Newton Dynamics  4.00
ndConvexCastNotify.h
1 /* Copyright (c) <2003-2022> <Julio Jerez, Newton Game Dynamics>
2 *
3 * This software is provided 'as-is', without any express or implied
4 * warranty. In no event will the authors be held liable for any damages
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11 * 1. The origin of this software must not be misrepresented; you must not
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13 * in a product, an acknowledgment in the product documentation would be
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19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef __ND_CONVEXCAST_NOTIFY_H__
23 #define __ND_CONVEXCAST_NOTIFY_H__
24 
25 #include "ndCollisionStdafx.h"
26 #include "ndContact.h"
27 
28 class ndBody;
29 class ndScene;
30 class ndShapeInstance;
31 
32 D_MSV_NEWTON_ALIGN_32
34 {
35  public:
37  :m_normal(ndVector::m_zero)
38  ,m_closestPoint0(ndVector::m_zero)
39  ,m_closestPoint1(ndVector::m_zero)
40  ,m_contacts()
41  ,m_param(ndFloat32 (1.2f))
42  {
43  }
44 
45  virtual ~ndConvexCastNotify()
46  {
47  }
48 
49  virtual ndUnsigned32 OnRayPrecastAction(const ndBody* const, const ndShapeInstance* const)
50  {
51  ndAssert(0);
52  return 1;
53  }
54 
55  //virtual ndFloat32 OnRayCastAction(const ndContactPoint& contact, ndFloat32 intersetParam)
56  virtual ndFloat32 OnRayCastAction(const ndContactPoint&, ndFloat32)
57  {
58  ndAssert(0);
59  return 0;
60  }
61 
62  D_COLLISION_API bool CastShape(const ndShapeInstance& castingInstance, const ndMatrix& globalOrigin, const ndVector& globalDest, ndBodyKinematic* const targetBody);
63  D_COLLISION_API bool CastShape(const ndShapeInstance& castingInstance, const ndMatrix& globalOrigin, const ndVector& globalDest, const ndShapeInstance& targetShape, const ndMatrix& targetMatrix);
64 
65  ndVector m_normal;
66  ndVector m_closestPoint0;
67  ndVector m_closestPoint1;
69  ndFloat32 m_param;
70 } D_GCC_NEWTON_ALIGN_32;
71 
72 #endif
ndClassAlloc
Base class for providing memory allocation for all other engine classes.
Definition: ndClassAlloc.h:30
ndScene
Definition: ndScene.h:59
ndBody
Definition: ndBody.h:43
ndFixSizeArray< ndContactPoint, 8 >
ndContactPoint
Definition: ndContact.h:39
ndBodyKinematic
Definition: ndBodyKinematic.h:40
ndMatrix
Definition: ndMatrix.h:42
ndConvexCastNotify
Definition: ndConvexCastNotify.h:34
ndShapeInstance
Definition: ndShapeInstance.h:62
ndVector
Definition: ndVectorArmNeon.h:41