Newton Dynamics
4.00
dFixSizeBuffer.h
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/* Copyright (c) <2003-2019> <Julio Jerez, Newton Game Dynamics>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef __D_FIX_SIZE_BUFFER_H__
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#define __D_FIX_SIZE_BUFFER_H__
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#include "dCoreStdafx.h"
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template
<
class
T, dInt32 size>
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class
ndFixSizeBuffer
:
public
dClassAlloc
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{
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public
:
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ndFixSizeBuffer
()
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:
dClassAlloc
()
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{
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}
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const
dInt32 GetSize()
const
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{
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return
size;
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}
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T& operator[] (dInt32 i)
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{
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dAssert(i >= 0);
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dAssert(i < size);
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return
m_array[i];
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}
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const
T& operator[] (dInt32 i)
const
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{
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dAssert(i >= 0);
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dAssert(i < size);
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return
m_array[i];
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}
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T m_array[size];
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};
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#endif
ndFixSizeBuffer
Definition:
dFixSizeBuffer.h:29
dClassAlloc
Base class for providing memory allocation for all other engine classes.
Definition:
dClassAlloc.h:29
dClassAlloc::dClassAlloc
dClassAlloc()
Empty.
Definition:
dClassAlloc.h:32
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dFixSizeBuffer.h
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