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| D_CLASS_REFLECTION (ndBodyKinematicBase) |
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D_COLLISION_API | ndBodyKinematicBase (const ndLoadSaveBase::ndLoadDescriptor &desc) |
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void | SpecialUpdate (ndFloat32 timestep) |
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ndBodyKinematicBase * | GetAsBodyKinematicSpecial () |
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virtual D_COLLISION_API void | Save (const ndLoadSaveBase::ndSaveDescriptor &desc) const |
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Public Member Functions inherited from ndBodyKinematic |
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| D_CLASS_REFLECTION (ndBodyKinematic) |
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D_COLLISION_API | ndBodyKinematic (const ndLoadSaveBase::ndLoadDescriptor &desc) |
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ndScene * | GetScene () const |
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ndUnsigned32 | GetIndex () const |
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ndFloat32 | GetInvMass () const |
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const ndVector | GetInvInertia () const |
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const ndVector & | GetMassMatrix () const |
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const ndMatrix & | GetInvInertiaMatrix () const |
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ndVector | GetGyroAlpha () const |
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ndVector | GetGyroTorque () const |
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bool | GetSleepState () const |
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void | RestoreSleepState (bool state) |
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D_COLLISION_API void | SetSleepState (bool state) |
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bool | GetAutoSleep () const |
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void | SetAutoSleep (bool state) |
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ndFloat32 | GetMaxLinearStep () const |
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ndFloat32 | GetMaxAngularStep () const |
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void | SetDebugMaxLinearAndAngularIntegrationStep (ndFloat32 angleInRadian, ndFloat32 stepInUnitPerSeconds) |
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virtual ndFloat32 | GetLinearDamping () const |
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virtual void | SetLinearDamping (ndFloat32 linearDamp) |
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virtual ndVector | GetCachedDamping () const |
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virtual ndVector | GetAngularDamping () const |
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virtual void | SetAngularDamping (const ndVector &angularDamp) |
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D_COLLISION_API ndShapeInstance & | GetCollisionShape () |
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D_COLLISION_API const ndShapeInstance & | GetCollisionShape () const |
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virtual D_COLLISION_API void | SetCollisionShape (const ndShapeInstance &shapeInstance) |
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virtual D_COLLISION_API bool | RayCast (ndRayCastNotify &callback, const ndFastRay &ray, const ndFloat32 maxT) const |
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D_COLLISION_API ndVector | CalculateLinearMomentum () const |
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virtual D_COLLISION_API ndVector | CalculateAngularMomentum () const |
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D_COLLISION_API ndFloat32 | TotalEnergy () const |
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D_COLLISION_API ndMatrix | CalculateInertiaMatrix () const |
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virtual D_COLLISION_API ndMatrix | CalculateInvInertiaMatrix () const |
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virtual D_COLLISION_API void | IntegrateVelocity (ndFloat32 timestep) |
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void | UpdateInvInertiaMatrix () |
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void | SetMassMatrix (const ndVector &massMatrix) |
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void | SetMassMatrix (ndFloat32 mass, const ndShapeInstance &shapeInstance) |
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void | SetMassMatrix (ndFloat32 Ixx, ndFloat32 Iyy, ndFloat32 Izz, ndFloat32 mass) |
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virtual D_COLLISION_API void | SetMassMatrix (ndFloat32 mass, const ndMatrix &inertia) |
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void | GetMassMatrix (ndFloat32 &Ixx, ndFloat32 &Iyy, ndFloat32 &Izz, ndFloat32 &mass) |
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D_COLLISION_API void | SetMatrixUpdateScene (const ndMatrix &matrix) |
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virtual D_COLLISION_API ndContact * | FindContact (const ndBody *const otherBody) const |
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virtual ndBodyKinematic * | GetAsBodyKinematic () |
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ndSkeletonContainer * | GetSkeleton () const |
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void | SetSkeleton (ndSkeletonContainer *const skeleton) |
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virtual ndVector | GetForce () const |
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virtual ndVector | GetTorque () const |
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virtual void | SetForce (const ndVector &force) |
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virtual void | SetTorque (const ndVector &torque) |
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virtual void | AddImpulse (const ndVector &pointVeloc, const ndVector &pointPosit, ndFloat32 timestep) |
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virtual void | ApplyImpulsePair (const ndVector &linearImpulse, const ndVector &angularImpulse, ndFloat32 timestep) |
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virtual void | ApplyImpulsesAtPoint (ndInt32 count, const ndVector *const impulseArray, const ndVector *const pointArray, ndFloat32 timestep) |
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ndVector | GetAccel () const |
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ndVector | GetAlpha () const |
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void | SetAccel (const ndVector &accel) |
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void | SetAlpha (const ndVector &alpha) |
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ndContactMap & | GetContactMap () |
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const ndContactMap & | GetContactMap () const |
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const ndJointList & | GetJointList () const |
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Public Member Functions inherited from ndBody |
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| D_CLASS_REFLECTION (ndBody) |
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D_COLLISION_API | ndBody (const ndLoadSaveBase::ndLoadDescriptor &desc) |
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virtual ndBody * | GetAsBody () |
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virtual ndBodyDynamic * | GetAsBodyDynamic () |
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virtual ndBodySentinel * | GetAsBodySentinel () |
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virtual ndBodySphFluid * | GetAsBodySphFluid () |
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virtual ndBodyParticleSet * | GetAsBodyParticleSet () |
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virtual ndBodyPlayerCapsule * | GetAsBodyPlayerCapsule () |
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virtual ndBodyTriggerVolume * | GetAsBodyTriggerVolume () |
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ndUnsigned32 | GetId () const |
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void | GetAABB (ndVector &p0, ndVector &p1) const |
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const ndVector & | GetCentreOfMass () const |
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virtual D_COLLISION_API void | SetCentreOfMass (const ndVector &com) |
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ndBodyNotify * | GetNotifyCallback () const |
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ndVector | GetOmega () const |
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ndMatrix | GetMatrix () const |
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ndVector | GetVelocity () const |
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ndVector | GetPosition () const |
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ndQuaternion | GetRotation () const |
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ndVector | GetGlobalGetCentreOfMass () const |
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virtual D_COLLISION_API void | SetNotifyCallback (ndBodyNotify *const notify) |
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virtual D_COLLISION_API void | SetOmega (const ndVector &veloc) |
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virtual D_COLLISION_API void | SetVelocity (const ndVector &veloc) |
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virtual D_COLLISION_API void | SetMatrix (const ndMatrix &matrix) |
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D_COLLISION_API ndVector | GetVelocityAtPoint (const ndVector &point) const |
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D_COLLISION_API void | SetOmegaNoSleep (const ndVector &veloc) |
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D_COLLISION_API void | SetVelocityNoSleep (const ndVector &veloc) |
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D_COLLISION_API void | SetMatrixNoSleep (const ndMatrix &matrix) |
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D_COLLISION_API void | SetMatrixAndCentreOfMass (const ndQuaternion &rotation, const ndVector &globalcom) |
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D_CORE_API void * | operator new (size_t size) |
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D_CORE_API void | operator delete (void *ptr) |
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static void | FlushFreeList (ndInt32 size) |
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static D_CORE_API void | Flush () |
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static D_CORE_API void | Flush (ndInt32 size) |
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Protected Member Functions inherited from ndBodyKinematic |
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virtual D_COLLISION_API void | AttachContact (ndContact *const contact) |
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virtual D_COLLISION_API void | DetachContact (ndContact *const contact) |
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virtual D_COLLISION_API void | DetachJoint (ndJointList::ndNode *const node) |
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virtual D_COLLISION_API ndJointList::ndNode * | AttachJoint (ndJointBilateralConstraint *const joint) |
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virtual D_COLLISION_API void | IntegrateExternalForce (ndFloat32 timestep) |
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void | SetAccel (const ndJacobian &accel) |
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virtual void | IntegrateGyroSubstep (const ndVector ×tep) |
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virtual void | ApplyExternalForces (ndInt32 threadIndex, ndFloat32 timestep) |
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virtual ndJacobian | IntegrateForceAndToque (const ndVector &force, const ndVector &torque, const ndVector ×tep) const |
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void | UpdateCollisionMatrix () |
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void | PrepareStep (ndInt32 index) |
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void | SetSceneNodes (ndScene *const scene, ndBodyListView::ndNode *const node) |
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virtual void | AddDampingAcceleration (ndFloat32 timestep) |
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virtual D_COLLISION_API void | EvaluateSleepState (ndFloat32 freezeSpeed2, ndFloat32 freezeAccel2) |
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Static Protected Member Functions inherited from ndBody |
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static D_COLLISION_API const nd::TiXmlNode * | FindNode (const nd::TiXmlNode *const rootNode, const char *const name) |
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Protected Attributes inherited from ndBodyKinematic |
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ndMatrix | m_invWorldInertiaMatrix |
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ndShapeInstance | m_shapeInstance |
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ndVector | m_mass |
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ndVector | m_invMass |
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ndVector | m_accel |
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ndVector | m_alpha |
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ndVector | m_gyroAlpha |
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ndVector | m_gyroTorque |
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ndQuaternion | m_gyroRotation |
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ndJointList | m_jointList |
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ndContactMap | m_contactList |
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ndSpinLock | m_lock |
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ndScene * | m_scene |
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ndBodyKinematic * | m_islandParent |
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ndBodyListView::ndNode * | m_sceneNode |
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ndSkeletonContainer * | m_skeletonContainer |
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ndSpecialList< ndBodyKinematic >::ndNode * | m_spetialUpdateNode |
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ndFloat32 | m_maxAngleStep |
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ndFloat32 | m_maxLinearStep |
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ndFloat32 | m_weigh |
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ndInt32 | m_index |
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ndInt32 | m_bodyNodeIndex |
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ndInt32 | m_buildSkelIndex |
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ndInt32 | m_sceneNodeIndex |
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ndInt32 | m_buildBodyNodeIndex |
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ndInt32 | m_buildSceneNodeIndex |
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Protected Attributes inherited from ndBody |
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ndMatrix | m_matrix |
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ndVector | m_veloc |
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ndVector | m_omega |
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ndVector | m_localCentreOfMass |
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ndVector | m_globalCentreOfMass |
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ndVector | m_minAabb |
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ndVector | m_maxAabb |
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ndQuaternion | m_rotation |
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ndBodyNotify * | m_notifyCallback |
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ndUnsigned32 | m_uniqueId |
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union { |
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ndUnsigned32 m_flags |
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struct { |
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ndUnsigned32 m_isDynamics: 1 |
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ndUnsigned32 m_skeletonMark: 1 |
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ndUnsigned32 m_skeletonMark0: 1 |
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ndUnsigned32 m_skeletonMark1: 1 |
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ndUnsigned32 m_contactTestOnly: 1 |
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ndUnsigned32 m_transformIsDirty: 1 |
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ndUnsigned32 m_equilibriumOverride: 1 |
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| } | |
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| }; | |
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ndUnsigned8 | m_isStatic |
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ndUnsigned8 | m_autoSleep |
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ndUnsigned8 | m_equilibrium |
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ndUnsigned8 | m_equilibrium0 |
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ndUnsigned8 | m_isJointFence0 |
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ndUnsigned8 | m_isJointFence1 |
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ndUnsigned8 | m_isConstrained |
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ndUnsigned8 | m_sceneForceUpdate |
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ndUnsigned8 | m_sceneEquilibrium |
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ndUnsigned8 | m_markedForRemoved |
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Static Protected Attributes inherited from ndBodyKinematic |
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static D_COLLISION_API ndVector | m_velocTol |
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Static Protected Attributes inherited from ndBody |
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static D_COLLISION_API ndUnsigned32 | m_uniqueIdCount = 0 |
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