
:
public
ndMeshEffect
31
{
32
public
:
33
D_COLLISION_API
ndShapeInstanceMeshBuilder
(
const
ndShapeInstance
& instance);
34
};
35
36
37
#endif
38
ndMeshEffect
Definition:
ndMeshEffect.h:48
ndShapeInstanceMeshBuilder
Definition:
ndShapeInstanceMeshBuilder.h:31
ndShapeInstance
Definition:
ndShapeInstance.h:62
Development
newton-dynamics
newton-4.00
sdk
dCollision
ndShapeInstanceMeshBuilder.h
Generated by
1.8.20