Newton Dynamics  4.00
ndRayCastC.h
1 /* Copyright (c) <2003-2019> <Julio Jerez, Newton Game Dynamics>
2 *
3 * This software is provided 'as-is', without any express or implied
4 * warranty. In no event will the authors be held liable for any damages
5 * arising from the use of this software.
6 *
7 * Permission is granted to anyone to use this software for any purpose,
8 * including commercial applications, and to alter it and redistribute it
9 * freely, subject to the following restrictions:
10 *
11 * 1. The origin of this software must not be misrepresented; you must not
12 * claim that you wrote the original software. If you use this software
13 * in a product, an acknowledgment in the product documentation would be
14 * appreciated but is not required.
15 *
16 * 2. Altered source versions must be plainly marked as such, and must not be
17 * misrepresented as being the original software.
18 *
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef __D_RAYCAST_C_H__
23 #define __D_RAYCAST_C_H__
24 
25 #include "ndTypes.h"
26 #include "ndWorldC.h"
27 #include "ndBodyDynamicC.h"
28 
29 #ifdef __cplusplus
30 extern "C"
31 {
32 #endif
33 
34  typedef struct ndRayCastContactC
35  {
36  dVector4 m_point;
37  dVector4 m_normal;
38  ndBodyDynamicC m_body;
39  ndShapeInstanceC m_shapeInstance;
40  dFloat32 m_penetration;
42 
43  typedef dFloat32 (*ndRayCastFilterCallback) (void* const userData, const ndRayCastContactC* const contact, dFloat32 intersetParam);
44  typedef unsigned(*ndRayCastPrefilterCallback)(void* const userData, ndBodyDynamicC body, ndShapeC shapec);
45 
46  NEWTON_API dFloat32 ndWorldRayCast(
47  ndWorldC worldc, dFloat32* const p0, dFloat32* const p1,
48  void* const userdata, ndRayCastFilterCallback filter, ndRayCastPrefilterCallback prefilter);
49 
50 #ifdef __cplusplus
51 }
52 #endif
53 
54 #endif
dVector4
Definition: ndTypes.h:48
ndRayCastContactC
Definition: ndRayCastC.h:35