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SDL 3.0
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Go to the source code of this file.
Typedefs | |
| typedef void * | SDL_MetalView |
Functions | |
Metal support functions | |
| SDL_MetalView | SDL_Metal_CreateView (SDL_Window *window) |
| void | SDL_Metal_DestroyView (SDL_MetalView view) |
| void * | SDL_Metal_GetLayer (SDL_MetalView view) |
| typedef void* SDL_MetalView |
Functions to creating Metal layers and views on SDL windows.
This provides some platform-specific glue for Apple platforms. Most macOS and iOS apps can use SDL without these functions, but this API they can be useful for specific OS-level integration tasks. A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS).
Definition at line 48 of file SDL_metal.h.
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extern |
Create a CAMetalLayer-backed NSView/UIView and attach it to the specified window.
On macOS, this does not associate a MTLDevice with the CAMetalLayer on its own. It is up to user code to do that.
The returned handle can be casted directly to a NSView or UIView. To access the backing CAMetalLayer, call SDL_Metal_GetLayer().
| window | the window. |
\threadsafety This function should only be called on the main thread.
References window.
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extern |
Destroy an existing SDL_MetalView object.
This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was called after SDL_CreateWindow.
| view | the SDL_MetalView object. |
\threadsafety This function should only be called on the main thread.
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extern |
Get a pointer to the backing CAMetalLayer for the given view.
| view | the SDL_MetalView object. |
\threadsafety This function should only be called on the main thread.