Newton Dynamics
4.00
ndSkeletonList.h
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/* Copyright (c) <2003-2022> <Julio Jerez, Newton Game Dynamics>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef __ND_SKELETON_LIST_H__
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#define __ND_SKELETON_LIST_H__
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#include "ndNewtonStdafx.h"
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#include "ndSkeletonContainer.h"
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class
ndBodyKinematic
;
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class
ndSkeletonList
:
public
ndList
<ndSkeletonContainer, ndContainersFreeListAlloc<ndSkeletonContainer> >
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{
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public
:
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ndSkeletonList
()
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:
ndList<ndSkeletonContainer, ndContainersFreeListAlloc<ndSkeletonContainer>
>()
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,m_skelListIsDirty(
false
)
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{
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}
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ndSkeletonContainer
* CreateContatiner(
ndBodyKinematic
*
const
rootBody)
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{
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ndNode*
const
node = Append();
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ndSkeletonContainer
*
const
container = &node->GetInfo();
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container->Init(rootBody);
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return
container;
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}
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bool
m_skelListIsDirty;
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};
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#endif
ndSkeletonContainer
Definition:
ndSkeletonContainer.h:31
ndBodyKinematic
Definition:
ndBodyKinematic.h:40
ndList
Definition:
ndList.h:33
ndSkeletonList
Definition:
ndSkeletonList.h:31
newton-dynamics
newton-4.00
sdk
dNewton
ndSkeletonList.h
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