Newton Dynamics
4.00
ndContactArray.h
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/* Copyright (c) <2003-2022> <Julio Jerez, Newton Game Dynamics>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef __ND_CONTACT_CACHE_H__
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#define __ND_CONTACT_CACHE_H__
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#include "ndCollisionStdafx.h"
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#include "ndContact.h"
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class
ndContactArray
:
public
ndArray
<ndContact*>
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{
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public
:
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ndContactArray
();
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ndContactArray
(
const
ndContactArray
& src);
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~
ndContactArray
();
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void
DeleteAllContacts();
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void
DetachContact(
ndContact
*
const
contact);
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ndContact
* CreateContact(
ndBodyKinematic
*
const
body0,
ndBodyKinematic
*
const
body1);
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ndSpinLock
m_lock;
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};
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#endif
ndSpinLock
Simple spin lock for synchronizing threads for very short period of time.
Definition:
ndUtils.h:212
ndArray
Generic template vector.
Definition:
ndArray.h:42
ndContact
Definition:
ndContact.h:97
ndBodyKinematic
Definition:
ndBodyKinematic.h:40
ndContactArray
Definition:
ndContactArray.h:29
newton-dynamics
newton-4.00
sdk
dCollision
ndContactArray.h
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