Newton Dynamics
4.00
ndMeshEffectNode.h
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/* Copyright (c) <2003-2022> <Julio Jerez, Newton Game Dynamics>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef __ND_MESH_EFFECT_NODE_H__
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#define __ND_MESH_EFFECT_NODE_H__
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#include "ndCollisionStdafx.h"
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#include "ndMeshEffect.h"
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class
ndMeshEffectNode
:
public
ndNodeHierarchy
<ndMeshEffectNode>
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{
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public
:
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D_COLLISION_API
ndMeshEffectNode
(
ndMeshEffectNode
*
const
parent);
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D_COLLISION_API
ndMeshEffectNode
(
const
ndMeshEffectNode
& src);
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D_COLLISION_API ~
ndMeshEffectNode
();
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D_COLLISION_API
ndMeshEffectNode
* CreateClone()
const
;
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D_COLLISION_API
ndSharedPtr<ndMeshEffect>
GetMesh();
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D_COLLISION_API
void
SetMesh(
const
ndSharedPtr<ndMeshEffect>
& mesh);
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D_COLLISION_API
const
ndString
& GetName()
const
;
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D_COLLISION_API
void
SetName(
const
ndString
& name);
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ndMatrix
m_matrix;
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ndMatrix
m_meshMatrix;
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protected
:
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ndString
m_name;
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ndSharedPtr<ndMeshEffect>
m_mesh;
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};
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#endif
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ndSharedPtr< ndMeshEffect >
ndString
Definition:
ndString.h:20
ndMeshEffectNode
Definition:
ndMeshEffectNode.h:29
ndMatrix
Definition:
ndMatrix.h:42
ndNodeHierarchy
Definition:
ndNodeHierarchy.h:20
newton-dynamics
newton-4.00
sdk
dCollision
ndMeshEffectNode.h
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