Newton Dynamics  4.00
dPolyhedraMassProperties.h
1 /* Copyright (c) <2003-2019> <Julio Jerez, Newton Game Dynamics>
2 *
3 * This software is provided 'as-is', without any express or implied
4 * warranty. In no event will the authors be held liable for any damages
5 * arising from the use of this software.
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8 * including commercial applications, and to alter it and redistribute it
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11 * 1. The origin of this software must not be misrepresented; you must not
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13 * in a product, an acknowledgment in the product documentation would be
14 * appreciated but is not required.
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20 */
21 
22 #ifndef __D_POLYHEDRA_MASS_PROPERTIES_H__
23 #define __D_POLYHEDRA_MASS_PROPERTIES_H__
24 
25 #include "dCoreStdafx.h"
26 #include "dTypes.h"
27 
29 {
30  public:
31  D_CORE_API dPolyhedraMassProperties();
32 
33  D_CORE_API void AddCGFace (dInt32 indexCount, const dVector* const faceVertex);
34  D_CORE_API void AddInertiaFace (dInt32 indexCount, const dVector* const faceVertex);
35  D_CORE_API void AddInertiaAndCrossFace (dInt32 indexCount, const dVector* const faceVertex);
36 
37  D_CORE_API dFloat32 MassProperties (dVector& cg, dVector& inertia, dVector& crossInertia);
38 
39  private:
40  dFloat32 intg[10];
41  dFloat32 mult[10];
42 };
43 
44 #endif
dPolyhedraMassProperties
Definition: dPolyhedraMassProperties.h:29
dVector
Definition: dVectorArmNeon.h:1104