Newton Dynamics  4.00
ndCharacterForwardDynamicNode.h
1 /* Copyright (c) <2003-2022> <Julio Jerez, Newton Game Dynamics>
2 *
3 * This software is provided 'as-is', without any express or implied
4 * warranty. In no event will the authors be held liable for any damages
5 * arising from the use of this software.
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7 * Permission is granted to anyone to use this software for any purpose,
8 * including commercial applications, and to alter it and redistribute it
9 * freely, subject to the following restrictions:
10 *
11 * 1. The origin of this software must not be misrepresented; you must not
12 * claim that you wrote the original software. If you use this software
13 * in a product, an acknowledgment in the product documentation would be
14 * appreciated but is not required.
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16 * 2. Altered source versions must be plainly marked as such, and must not be
17 * misrepresented as being the original software.
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19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef __ND_CHARACTER_FORWARD_DYNAMICS_NODE_H__
23 #define __ND_CHARACTER_FORWARD_DYNAMICS_NODE_H__
24 
25 #include "ndNewtonStdafx.h"
26 #include "ndCharacterNode.h"
27 
28 class ndJointSpherical;
29 
31 {
32  public:
33  D_CLASS_REFLECTION(ndCharacterForwardDynamicNode);
35  D_NEWTON_API ndCharacterForwardDynamicNode(const ndMatrix& matrixInGlobalSpace, ndBodyDynamic* const body, ndCharacterNode* const parent);
36  D_NEWTON_API virtual ~ndCharacterForwardDynamicNode ();
37 
38  virtual ndBodyDynamic* GetBody() const;
39  virtual ndJointBilateralConstraint* GetJoint() const;
40 
41  protected:
42  void Save(const ndCharacterSaveDescriptor& desc) const;
43 
44  ndBodyDynamic* m_body;
45  ndJointSpherical* m_joint;
46 };
47 
48 inline ndBodyDynamic* ndCharacterForwardDynamicNode::GetBody() const
49 {
50  return m_body;
51 }
52 
53 inline ndJointBilateralConstraint* ndCharacterForwardDynamicNode::GetJoint() const
54 {
55  return (ndJointBilateralConstraint*)m_joint;
56 }
57 
58 #endif
ndCharacterLoadDescriptor
Definition: ndCharacterNode.h:38
ndCharacterNode
Definition: ndCharacterNode.h:95
ndJointSpherical
Definition: ndJointSpherical.h:23
ndBodyDynamic
Definition: ndBodyDynamic.h:43
ndJointBilateralConstraint
Definition: ndJointBilateralConstraint.h:53
ndMatrix
Definition: ndMatrix.h:42
ndCharacterSaveDescriptor
Definition: ndCharacterNode.h:71
ndCharacterForwardDynamicNode
Definition: ndCharacterForwardDynamicNode.h:31