Newton Dynamics  4.00
ndContactOptions.h
1 /* Copyright (c) <2003-2022> <Julio Jerez, Newton Game Dynamics>
2 *
3 * This software is provided 'as-is', without any express or implied
4 * warranty. In no event will the authors be held liable for any damages
5 * arising from the use of this software.
6 *
7 * Permission is granted to anyone to use this software for any purpose,
8 * including commercial applications, and to alter it and redistribute it
9 * freely, subject to the following restrictions:
10 *
11 * 1. The origin of this software must not be misrepresented; you must not
12 * claim that you wrote the original software. If you use this software
13 * in a product, an acknowledgment in the product documentation would be
14 * appreciated but is not required.
15 *
16 * 2. Altered source versions must be plainly marked as such, and must not be
17 * misrepresented as being the original software.
18 *
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef __ND_CONTACT_OPTIONS_H__
23 #define __ND_CONTACT_OPTIONS_H__
24 
25 #include "ndCollisionStdafx.h"
26 
27 enum ndContactOptions
28 {
29  m_collisionEnable = 1 << 0,
30  m_friction0Enable = 1 << 1,
31  m_friction1Enable = 1 << 2,
32  m_isSoftContact = 1 << 3,
33  m_override0Accel = 1 << 4,
34  m_override1Accel = 1 << 5,
35  m_override0Friction = 1 << 6,
36  m_override1Friction = 1 << 7,
37  m_overrideNormalAccel = 1 << 8,
38  m_resetSkeletonSelfCollision = 1 << 9,
39  m_resetSkeletonIntraCollision = 1 << 10,
40  m_useBrushTireModel = 1 << 11,
41 };
42 
43 #endif
44