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D_COLLISION_API | ndShapeInstanceMeshBuilder (const ndShapeInstance &instance) |
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D_COLLISION_API | ndMeshEffect (const ndMeshEffect &source) |
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D_COLLISION_API | ndMeshEffect (const ndShapeInstance &shape) |
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D_COLLISION_API | ndMeshEffect (ndPolyhedra &mesh, const ndMeshEffect &source) |
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D_COLLISION_API | ndMeshEffect (const ndFloat64 *const vertexCloud, ndInt32 count, ndInt32 strideInByte, ndFloat64 distTol) |
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void | SetName (const ndString &name) |
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const ndString & | GetName () const |
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ndArray< ndMaterial > & | GetMaterials () |
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ndInt32 | GetPropertiesCount () const |
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ndInt32 | GetVertexCount () const |
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ndInt32 | GetVertexStrideInByte () const |
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const ndFloat64 * | GetVertexPool () const |
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ndInt32 | GetFaceMaterial (ndEdge *const faceEdge) const |
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const dClusterMap & | GetCluster () const |
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D_COLLISION_API dVertexCluster * | CreateCluster (const char *const name) |
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D_COLLISION_API dVertexCluster * | FindCluster (const char *const name) const |
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D_COLLISION_API ndFloat64 | CalculateVolume () const |
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D_COLLISION_API ndMatrix | CalculateOOBB (ndBigVector &size) const |
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D_COLLISION_API void | CalculateAABB (ndBigVector &min, ndBigVector &max) const |
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D_COLLISION_API void | ApplyTransform (const ndMatrix &matrix) |
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D_COLLISION_API void | CalculateNormals (ndFloat64 angleInRadians) |
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D_COLLISION_API void | BuildFromIndexList (const dMeshVertexFormat *const format) |
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D_COLLISION_API void | GetVertexIndexChannel (ndInt32 *const bufferOut) const |
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D_COLLISION_API void | GetVertexChannel64 (ndInt32 strideInByte, ndFloat64 *const bufferOut) const |
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D_COLLISION_API void | GetVertexChannel (ndInt32 strideInByte, ndFloat32 *const bufferOut) const |
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D_COLLISION_API void | GetNormalChannel (ndInt32 strideInByte, ndFloat32 *const bufferOut) const |
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D_COLLISION_API void | GetBinormalChannel (ndInt32 strideInByte, ndFloat32 *const bufferOut) const |
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D_COLLISION_API void | GetUV0Channel (ndInt32 strideInByte, ndFloat32 *const bufferOut) const |
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D_COLLISION_API void | GetUV1Channel (ndInt32 strideInByte, ndFloat32 *const bufferOut) const |
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D_COLLISION_API void | GetVertexColorChannel (ndInt32 strideInByte, ndFloat32 *const bufferOut) const |
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D_COLLISION_API ndIndexArray * | MaterialGeometryBegin () |
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D_COLLISION_API ndInt32 | GetFirstMaterial (ndIndexArray *const handle) const |
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D_COLLISION_API ndInt32 | GetNextMaterial (ndIndexArray *const handle, ndInt32 materialHandle) const |
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D_COLLISION_API ndInt32 | GetMaterialID (ndIndexArray *const handle, ndInt32 materialHandle) const |
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D_COLLISION_API ndInt32 | GetMaterialIndexCount (ndIndexArray *const handle, ndInt32 materialHandle) const |
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D_COLLISION_API void | GetMaterialGetIndexStream (ndIndexArray *const handle, ndInt32 materialHandle, ndInt32 *const index) const |
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D_COLLISION_API void | GetMaterialGetIndexStreamShort (ndIndexArray *const handle, ndInt32 materialHandle, ndInt16 *const index) const |
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D_COLLISION_API void | MaterialGeometryEnd (ndIndexArray *const handle) |
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D_COLLISION_API void | BeginBuild () |
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D_COLLISION_API void | BeginBuildFace () |
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D_COLLISION_API void | AddPoint (ndFloat64 x, ndFloat64 y, ndFloat64 z) |
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D_COLLISION_API void | AddLayer (ndInt32 layer) |
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D_COLLISION_API void | AddMaterial (ndInt32 materialIndex) |
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D_COLLISION_API void | AddNormal (ndFloat32 x, ndFloat32 y, ndFloat32 z) |
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D_COLLISION_API void | AddBinormal (ndFloat32 x, ndFloat32 y, ndFloat32 z) |
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D_COLLISION_API void | AddVertexColor (ndFloat32 x, ndFloat32 y, ndFloat32 z, ndFloat32 w) |
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D_COLLISION_API void | AddUV0 (ndFloat32 u, ndFloat32 v) |
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D_COLLISION_API void | AddUV1 (ndFloat32 u, ndFloat32 v) |
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D_COLLISION_API void | EndBuildFace () |
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D_COLLISION_API void | EndBuild (bool fixTjoint=true) |
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D_COLLISION_API ndBigVector | GetOrigin () const |
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D_COLLISION_API void | SphericalMapping (ndInt32 materialIndex, const ndMatrix &textureMatrix) |
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D_COLLISION_API void | UniformBoxMapping (ndInt32 materialIndex, const ndMatrix &textureMatrix) |
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D_COLLISION_API void | BoxMapping (ndInt32 front, ndInt32 side, ndInt32 top, const ndMatrix &textureMatrix) |
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D_COLLISION_API void | RepairTJoints () |
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ndMeshEffect * | GetFirstLayer () |
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ndMeshEffect * | GetNextLayer (ndMeshEffect *const layer) |
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D_COLLISION_API void | FlipWinding () |
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D_COLLISION_API bool | HasOpenEdges () const |
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D_COLLISION_API void | Triangulate () |
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D_COLLISION_API void | ConvertToPolygons () |
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D_COLLISION_API ndEdge * | InsertEdgeVertex (ndEdge *const edge, ndFloat64 param) |
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D_COLLISION_API void | AddInterpolatedEdgeAttribute (ndEdge *const edge, ndFloat64 param) |
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D_COLLISION_API void | RemoveUnusedVertices (ndInt32 *const vertexRemapTable) |
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D_COLLISION_API ndInt32 | PlaneClip (const ndMeshEffect &convexMesh, const ndEdge *const face) |
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D_COLLISION_API ndShapeInstance * | CreateConvexCollision (ndFloat64 tolerance) const |
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D_COLLISION_API ndMeshEffect * | ConvexMeshIntersection (const ndMeshEffect *const convexMesh) const |
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D_COLLISION_API ndMeshEffect * | InverseConvexMeshIntersection (const ndMeshEffect *const convexMesh) const |
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D_COLLISION_API ndMeshEffect * | CreateVoronoiConvexDecomposition (const ndArray< ndVector > &pointCloud, ndInt32 interiorMaterialIndex, const ndMatrix &textureProjectionMatrix) |
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D_CORE_API | ndPolyhedra (const ndPolyhedra &polyhedra) |
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virtual bool | ReportProgress (ndFloat32) const |
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ndEdge * | AddFace (ndInt32 v0, ndInt32 v1, ndInt32 v2) |
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ndEdge * | AddFace (ndInt32 count, const ndInt32 *const index) |
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D_CORE_API ndEdge * | AddFace (ndInt32 count, const ndInt32 *const index, const ndInt64 *const userdata) |
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virtual D_CORE_API void | DeleteFace (ndEdge *const edge) |
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D_CORE_API ndInt32 | GetFaceCount () const |
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ndInt32 | GetEdgeCount () const |
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ndInt32 | GetLastVertexIndex () const |
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ndInt32 | IncLRU () const |
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ndInt32 | GetLRU () const |
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void | SetLRU (ndInt32 lru) const |
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ndEdge * | FindEdge (ndInt32 v0, ndInt32 v1) const |
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ndNode * | FindEdgeNode (ndInt32 v0, ndInt32 v1) const |
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D_CORE_API ndEdge * | AddHalfEdge (ndInt32 v0, ndInt32 v1) |
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D_CORE_API void | DeleteEdge (ndEdge *const edge) |
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void | DeleteEdge (ndInt32 v0, ndInt32 v1) |
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D_CORE_API ndEdge * | ConnectVertex (ndEdge *const e0, ndEdge *const e1) |
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D_CORE_API bool | FlipEdge (ndEdge *const edge) |
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D_CORE_API ndEdge * | SpliteEdge (ndInt32 newIndex, ndEdge *const edge) |
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D_CORE_API ndBigVector | FaceNormal (const ndEdge *const face, const ndFloat64 *const vertex, ndInt32 strideInBytes) const |
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D_CORE_API void | SavePLY (const char *const fileName, const ndFloat64 *const vertex, ndInt32 strideInBytes) const |
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void | BeginConectedSurface () const |
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D_CORE_API bool | GetConectedSurface (ndPolyhedra &polyhedra) const |
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void | EndConectedSurface () const |
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D_CORE_API ndMatrix | CalculateSphere (ndBigVector &size, const ndFloat64 *const vertex, ndInt32 strideInBytes) const |
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D_CORE_API void | ChangeEdgeIncidentVertex (ndEdge *const edge, ndInt32 newIndex) |
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D_CORE_API void | DeleteDegenerateFaces (const ndFloat64 *const pool, ndInt32 dstStrideInBytes, ndFloat64 minArea) |
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D_CORE_API bool | Optimize (const ndFloat64 *const pool, ndInt32 strideInBytes, ndFloat64 tol, ndInt32 maxFaceCount=1<< 28) |
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D_CORE_API void | Triangulate (const ndFloat64 *const vertex, ndInt32 strideInBytes, ndPolyhedra *const leftOversOut) |
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D_CORE_API void | ConvexPartition (const ndFloat64 *const vertex, ndInt32 strideInBytes, ndPolyhedra *const leftOversOut) |
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D_CORE_API bool | IsFaceConvex (ndEdge *const face, const ndFloat64 *const pool, ndInt32 strideInBytes) const |
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| operator ndInt32 () const |
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ndInt32 | GetCount () const |
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ndNode * | GetRoot () const |
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ndNode * | Minimum () const |
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ndNode * | Maximum () const |
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ndNode * | Find (const ndEdgeKey &key) const |
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ndNode * | FindGreater (const ndEdgeKey &key) const |
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ndNode * | FindLessEqual (const ndEdgeKey &key) const |
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ndNode * | FindGreaterEqual (const ndEdgeKey &key) const |
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ndNode * | FindCreate (const ndEdgeKey &key, bool &wasFound) |
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ndNode * | GetNodeFromInfo (ndEdge &info) const |
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ndNode * | Insert (const ndEdgeKey &key) |
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ndNode * | Insert (ndNode *const node, const ndEdgeKey &key) |
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ndNode * | Insert (const ndEdge &element, const ndEdgeKey &key) |
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ndNode * | Insert (const ndEdge &element, const ndEdgeKey &key, bool &wasFound) |
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ndNode * | Replace (ndEdge &element, const ndEdgeKey &key) |
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ndNode * | ReplaceKey (const ndEdgeKey &oldKey, const ndEdgeKey &newKey) |
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ndNode * | ReplaceKey (ndNode *const node, const ndEdgeKey &key) |
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void | RemoveAll () |
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void | Remove (const ndEdgeKey &key) |
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void | Remove (ndNode *const node) |
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void | Unlink (ndNode *const node) |
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void | SwapInfo (ndTree &tree) |
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bool | SanityCheck () const |
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| ndClassAlloc () |
| | Empty default constructor.
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| ~ndClassAlloc () |
| | Empty.
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