Newton Dynamics  4.00
ndClassAlloc.h
1 /* Copyright (c) <2003-2022> <Julio Jerez, Newton Game Dynamics>
2 *
3 * This software is provided 'as-is', without any express or implied
4 * warranty. In no event will the authors be held liable for any damages
5 * arising from the use of this software.
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7 * Permission is granted to anyone to use this software for any purpose,
8 * including commercial applications, and to alter it and redistribute it
9 * freely, subject to the following restrictions:
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11 * 1. The origin of this software must not be misrepresented; you must not
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13 * in a product, an acknowledgment in the product documentation would be
14 * appreciated but is not required.
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19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef __ND_CLASS_ALLOC_H_
23 #define __ND_CLASS_ALLOC_H_
24 
25 #include "ndCoreStdafx.h"
26 #include "ndMemory.h"
27 
30 {
31  public:
33  inline ndClassAlloc()
34  {
35  }
36 
38  inline ~ndClassAlloc()
39  {
40  }
41 
42  D_OPERATOR_NEW_AND_DELETE
43 
45  D_CORE_API static void* Malloc(size_t size);
46 
48  D_CORE_API static void Free(void* const ptr);
49 };
50 
51 #endif
ndClassAlloc
Base class for providing memory allocation for all other engine classes.
Definition: ndClassAlloc.h:30
ndClassAlloc::Malloc
D_OPERATOR_NEW_AND_DELETE static D_CORE_API void * Malloc(size_t size)
Generic allocation for any function subclass from ndClassAlloc.
Definition: ndClassAlloc.cpp:26
ndClassAlloc::~ndClassAlloc
~ndClassAlloc()
Empty.
Definition: ndClassAlloc.h:38
ndClassAlloc::ndClassAlloc
ndClassAlloc()
Empty default constructor.
Definition: ndClassAlloc.h:33
ndClassAlloc::Free
static D_CORE_API void Free(void *const ptr)
Generic destruction for any function subclass from ndClassAlloc.
Definition: ndClassAlloc.cpp:31