Newton Dynamics  4.00
ndContactArray.h
1 /* Copyright (c) <2003-2022> <Julio Jerez, Newton Game Dynamics>
2 *
3 * This software is provided 'as-is', without any express or implied
4 * warranty. In no event will the authors be held liable for any damages
5 * arising from the use of this software.
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7 * Permission is granted to anyone to use this software for any purpose,
8 * including commercial applications, and to alter it and redistribute it
9 * freely, subject to the following restrictions:
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11 * 1. The origin of this software must not be misrepresented; you must not
12 * claim that you wrote the original software. If you use this software
13 * in a product, an acknowledgment in the product documentation would be
14 * appreciated but is not required.
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16 * 2. Altered source versions must be plainly marked as such, and must not be
17 * misrepresented as being the original software.
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19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef __ND_CONTACT_CACHE_H__
23 #define __ND_CONTACT_CACHE_H__
24 
25 #include "ndCollisionStdafx.h"
26 #include "ndContact.h"
27 
28 class ndContactArray : public ndArray<ndContact*>
29 {
30  public:
32  ndContactArray(const ndContactArray& src);
33  ~ndContactArray();
34 
35  void DeleteAllContacts();
36  void DetachContact(ndContact* const contact);
37  ndContact* CreateContact(ndBodyKinematic* const body0, ndBodyKinematic* const body1);
38 
39  ndSpinLock m_lock;
40 };
41 
42 
43 #endif
ndSpinLock
Simple spin lock for synchronizing threads for very short period of time.
Definition: ndUtils.h:212
ndArray
Generic template vector.
Definition: ndArray.h:42
ndContact
Definition: ndContact.h:97
ndBodyKinematic
Definition: ndBodyKinematic.h:40
ndContactArray
Definition: ndContactArray.h:29