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| ndBodyPlayerCapsuleImpulseSolver (ndBodyPlayerCapsule *const controller) |
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ndVector | CalculateImpulse () |
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void | Reset (ndBodyPlayerCapsule *const controller) |
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void | AddAngularRows () |
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ndInt32 | AddLinearRow (const ndVector &dir, const ndVector &r, ndFloat32 speed, ndFloat32 low, ndFloat32 high, ndInt32 normalIndex=-1) |
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ndInt32 | AddContactRow (const ndContactPoint *const contact, const ndVector &dir, const ndVector &r, ndFloat32 speed, ndFloat32 low, ndFloat32 high, ndInt32 normalIndex=-1) |
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void | ApplyReaction (ndFloat32 timestep) |
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