Newton Dynamics
4.00
ndModelList.h
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/* Copyright (c) <2003-2022> <Julio Jerez, Newton Game Dynamics>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef __ND_MODEL_LIST_H__
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#define __ND_MODEL_LIST_H__
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#include "ndNewtonStdafx.h"
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class
ndModel
;
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class
ndModelList
:
public
ndList
<ndSharedPtr<ndModel>, ndContainersFreeListAlloc<ndSharedPtr<ndModel>*>>
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{
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ndModelList
();
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void
UpdateDirtyList();
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ndArray<ndModel*>
& GetUpdateList();
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void
RemoveModel(
ndSharedPtr<ndModel>
& model);
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void
AddModel(
ndSharedPtr<ndModel>
& model,
ndWorld
*
const
world);
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ndArray<ndModel*>
m_updateArray;
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bool
m_dirty;
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friend
class
ndWorld
;
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friend
class
ndLoadSave
;
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};
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#endif
ndModelList
Definition:
ndModelList.h:30
ndSharedPtr
Definition:
ndSharedPtr.h:17
ndArray< ndModel * >
ndModel
Definition:
ndModel.h:33
ndLoadSave
Definition:
ndLoadSave.h:56
ndList
Definition:
ndList.h:33
ndWorld
Definition:
ndWorld.h:47
newton-dynamics
newton-4.00
sdk
dNewton
dModels
ndModelList.h
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