Newton Dynamics  4.00
ndMeshEffectNode.h
1 /* Copyright (c) <2003-2022> <Julio Jerez, Newton Game Dynamics>
2 *
3 * This software is provided 'as-is', without any express or implied
4 * warranty. In no event will the authors be held liable for any damages
5 * arising from the use of this software.
6 *
7 * Permission is granted to anyone to use this software for any purpose,
8 * including commercial applications, and to alter it and redistribute it
9 * freely, subject to the following restrictions:
10 *
11 * 1. The origin of this software must not be misrepresented; you must not
12 * claim that you wrote the original software. If you use this software
13 * in a product, an acknowledgment in the product documentation would be
14 * appreciated but is not required.
15 *
16 * 2. Altered source versions must be plainly marked as such, and must not be
17 * misrepresented as being the original software.
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19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef __ND_MESH_EFFECT_NODE_H__
23 #define __ND_MESH_EFFECT_NODE_H__
24 
25 #include "ndCollisionStdafx.h"
26 #include "ndMeshEffect.h"
27 
28 class ndMeshEffectNode : public ndNodeHierarchy<ndMeshEffectNode>
29 {
30  public:
31  D_COLLISION_API ndMeshEffectNode(ndMeshEffectNode* const parent);
32  D_COLLISION_API ndMeshEffectNode(const ndMeshEffectNode& src);
33 
34  D_COLLISION_API ~ndMeshEffectNode();
35  D_COLLISION_API ndMeshEffectNode* CreateClone() const;
36 
37  D_COLLISION_API ndSharedPtr<ndMeshEffect> GetMesh();
38  D_COLLISION_API void SetMesh(const ndSharedPtr<ndMeshEffect>& mesh);
39 
40  D_COLLISION_API const ndString& GetName() const;
41  D_COLLISION_API void SetName(const ndString& name);
42 
43  ndMatrix m_matrix;
44  ndMatrix m_meshMatrix;
45 
46  protected:
47  ndString m_name;
49 };
50 
51 #endif
52 
ndSharedPtr< ndMeshEffect >
ndString
Definition: ndString.h:20
ndMeshEffectNode
Definition: ndMeshEffectNode.h:29
ndMatrix
Definition: ndMatrix.h:42
ndNodeHierarchy
Definition: ndNodeHierarchy.h:20