Newton Dynamics  4.00
ndNewton.h
1 /* Copyright (c) <2003-2022> <Julio Jerez, Newton Game Dynamics>
2 *
3 * This software is provided 'as-is', without any express or implied
4 * warranty. In no event will the authors be held liable for any damages
5 * arising from the use of this software.
6 *
7 * Permission is granted to anyone to use this software for any purpose,
8 * including commercial applications, and to alter it and redistribute it
9 * freely, subject to the following restrictions:
10 *
11 * 1. The origin of this software must not be misrepresented; you must not
12 * claim that you wrote the original software. If you use this software
13 * in a product, an acknowledgment in the product documentation would be
14 * appreciated but is not required.
15 *
16 * 2. Altered source versions must be plainly marked as such, and must not be
17 * misrepresented as being the original software.
18 *
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 // stdafx.h : include file for standard system include files,
23 // or project specific include files that are used frequently, but
24 // are changed infrequently
25 //
26 
27 #ifndef __ND_NEWTON_H__
28 #define __ND_NEWTON_H__
29 
30 #include <ndNewtonStdafx.h>
31 #include <ndWorld.h>
32 #include <ndModel.h>
33 #include <ndIkSolver.h>
34 #include <ndLoadSave.h>
35 #include <ndModelList.h>
36 #include <ndJointGear.h>
37 #include <ndJointList.h>
38 #include <ndCharacter.h>
39 #include <ndConstraint.h>
40 #include <ndJointHinge.h>
41 #include <ndJointPlane.h>
42 #include <ndBodyNotify.h>
43 #include <ndJointWheel.h>
44 #include <ndJointRoller.h>
45 #include <ndJointSlider.h>
46 #include <ndJointPulley.h>
47 #include <ndBodyDynamic.h>
48 #include <ndIkJointHinge.h>
49 #include <ndBodySphFluid.h>
50 #include <ndContactArray.h>
51 #include <ndJointFix6dof.h>
52 #include <ndBodySphFluid.h>
53 #include <ndSkeletonList.h>
54 #include <ndBodyKinematic.h>
55 #include <ndContactSolver.h>
56 #include <ndJointCylinder.h>
57 #include <ndCharacterNode.h>
58 #include <ndIk6DofEffector.h>
59 #include <ndJointSpherical.h>
60 #include <ndDynamicsUpdate.h>
61 #include <ndJointFollowPath.h>
62 #include <ndBodyParticleSet.h>
63 #include <ndIkJointSpherical.h>
64 #include <ndJointDoubleHinge.h>
65 #include <ndJointFixDistance.h>
66 #include <ndMultiBodyVehicle.h>
67 #include <ndCharacterRootNode.h>
68 #include <ndSkeletonContainer.h>
69 #include <ndDynamicsUpdateSoa.h>
70 #include <ndIkJointDoubleHinge.h>
71 #include <ndMultiBodyVehicleMotor.h>
72 #include <ndMultiBodyVehicleGearBox.h>
73 #include <ndJointDryRollingFriction.h>
74 #include <ndIkSwivelPositionEffector.h>
75 #include <ndJointKinematicController.h>
76 #include <ndMultiBodyVehicleTireJoint.h>
77 #include <ndMultiBodyVehicleTorsionBar.h>
78 #include <ndCharacterForwardDynamicNode.h>
79 #include <ndCharacterInverseDynamicNode.h>
80 #include <ndMultiBodyVehicleDifferential.h>
81 #include <ndMultiBodyVehicleDifferentialAxle.h>
82 
83 #endif
84