Newton Dynamics  4.00
ndLoadSave.h
1 /* Copyright (c) <2003-2022> <Julio Jerez, Newton Game Dynamics>
2 *
3 * This software is provided 'as-is', without any express or implied
4 * warranty. In no event will the authors be held liable for any damages
5 * arising from the use of this software.
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7 * Permission is granted to anyone to use this software for any purpose,
8 * including commercial applications, and to alter it and redistribute it
9 * freely, subject to the following restrictions:
10 *
11 * 1. The origin of this software must not be misrepresented; you must not
12 * claim that you wrote the original software. If you use this software
13 * in a product, an acknowledgment in the product documentation would be
14 * appreciated but is not required.
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16 * 2. Altered source versions must be plainly marked as such, and must not be
17 * misrepresented as being the original software.
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19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef __ND_ND_LOAD_SAVE_H__
23 #define __ND_ND_LOAD_SAVE_H__
24 
25 #include "ndNewtonStdafx.h"
26 
27 class ndWorld;
28 class ndLoadSaveInfo;
29 
31 {
32  public:
33  D_CLASS_REFLECTION(ndWordSettings);
34 
36  :ndClassAlloc()
37  ,m_subSteps(2)
38  ,m_solverIterations(4)
39  {
40  }
41 
42  virtual ~ndWordSettings()
43  {
44  }
45 
46  D_NEWTON_API ndWordSettings(const ndLoadSaveBase::ndLoadDescriptor& desc);
47  D_NEWTON_API virtual void Load(const ndLoadSaveBase::ndLoadDescriptor& desc);
48  D_NEWTON_API virtual void Save(const ndLoadSaveBase::ndSaveDescriptor& desc) const;
49 
50  ndInt32 m_subSteps;
51  ndInt32 m_solverIterations;
52 };
53 
54 D_MSV_NEWTON_ALIGN_32
55 class ndLoadSave: public ndClassAlloc
56 {
57  public:
58  ndLoadSave();
59  ~ndLoadSave();
60 
61  D_NEWTON_API bool LoadScene(const char* const path);
62  D_NEWTON_API void SaveModel(const char* const path, const ndModel* const model);
63  D_NEWTON_API void SaveScene(const char* const path, const ndWorld* const world, const ndWordSettings* const setting);
64 
65  private:
66  void SaveSceneSettings(ndLoadSaveInfo& info) const;
67  void SaveShapes(ndLoadSaveInfo& info);
68  void SaveBodies(ndLoadSaveInfo& info);
69  void SaveJoints(ndLoadSaveInfo& info);
70  void SaveModels(ndLoadSaveInfo& info);
71 
72  void LoadSceneSettings(const nd::TiXmlNode* const rootNode, const char* const assetPath);
73  void LoadShapes(const nd::TiXmlNode* const rootNode, const char* const assetPath, ndShapeLoaderCache& shapesMap);
74  void LoadBodies(const nd::TiXmlNode* const rootNode, const char* const assetPath, const ndShapeLoaderCache& shapesMap);
75  void LoadJoints(const nd::TiXmlNode* const rootNode, const char* const assetPath);
76  void LoadModels(const nd::TiXmlNode* const rootNode, const char* const assetPath);
77 
78  public:
79  ndWordSettings* m_setting;
80  ndBodyLoaderCache m_bodyMap;
81  ndJointLoaderCache m_jointMap;
82  ndModelLoaderCache m_modelMap;
83 } D_GCC_NEWTON_ALIGN_32;
84 
85 
86 inline ndLoadSave::ndLoadSave()
87  :ndClassAlloc()
88  ,m_setting(nullptr)
89  ,m_bodyMap()
90  ,m_jointMap()
91  ,m_modelMap()
92 {
93 }
94 
95 inline ndLoadSave::~ndLoadSave()
96 {
97  if (m_setting)
98  {
99  delete m_setting;
100  }
101 }
102 
103 
104 #endif
ndClassAlloc
Base class for providing memory allocation for all other engine classes.
Definition: ndClassAlloc.h:30
ndBodyLoaderCache
Definition: ndSaveLoadSytem.h:44
ndShapeLoaderCache
Definition: ndSaveLoadSytem.h:40
ndLoadSaveInfo
Definition: ndLoadSave.cpp:35
nd::TiXmlNode
The parent class for everything in the Document Object Model.
Definition: tinyxml.h:437
ndModel
Definition: ndModel.h:33
ndJointLoaderCache
Definition: ndSaveLoadSytem.h:48
ndWordSettings
Definition: ndLoadSave.h:31
ndLoadSave
Definition: ndLoadSave.h:56
ndModelLoaderCache
Definition: ndSaveLoadSytem.h:52
ndClassAlloc::ndClassAlloc
ndClassAlloc()
Empty default constructor.
Definition: ndClassAlloc.h:33
ndLoadSaveBase::ndLoadDescriptor
Definition: ndSaveLoadSytem.h:59
ndLoadSaveBase::ndSaveDescriptor
Definition: ndSaveLoadSytem.h:93
ndWorld
Definition: ndWorld.h:47