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| ndWorldMixedScene (ndWorld *const world) |
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ndWorld * | GetWorld () const |
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void | SubStepUpdate (dFloat32 timestep) |
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void | ThreadFunction () |
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void | Sync () |
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dInt32 | GetThreadCount () const |
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const dArray< ndContact * > & | GetActiveContacts () const |
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const dArray< ndBodyKinematic * > & | GetWorkingBodyArray () const |
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template<class T > |
| void | SubmitJobs () |
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dFloat32 | GetTimestep () const |
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void | SetTimestep (dFloat32 timestep) |
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D_COLLISION_API void | Update (dFloat32 timestep) |
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D_COLLISION_API ndContactNotify * | GetContactNotify () const |
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D_COLLISION_API void | SetContactNotify (ndContactNotify *const notify) |
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void * | operator new (size_t size) |
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void | operator delete (void *ptr) |
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D_CORE_API | dThreadPool (const char *const baseName) |
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D_CORE_API dInt32 | GetCount () const |
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D_CORE_API void | SetCount (dInt32 count) |
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D_CORE_API void | TickOne () |
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D_CORE_API void | ExecuteJobs (dThreadPoolJob **const jobs) |
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D_CORE_API void | Tick () |
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D_CORE_API void | Release () |
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D_CORE_API void | Sync () |
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D_CORE_API void | SetName (const char *const name) |
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D_CORE_API void | Start () |
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D_CORE_API void | Finish () |
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D_CORE_API void | Signal () |
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D_CORE_API dInt32 | GetCount () |
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D_CORE_API void | Signal () |
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D_CORE_API bool | Wait () |
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D_CORE_API void | Terminate () |
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static D_CORE_API void * | Malloc (size_t size) |
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static D_CORE_API void | Free (void *const ptr) |
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virtual D_COLLISION_API bool | AddBody (ndBodyKinematic *const body) |
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virtual D_COLLISION_API bool | RemoveBody (ndBodyKinematic *const body) |
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virtual D_COLLISION_API dFloat32 | RayCast (ndRayCastNotify &callback, const dVector &p0, const dVector &p1) const |
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virtual D_COLLISION_API void | Cleanup () |
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D_COLLISION_API void | BalanceBroadPhase () |
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D_COLLISION_API void | BuildBodyArray () |
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D_COLLISION_API void | AttachNewContact () |
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D_COLLISION_API void | UpdateAabb () |
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D_COLLISION_API void | TransformUpdate () |
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D_COLLISION_API void | CalculateContacts () |
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D_COLLISION_API void | DeleteDeadContact () |
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D_COLLISION_API void | FindCollidingPairs () |
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D_COLLISION_API ndSceneTreeNode * | InsertNode (ndSceneNode *const root, ndSceneNode *const node) |
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void | UpdateFitness (ndFitnessList &fitness, dFloat64 &oldEntropy, ndSceneNode **const root) |
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ndContact * | FindContactJoint (ndBodyKinematic *const body0, ndBodyKinematic *const body1) const |
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ndBilateralJoint * | FindBilateralJoint (ndBody *const body0, ndBody *const body1) const |
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void | AddPair (ndBodyKinematic *const body0, ndBodyKinematic *const body1) |
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bool | TestOverlaping (const ndBodyKinematic *const body0, const ndBodyKinematic *const body1) const |
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void | SubmitPairs (ndSceneNode *const leaftNode, ndSceneNode *const node) |
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dFloat32 | RayCast (ndRayCastNotify &callback, const ndSceneNode **stackPool, dFloat32 *const distance, dInt32 stack, const dFastRayTest &ray) const |
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ndBodyList | m_bodyList |
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ndContactList | m_contactList |
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dArray< ndBodyKinematic * > | m_tmpBodyArray |
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dArray< ndContact * > | m_activeContacts |
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dSpinLock | m_contactLock |
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ndSceneNode * | m_rootNode |
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ndContactNotify * | m_contactNotifyCallback |
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dFloat32 | m_timestep |
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dUnsigned32 | m_lru |
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bool | m_fullScan |
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static dVector | m_velocTol |
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static dVector | m_linearContactError2 |
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static dVector | m_angularContactError2 |
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