Newton Dynamics  4.00
ndSkeletonList.h
1 /* Copyright (c) <2003-2022> <Julio Jerez, Newton Game Dynamics>
2 *
3 * This software is provided 'as-is', without any express or implied
4 * warranty. In no event will the authors be held liable for any damages
5 * arising from the use of this software.
6 *
7 * Permission is granted to anyone to use this software for any purpose,
8 * including commercial applications, and to alter it and redistribute it
9 * freely, subject to the following restrictions:
10 *
11 * 1. The origin of this software must not be misrepresented; you must not
12 * claim that you wrote the original software. If you use this software
13 * in a product, an acknowledgment in the product documentation would be
14 * appreciated but is not required.
15 *
16 * 2. Altered source versions must be plainly marked as such, and must not be
17 * misrepresented as being the original software.
18 *
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef __ND_SKELETON_LIST_H__
23 #define __ND_SKELETON_LIST_H__
24 
25 #include "ndNewtonStdafx.h"
26 #include "ndSkeletonContainer.h"
27 
28 class ndBodyKinematic;
29 
30 class ndSkeletonList: public ndList<ndSkeletonContainer, ndContainersFreeListAlloc<ndSkeletonContainer> >
31 {
32  public:
35  ,m_skelListIsDirty(false)
36  {
37  }
38 
39  ndSkeletonContainer* CreateContatiner(ndBodyKinematic* const rootBody)
40  {
41  ndNode* const node = Append();
42  ndSkeletonContainer* const container = &node->GetInfo();
43  container->Init(rootBody);
44  return container;
45  }
46 
47  bool m_skelListIsDirty;
48 };
49 
50 #endif
ndSkeletonContainer
Definition: ndSkeletonContainer.h:31
ndBodyKinematic
Definition: ndBodyKinematic.h:40
ndList
Definition: ndList.h:33
ndSkeletonList
Definition: ndSkeletonList.h:31