Newton Dynamics  4.00
ndBodyPlayerCapsule Member List

This is the complete list of members for ndBodyPlayerCapsule, including all inherited members.

AddDampingAcceleration(ndFloat32 timestep) (defined in ndBodyKinematic)ndBodyKinematicinlineprotectedvirtual
AddImpulse(const ndVector &pointVeloc, const ndVector &pointPosit, ndFloat32 timestep) (defined in ndBodyKinematic)ndBodyKinematicinlinevirtual
ApplyExternalForces(ndInt32 threadIndex, ndFloat32 timestep) (defined in ndBodyKinematic)ndBodyKinematicinlineprotectedvirtual
ApplyImpulsePair(const ndVector &linearImpulse, const ndVector &angularImpulse, ndFloat32 timestep) (defined in ndBodyKinematic)ndBodyKinematicinlinevirtual
ApplyImpulsesAtPoint(ndInt32 count, const ndVector *const impulseArray, const ndVector *const pointArray, ndFloat32 timestep) (defined in ndBodyKinematic)ndBodyKinematicinlinevirtual
ApplyInputs(ndFloat32 timestep) (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsuleinlinevirtual
AttachContact(ndContact *const contact) (defined in ndBodyKinematic)ndBodyKinematicprotectedvirtual
AttachJoint(ndJointBilateralConstraint *const joint) (defined in ndBodyKinematic)ndBodyKinematicprotectedvirtual
CalculateAngularMomentum() const (defined in ndBodyKinematic)ndBodyKinematicvirtual
CalculateInertiaMatrix() const (defined in ndBodyKinematic)ndBodyKinematic
CalculateInvInertiaMatrix() const (defined in ndBodyKinematic)ndBodyKinematicvirtual
CalculateLinearMomentum() const (defined in ndBodyKinematic)ndBodyKinematic
ContactFrictionCallback(const ndVector &position, const ndVector &normal, ndInt32 contactId, const ndBodyKinematic *const otherbody) const (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsuleinlinevirtual
D_CLASS_REFLECTION(ndBodyPlayerCapsule) (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsule
D_CLASS_REFLECTION(ndBodyKinematicBase) (defined in ndBodyKinematicBase)ndBodyKinematicBase
D_CLASS_REFLECTION(ndBodyKinematic) (defined in ndBodyKinematic)ndBodyKinematic
D_CLASS_REFLECTION(ndBody) (defined in ndBody)ndBody
DetachContact(ndContact *const contact) (defined in ndBodyKinematic)ndBodyKinematicprotectedvirtual
DetachJoint(ndJointList::ndNode *const node) (defined in ndBodyKinematic)ndBodyKinematicprotectedvirtual
EvaluateSleepState(ndFloat32 freezeSpeed2, ndFloat32 freezeAccel2) (defined in ndBodyKinematic)ndBodyKinematicprotectedvirtual
FindContact(const ndBody *const otherBody) const (defined in ndBodyKinematic)ndBodyKinematicvirtual
FindNode(const nd::TiXmlNode *const rootNode, const char *const name) (defined in ndBody)ndBodyprotectedstatic
Flush() (defined in ndFreeListAlloc)ndFreeListAllocstatic
Flush(ndInt32 size) (defined in ndFreeListAlloc)ndFreeListAllocstatic
FlushFreeList(ndInt32 size) (defined in ndContainersFreeListAlloc< ndBody >)ndContainersFreeListAlloc< ndBody >inlinestatic
GetAABB(ndVector &p0, ndVector &p1) const (defined in ndBody)ndBodyinline
GetAccel() const (defined in ndBodyKinematic)ndBodyKinematicinline
GetAlpha() const (defined in ndBodyKinematic)ndBodyKinematicinline
GetAngularDamping() const (defined in ndBodyKinematic)ndBodyKinematicinlinevirtual
GetAsBody() (defined in ndBody)ndBodyinlinevirtual
GetAsBodyDynamic() (defined in ndBody)ndBodyinlinevirtual
GetAsBodyKinematic() (defined in ndBodyKinematic)ndBodyKinematicinlinevirtual
GetAsBodyKinematicSpecial() (defined in ndBodyKinematicBase)ndBodyKinematicBaseinlinevirtual
GetAsBodyParticleSet() (defined in ndBody)ndBodyinlinevirtual
GetAsBodyPlayerCapsule() (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsuleinlinevirtual
GetAsBodySentinel() (defined in ndBody)ndBodyinlinevirtual
GetAsBodySphFluid() (defined in ndBody)ndBodyinlinevirtual
GetAsBodyTriggerVolume() (defined in ndBody)ndBodyinlinevirtual
GetAutoSleep() const (defined in ndBodyKinematic)ndBodyKinematicinline
GetCachedDamping() const (defined in ndBodyKinematic)ndBodyKinematicinlinevirtual
GetCentreOfMass() const (defined in ndBody)ndBodyinline
GetCollisionShape() (defined in ndBodyKinematic)ndBodyKinematicinline
GetCollisionShape() const (defined in ndBodyKinematic)ndBodyKinematicinline
GetContactMap() (defined in ndBodyKinematic)ndBodyKinematicinline
GetContactMap() const (defined in ndBodyKinematic)ndBodyKinematicinline
GetForce() const (defined in ndBodyKinematic)ndBodyKinematicinlinevirtual
GetForwardSpeed() const (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsuleinline
GetGlobalGetCentreOfMass() const (defined in ndBody)ndBodyinline
GetGyroAlpha() const (defined in ndBodyKinematic)ndBodyKinematicinline
GetGyroTorque() const (defined in ndBodyKinematic)ndBodyKinematicinline
GetHeadingAngle() const (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsuleinline
GetId() const (defined in ndBody)ndBodyinline
GetIndex() const (defined in ndBodyKinematic)ndBodyKinematicinline
GetInvInertia() const (defined in ndBodyKinematic)ndBodyKinematicinline
GetInvInertiaMatrix() const (defined in ndBodyKinematic)ndBodyKinematicinline
GetInvMass() const (defined in ndBodyKinematic)ndBodyKinematicinlinevirtual
GetJointList() const (defined in ndBodyKinematic)ndBodyKinematicinline
GetLateralSpeed() const (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsuleinline
GetLinearDamping() const (defined in ndBodyKinematic)ndBodyKinematicinlinevirtual
GetMassMatrix() const (defined in ndBodyKinematic)ndBodyKinematicinline
GetMassMatrix(ndFloat32 &Ixx, ndFloat32 &Iyy, ndFloat32 &Izz, ndFloat32 &mass) (defined in ndBodyKinematic)ndBodyKinematicinline
GetMatrix() const (defined in ndBody)ndBodyinline
GetMaxAngularStep() const (defined in ndBodyKinematic)ndBodyKinematicinline
GetMaxLinearStep() const (defined in ndBodyKinematic)ndBodyKinematicinline
GetNotifyCallback() const (defined in ndBody)ndBodyinline
GetOmega() const (defined in ndBody)ndBodyinline
GetPosition() const (defined in ndBody)ndBodyinline
GetRotation() const (defined in ndBody)ndBodyinline
GetScene() const (defined in ndBodyKinematic)ndBodyKinematicinline
GetSkeleton() const (defined in ndBodyKinematic)ndBodyKinematicinline
GetSleepState() const (defined in ndBodyKinematic)ndBodyKinematicinline
GetTorque() const (defined in ndBodyKinematic)ndBodyKinematicinlinevirtual
GetVelocity() const (defined in ndBody)ndBodyinline
GetVelocityAtPoint(const ndVector &point) const (defined in ndBody)ndBodyinline
IntegrateForceAndToque(const ndVector &force, const ndVector &torque, const ndVector &timestep) const (defined in ndBodyKinematic)ndBodyKinematicinlineprotectedvirtual
IntegrateGyroSubstep(const ndVector &timestep) (defined in ndBodyKinematic)ndBodyKinematicinlineprotectedvirtual
IsOnFloor() const (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsuleinline
m_accel (defined in ndBodyKinematic)ndBodyKinematicprotected
m_alpha (defined in ndBodyKinematic)ndBodyKinematicprotected
m_autoSleep (defined in ndBody)ndBodyprotected
m_bodyNodeIndex (defined in ndBodyKinematic)ndBodyKinematicprotected
m_buildBodyNodeIndex (defined in ndBodyKinematic)ndBodyKinematicprotected
m_buildSceneNodeIndex (defined in ndBodyKinematic)ndBodyKinematicprotected
m_buildSkelIndex (defined in ndBodyKinematic)ndBodyKinematicprotected
m_contactList (defined in ndBodyKinematic)ndBodyKinematicprotected
m_contactPatch (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsuleprotected
m_contactTestOnly (defined in ndBody)ndBody
m_crouchScale (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsuleprotected
m_equilibrium (defined in ndBody)ndBodyprotected
m_equilibrium0 (defined in ndBody)ndBodyprotected
m_equilibriumOverride (defined in ndBody)ndBody
m_flags (defined in ndBody)ndBody
m_forwardSpeed (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsuleprotected
m_globalCentreOfMass (defined in ndBody)ndBodyprotected
m_gyroAlpha (defined in ndBodyKinematic)ndBodyKinematicprotected
m_gyroRotation (defined in ndBodyKinematic)ndBodyKinematicprotected
m_gyroTorque (defined in ndBodyKinematic)ndBodyKinematicprotected
m_headingAngle (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsuleprotected
m_height (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsuleprotected
m_impulse (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsuleprotected
m_index (defined in ndBodyKinematic)ndBodyKinematicprotected
m_invMass (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsuleprotected
m_invWorldInertiaMatrix (defined in ndBodyKinematic)ndBodyKinematicprotected
m_isAirbone (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsuleprotected
m_isConstrained (defined in ndBody)ndBodyprotected
m_isCrouched (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsuleprotected
m_isDynamics (defined in ndBody)ndBody
m_isJointFence0 (defined in ndBody)ndBodyprotected
m_isJointFence1 (defined in ndBody)ndBodyprotected
m_islandParent (defined in ndBodyKinematic)ndBodyKinematicprotected
m_isOnFloor (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsuleprotected
m_isStatic (defined in ndBody)ndBodyprotected
m_jointList (defined in ndBodyKinematic)ndBodyKinematicprotected
m_lateralSpeed (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsuleprotected
m_localCentreOfMass (defined in ndBody)ndBodyprotected
m_localFrame (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsuleprotected
m_lock (defined in ndBodyKinematic)ndBodyKinematicmutableprotected
m_markedForRemoved (defined in ndBody)ndBodyprotected
m_mass (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsuleprotected
m_matrix (defined in ndBody)ndBodyprotected
m_maxAabb (defined in ndBody)ndBodyprotected
m_maxAngleStep (defined in ndBodyKinematic)ndBodyKinematicprotected
m_maxLinearStep (defined in ndBodyKinematic)ndBodyKinematicprotected
m_minAabb (defined in ndBody)ndBodyprotected
m_notifyCallback (defined in ndBody)ndBodyprotected
m_omega (defined in ndBody)ndBodyprotected
m_radius (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsuleprotected
m_rotation (defined in ndBody)ndBodyprotected
m_scene (defined in ndBodyKinematic)ndBodyKinematicprotected
m_sceneEquilibrium (defined in ndBody)ndBodyprotected
m_sceneForceUpdate (defined in ndBody)ndBodyprotected
m_sceneNode (defined in ndBodyKinematic)ndBodyKinematicprotected
m_sceneNodeIndex (defined in ndBodyKinematic)ndBodyKinematicprotected
m_shapeInstance (defined in ndBodyKinematic)ndBodyKinematicprotected
m_skeletonContainer (defined in ndBodyKinematic)ndBodyKinematicprotected
m_skeletonMark (defined in ndBody)ndBody
m_skeletonMark0 (defined in ndBody)ndBody
m_skeletonMark1 (defined in ndBody)ndBody
m_spetialUpdateNode (defined in ndBodyKinematic)ndBodyKinematicprotected
m_stepHeight (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsuleprotected
m_transformIsDirty (defined in ndBody)ndBody
m_uniqueId (defined in ndBody)ndBodyprotected
m_uniqueIdCount (defined in ndBody)ndBodyprotectedstatic
m_veloc (defined in ndBody)ndBodyprotected
m_velocTol (defined in ndBodyKinematic)ndBodyKinematicprotectedstatic
m_weigh (defined in ndBodyKinematic)ndBodyKinematicprotected
m_weistScale (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsuleprotected
ndBody() (defined in ndBody)ndBody
ndBody(const ndLoadSaveBase::ndLoadDescriptor &desc) (defined in ndBody)ndBody
ndBodyKinematic() (defined in ndBodyKinematic)ndBodyKinematic
ndBodyKinematic(const ndLoadSaveBase::ndLoadDescriptor &desc) (defined in ndBodyKinematic)ndBodyKinematic
ndBodyKinematicBase() (defined in ndBodyKinematicBase)ndBodyKinematicBase
ndBodyKinematicBase(const ndLoadSaveBase::ndLoadDescriptor &desc) (defined in ndBodyKinematicBase)ndBodyKinematicBase
ndBodyPlayerCapsule(const ndLoadSaveBase::ndLoadDescriptor &desc) (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsule
ndBodyPlayerCapsule(const ndMatrix &localAxis, ndFloat32 mass, ndFloat32 radius, ndFloat32 height, ndFloat32 stepHeight) (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsule
ndContainersFreeListAlloc() (defined in ndContainersFreeListAlloc< ndBody >)ndContainersFreeListAlloc< ndBody >inline
ndFreeListAlloc() (defined in ndFreeListAlloc)ndFreeListAllocinline
operator delete(void *ptr) (defined in ndFreeListAlloc)ndFreeListAlloc
operator new(size_t size) (defined in ndFreeListAlloc)ndFreeListAlloc
PrepareStep(ndInt32 index) (defined in ndBodyKinematic)ndBodyKinematicinlineprotected
RayCast(ndRayCastNotify &callback, const ndFastRay &ray, const ndFloat32 maxT) const (defined in ndBodyKinematic)ndBodyKinematicvirtual
RestoreSleepState(bool state) (defined in ndBodyKinematic)ndBodyKinematicinline
Save(const ndLoadSaveBase::ndSaveDescriptor &desc) const (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsuleprotectedvirtual
SetAccel(const ndVector &accel) (defined in ndBodyKinematic)ndBodyKinematicinline
SetAccel(const ndJacobian &accel) (defined in ndBodyKinematic)ndBodyKinematicinlineprotected
SetAlpha(const ndVector &alpha) (defined in ndBodyKinematic)ndBodyKinematicinline
SetAngularDamping(const ndVector &angularDamp) (defined in ndBodyKinematic)ndBodyKinematicinlinevirtual
SetAutoSleep(bool state) (defined in ndBodyKinematic)ndBodyKinematicinline
SetCentreOfMass(const ndVector &com) (defined in ndBody)ndBodyvirtual
SetDebugMaxLinearAndAngularIntegrationStep(ndFloat32 angleInRadian, ndFloat32 stepInUnitPerSeconds) (defined in ndBodyKinematic)ndBodyKinematicinline
SetForce(const ndVector &force) (defined in ndBodyKinematic)ndBodyKinematicinlinevirtual
SetForwardSpeed(ndFloat32 speed) (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsuleinline
SetHeadingAngle(ndFloat32 angle) (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsuleinline
SetLateralSpeed(ndFloat32 speed) (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsuleinline
SetLinearDamping(ndFloat32 linearDamp) (defined in ndBodyKinematic)ndBodyKinematicinlinevirtual
SetMassMatrix(const ndVector &massMatrix) (defined in ndBodyKinematic)ndBodyKinematicinline
SetMassMatrix(ndFloat32 mass, const ndShapeInstance &shapeInstance) (defined in ndBodyKinematic)ndBodyKinematicinline
SetMassMatrix(ndFloat32 Ixx, ndFloat32 Iyy, ndFloat32 Izz, ndFloat32 mass) (defined in ndBodyKinematic)ndBodyKinematicinline
SetMassMatrix(ndFloat32 mass, const ndMatrix &inertia) (defined in ndBodyKinematic)ndBodyKinematicvirtual
SetMatrix(const ndMatrix &matrix) (defined in ndBody)ndBodyvirtual
SetMatrixAndCentreOfMass(const ndQuaternion &rotation, const ndVector &globalcom) (defined in ndBody)ndBody
SetMatrixNoSleep(const ndMatrix &matrix) (defined in ndBody)ndBody
SetMatrixUpdateScene(const ndMatrix &matrix) (defined in ndBodyKinematic)ndBodyKinematic
SetNotifyCallback(ndBodyNotify *const notify) (defined in ndBody)ndBodyvirtual
SetOmega(const ndVector &veloc) (defined in ndBody)ndBodyvirtual
SetOmegaNoSleep(const ndVector &veloc) (defined in ndBody)ndBody
SetSceneNodes(ndScene *const scene, ndBodyListView::ndNode *const node) (defined in ndBodyKinematic)ndBodyKinematicinlineprotected
SetSkeleton(ndSkeletonContainer *const skeleton) (defined in ndBodyKinematic)ndBodyKinematicinline
SetSleepState(bool state) (defined in ndBodyKinematic)ndBodyKinematic
SetTorque(const ndVector &torque) (defined in ndBodyKinematic)ndBodyKinematicinlinevirtual
SetVelocity(const ndVector &veloc) (defined in ndBody)ndBodyvirtual
SetVelocityNoSleep(const ndVector &veloc) (defined in ndBody)ndBody
TotalEnergy() const (defined in ndBodyKinematic)ndBodyKinematic
UpdateCollisionMatrix() (defined in ndBodyKinematic)ndBodyKinematicprotected
UpdateInvInertiaMatrix() (defined in ndBodyKinematic)ndBodyKinematicinline
~ndBody() (defined in ndBody)ndBodyvirtual
~ndBodyKinematic() (defined in ndBodyKinematic)ndBodyKinematicvirtual
~ndBodyKinematicBase() (defined in ndBodyKinematicBase)ndBodyKinematicBasevirtual
~ndBodyPlayerCapsule() (defined in ndBodyPlayerCapsule)ndBodyPlayerCapsulevirtual
~ndContainersFreeListAlloc() (defined in ndContainersFreeListAlloc< ndBody >)ndContainersFreeListAlloc< ndBody >inline