Newton Dynamics
4.00
ndWorldScene.h
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/* Copyright (c) <2003-2022> <Julio Jerez, Newton Game Dynamics>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include "ndNewtonStdafx.h"
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#include "ndWorld.h"
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class
ndWorldScene
:
public
ndScene
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{
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public
:
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D_NEWTON_API
ndWorldScene
(
ndWorld
*
const
world);
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D_NEWTON_API
ndWorldScene
(
const
ndWorldScene
& src);
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D_NEWTON_API
virtual
~
ndWorldScene
();
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protected
:
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virtual
void
ThreadFunction
();
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virtual
ndWorld
* GetWorld()
const
;
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ndWorld
* m_world;
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};
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inline
ndWorld
* ndWorldScene::GetWorld()
const
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{
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return
m_world;
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}
ndScene
Definition:
ndScene.h:59
ndWorldScene::ThreadFunction
virtual void ThreadFunction()
Thread function to execute in a perpetual loop until the thread is terminated.
Definition:
ndWorldScene.cpp:42
ndWorldScene
Definition:
ndWorldScene.h:26
ndWorld
Definition:
ndWorld.h:47
newton-dynamics
newton-4.00
sdk
dNewton
ndWorldScene.h
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