Newton Dynamics  4.00
dThread.h
1 /* Copyright (c) <2003-2019> <Julio Jerez, Newton Game Dynamics>
2 *
3 * This software is provided 'as-is', without any express or implied
4 * warranty. In no event will the authors be held liable for any damages
5 * arising from the use of this software.
6 *
7 * Permission is granted to anyone to use this software for any purpose,
8 * including commercial applications, and to alter it and redistribute it
9 * freely, subject to the following restrictions:
10 *
11 * 1. The origin of this software must not be misrepresented; you must not
12 * claim that you wrote the original software. If you use this software
13 * in a product, an acknowledgment in the product documentation would be
14 * appreciated but is not required.
15 *
16 * 2. Altered source versions must be plainly marked as such, and must not be
17 * misrepresented as being the original software.
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19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef _D_THREAD_H_
23 #define _D_THREAD_H_
24 
25 #include "dCoreStdafx.h"
26 #include "dSemaphore.h"
27 #include "dClassAlloc.h"
28 
29 class dThread
30  :public dSemaphore
31 #ifndef D_USE_THREAD_EMULATION
32  ,public dAtomic<bool>
33  ,public std::condition_variable
34  ,public std::thread
35 #endif
36 {
37  public:
38  D_CORE_API dThread();
39  D_CORE_API virtual ~dThread();
40 
41  D_CORE_API void SetName(const char* const name);
42 
43  D_CORE_API void Finish();
44  D_CORE_API void Signal();
45 
46  virtual void ThreadFunction() = 0;
47 
48  protected:
49  virtual void Release(){}
50 
51  private:
52  void ThreadFunctionCallback();
53 
54  protected:
55  char m_name[32];
56 };
57 
58 #endif
dAtomic
wrapper over standard atomic operations
Definition: dTypes.h:551
dSemaphore
Generic counting semaphore for thread synchronization.
Definition: dSemaphore.h:29
dThread
Definition: dThread.h:36