Newton Dynamics  4.00
ndWorldScene.h
1 /* Copyright (c) <2003-2022> <Julio Jerez, Newton Game Dynamics>
2 *
3 * This software is provided 'as-is', without any express or implied
4 * warranty. In no event will the authors be held liable for any damages
5 * arising from the use of this software.
6 *
7 * Permission is granted to anyone to use this software for any purpose,
8 * including commercial applications, and to alter it and redistribute it
9 * freely, subject to the following restrictions:
10 *
11 * 1. The origin of this software must not be misrepresented; you must not
12 * claim that you wrote the original software. If you use this software
13 * in a product, an acknowledgment in the product documentation would be
14 * appreciated but is not required.
15 *
16 * 2. Altered source versions must be plainly marked as such, and must not be
17 * misrepresented as being the original software.
18 *
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #include "ndNewtonStdafx.h"
23 #include "ndWorld.h"
24 
25 class ndWorldScene : public ndScene
26 {
27  public:
28  D_NEWTON_API ndWorldScene(ndWorld* const world);
29  D_NEWTON_API ndWorldScene(const ndWorldScene& src);
30  D_NEWTON_API virtual ~ndWorldScene();
31 
32  protected:
33  virtual void ThreadFunction();
34 
35  virtual ndWorld* GetWorld() const;
36 
37  ndWorld* m_world;
38 };
39 
40 inline ndWorld* ndWorldScene::GetWorld() const
41 {
42  return m_world;
43 }
ndScene
Definition: ndScene.h:59
ndWorldScene::ThreadFunction
virtual void ThreadFunction()
Thread function to execute in a perpetual loop until the thread is terminated.
Definition: ndWorldScene.cpp:42
ndWorldScene
Definition: ndWorldScene.h:26
ndWorld
Definition: ndWorld.h:47