Newton Dynamics  4.00
ndPolyhedraMassProperties.h
1 /* Copyright (c) <2003-2022> <Julio Jerez, Newton Game Dynamics>
2 *
3 * This software is provided 'as-is', without any express or implied
4 * warranty. In no event will the authors be held liable for any damages
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21 
22 #ifndef __ND_POLYHEDRA_MASS_PROPERTIES_H__
23 #define __ND_POLYHEDRA_MASS_PROPERTIES_H__
24 
25 #include "ndCoreStdafx.h"
26 #include "ndTypes.h"
27 #include "ndClassAlloc.h"
28 
30 {
31  public:
32  D_CORE_API ndPolyhedraMassProperties();
33 
34  D_CORE_API void AddCGFace (ndInt32 indexCount, const ndVector* const faceVertex);
35  D_CORE_API void AddInertiaFace (ndInt32 indexCount, const ndVector* const faceVertex);
36  D_CORE_API void AddInertiaAndCrossFace (ndInt32 indexCount, const ndVector* const faceVertex);
37 
38  D_CORE_API ndFloat32 MassProperties (ndVector& cg, ndVector& inertia, ndVector& crossInertia);
39 
40  private:
41  ndFloat32 intg[10];
42  ndFloat32 mult[10];
43 };
44 
45 #endif
ndClassAlloc
Base class for providing memory allocation for all other engine classes.
Definition: ndClassAlloc.h:30
ndPolyhedraMassProperties
Definition: ndPolyhedraMassProperties.h:30
ndVector
Definition: ndVectorArmNeon.h:41