Newton Dynamics  4.00
ndWorldSceneCuda.h
1 /* Copyright (c) <2003-2021> <Julio Jerez, Newton Game Dynamics>
2 *
3 * This software is provided 'as-is', without any express or implied
4 * warranty. In no event will the authors be held liable for any damages
5 * arising from the use of this software.
6 *
7 * Permission is granted to anyone to use this software for any purpose,
8 * including commercial applications, and to alter it and redistribute it
9 * freely, subject to the following restrictions:
10 *
11 * 1. The origin of this software must not be misrepresented; you must not
12 * claim that you wrote the original software. If you use this software
13 * in a product, an acknowledgment in the product documentation would be
14 * appreciated but is not required.
15 *
16 * 2. Altered source versions must be plainly marked as such, and must not be
17 * misrepresented as being the original software.
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19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #include <ndNewtonStdafx.h>
23 #include <ndCudaContext.h>
24 #include <ndCudaBodyProxy.h>
25 #include <ndDynamicsUpdate.h>
26 
28 {
29  public:
30  ndWorldSceneCuda(const ndWorldScene& src);
31  virtual ~ndWorldSceneCuda();
32 
33  virtual void Begin();
34  virtual void End();
35  virtual bool IsGPU() const;
36  virtual bool IsValid() const;
37  virtual double GetGPUTime() const;
38 
39  virtual void ApplyExtForce();
40  virtual void BalanceScene();
41  virtual void InitBodyArray();
42  virtual void UpdateBodyList();
43  virtual void CalculateContacts();
44  virtual void FindCollidingPairs();
45 
46  //virtual void FindCollidingPairs(ndBodyKinematic* const body);
47  //virtual void CalculateContacts(ndInt32 threadIndex, ndContact* const contact);
48 
49  virtual void UpdateTransform();
50  void LoadBodyData();
51  void GetBodyTransforms();
52 
53  ndCudaContext* GetContext();
54 
55  ndArray<ndCudaBodyProxy> m_bodyBufferCpu;
56 
57  friend class ndDynamicsUpdateCuda;
58 };
ndArray< ndCudaBodyProxy >
ndDynamicsUpdateCuda
Definition: ndDynamicsUpdateCuda.h:31
ndCudaContext
Definition: ndCudaContext.h:33
ndWorldSceneCuda
Definition: ndWorldSceneCuda.h:28
ndWorldScene
Definition: ndWorldScene.h:26