Newton Dynamics  4.00
ndBodiesInAabbNotify.h
1 /* Copyright (c) <2003-2022> <Julio Jerez, Newton Game Dynamics>
2 *
3 * This software is provided 'as-is', without any express or implied
4 * warranty. In no event will the authors be held liable for any damages
5 * arising from the use of this software.
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7 * Permission is granted to anyone to use this software for any purpose,
8 * including commercial applications, and to alter it and redistribute it
9 * freely, subject to the following restrictions:
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11 * 1. The origin of this software must not be misrepresented; you must not
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13 * in a product, an acknowledgment in the product documentation would be
14 * appreciated but is not required.
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19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef __ND_BODIES_IN_AABB_NOTIFY_H__
23 #define __ND_BODIES_IN_AABB_NOTIFY_H__
24 
25 #include "ndCollisionStdafx.h"
26 
27 
28 D_MSV_NEWTON_ALIGN_32
30 {
31  public:
33  :m_bodyArray()
34  {
35  }
36 
37  virtual ~ndBodiesInAabbNotify()
38  {
39  }
40 
41  virtual void Reset()
42  {
43  m_bodyArray.SetCount(0);
44  }
45 
46  virtual void OnOverlap(const ndBody* const body)
47  {
48  m_bodyArray.PushBack(body);
49  }
50 
51  ndArray<const ndBody*> m_bodyArray;
52 } D_GCC_NEWTON_ALIGN_32;
53 
54 
55 #endif
ndClassAlloc
Base class for providing memory allocation for all other engine classes.
Definition: ndClassAlloc.h:30
ndArray< const ndBody * >
ndBody
Definition: ndBody.h:43
ndArray::PushBack
void PushBack(const T &element)
Add element to the end of the buffer.
Definition: ndArray.h:170
ndBodiesInAabbNotify
Definition: ndBodiesInAabbNotify.h:30
ndArray::SetCount
void SetCount(ndInt32 count)
Set a new size.
Definition: ndArray.h:188