Newton Dynamics  4.00
ndContactList.h
1 /* Copyright (c) <2003-2019> <Julio Jerez, Newton Game Dynamics>
2 *
3 * This software is provided 'as-is', without any express or implied
4 * warranty. In no event will the authors be held liable for any damages
5 * arising from the use of this software.
6 *
7 * Permission is granted to anyone to use this software for any purpose,
8 * including commercial applications, and to alter it and redistribute it
9 * freely, subject to the following restrictions:
10 *
11 * 1. The origin of this software must not be misrepresented; you must not
12 * claim that you wrote the original software. If you use this software
13 * in a product, an acknowledgment in the product documentation would be
14 * appreciated but is not required.
15 *
16 * 2. Altered source versions must be plainly marked as such, and must not be
17 * misrepresented as being the original software.
18 *
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef __D_CONTACT_CACHE_H__
23 #define __D_CONTACT_CACHE_H__
24 
25 #include "ndCollisionStdafx.h"
26 #include "ndContact.h"
27 
28 
29 class ndConstraintArray: public dArray<ndConstraint*>
30 {
31  public:
34  {
35  }
36 };
37 
38 class ndContactList: public dList<ndContact, dContainersFreeListAlloc<ndContact>>
39 {
40  public:
43  {
44  }
45 
46  ~ndContactList()
47  {
48  }
49 
50  D_COLLISION_API void DeleteAllContacts();
51  D_COLLISION_API void DeleteContact(ndContact* const contact);
52  D_COLLISION_API ndContact* CreateContact(ndBodyKinematic* const body0, ndBodyKinematic* const body1);
53 };
54 
55 
56 #endif
ndContact
Definition: ndContact.h:107
dArray
Definition: dArray.h:36
ndBodyKinematic
Definition: ndBodyKinematic.h:37
ndContactList
Definition: ndContactList.h:39
dList
Definition: dList.h:32
ndConstraintArray
Definition: ndContactList.h:30