Newton Dynamics  4.00
ndWorldC.h
1 /* Copyright (c) <2003-2019> <Julio Jerez, Newton Game Dynamics>
2 *
3 * This software is provided 'as-is', without any express or implied
4 * warranty. In no event will the authors be held liable for any damages
5 * arising from the use of this software.
6 *
7 * Permission is granted to anyone to use this software for any purpose,
8 * including commercial applications, and to alter it and redistribute it
9 * freely, subject to the following restrictions:
10 *
11 * 1. The origin of this software must not be misrepresented; you must not
12 * claim that you wrote the original software. If you use this software
13 * in a product, an acknowledgment in the product documentation would be
14 * appreciated but is not required.
15 *
16 * 2. Altered source versions must be plainly marked as such, and must not be
17 * misrepresented as being the original software.
18 *
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef __D_WORLD_C_H__
23 #define __D_WORLD_C_H__
24 
25 #include "ndTypes.h"
26 #include "ndBodyDynamicC.h"
27 
28 #ifdef __cplusplus
29 extern "C" {
30 #endif
31 
32  typedef void* ndWorldC;
33 
34  NEWTON_API ndWorldC ndCreateWorld();
35  NEWTON_API void ndDestroyWorld(ndWorldC worldc);
36  NEWTON_API void ndWorldSync(ndWorldC worldc);
37  NEWTON_API void ndWorldSetSubSteps(ndWorldC worldc, int subSteps);
38  NEWTON_API void ndWorldSetThreadCount(ndWorldC worldc, int workerThreads);
39 
40  NEWTON_API dFloat32 ndWorldGetUpdateTime(ndWorldC worldc);
41 
42  NEWTON_API void ndWorldAddBody(ndWorldC worldc, ndBodyDynamicC body);
43  NEWTON_API void ndWorldUpdate(ndWorldC worldc, dFloat32 timestep);
44 
45 #ifdef __cplusplus
46 }
47 #endif
48 
49 
50 #endif