Newton Dynamics
4.00
ndBodiesInAabbNotify.h
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/* Copyright (c) <2003-2022> <Julio Jerez, Newton Game Dynamics>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef __ND_BODIES_IN_AABB_NOTIFY_H__
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#define __ND_BODIES_IN_AABB_NOTIFY_H__
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#include "ndCollisionStdafx.h"
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D_MSV_NEWTON_ALIGN_32
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class
ndBodiesInAabbNotify
:
public
ndClassAlloc
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{
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public
:
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ndBodiesInAabbNotify
()
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:m_bodyArray()
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{
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}
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virtual
~
ndBodiesInAabbNotify
()
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{
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}
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virtual
void
Reset()
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{
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m_bodyArray.
SetCount
(0);
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}
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virtual
void
OnOverlap(
const
ndBody
*
const
body)
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{
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m_bodyArray.
PushBack
(body);
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}
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ndArray<const ndBody*>
m_bodyArray;
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} D_GCC_NEWTON_ALIGN_32;
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#endif
ndClassAlloc
Base class for providing memory allocation for all other engine classes.
Definition:
ndClassAlloc.h:30
ndArray< const ndBody * >
ndBody
Definition:
ndBody.h:43
ndArray::PushBack
void PushBack(const T &element)
Add element to the end of the buffer.
Definition:
ndArray.h:170
ndBodiesInAabbNotify
Definition:
ndBodiesInAabbNotify.h:30
ndArray::SetCount
void SetCount(ndInt32 count)
Set a new size.
Definition:
ndArray.h:188
newton-dynamics
newton-4.00
sdk
dCollision
ndBodiesInAabbNotify.h
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