SDL 3.0
SDL_GamepadTouchpadEvent Struct Reference

#include <SDL_events.h>

Data Fields

SDL_EventType type
Uint32 reserved
Uint64 timestamp
SDL_JoystickID which
Sint32 touchpad
Sint32 finger
float x
float y
float pressure

Detailed Description

Gamepad touchpad event structure (event.gtouchpad.*)

Since
This struct is available since SDL 3.2.0.

Definition at line 684 of file SDL_events.h.

Field Documentation

◆ finger

Sint32 SDL_GamepadTouchpadEvent::finger

The index of the finger on the touchpad

Definition at line 691 of file SDL_events.h.

◆ pressure

float SDL_GamepadTouchpadEvent::pressure

Normalized in the range 0...1

Definition at line 694 of file SDL_events.h.

◆ reserved

Uint32 SDL_GamepadTouchpadEvent::reserved

Definition at line 687 of file SDL_events.h.

◆ timestamp

Uint64 SDL_GamepadTouchpadEvent::timestamp

In nanoseconds, populated using SDL_GetTicksNS()

Definition at line 688 of file SDL_events.h.

◆ touchpad

Sint32 SDL_GamepadTouchpadEvent::touchpad

The index of the touchpad

Definition at line 690 of file SDL_events.h.

◆ type

SDL_EventType SDL_GamepadTouchpadEvent::type

SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN or SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION or SDL_EVENT_GAMEPAD_TOUCHPAD_UP

Definition at line 686 of file SDL_events.h.

◆ which

SDL_JoystickID SDL_GamepadTouchpadEvent::which

The joystick instance id

Definition at line 689 of file SDL_events.h.

◆ x

float SDL_GamepadTouchpadEvent::x

Normalized in the range 0...1 with 0 being on the left

Definition at line 692 of file SDL_events.h.

◆ y

float SDL_GamepadTouchpadEvent::y

Normalized in the range 0...1 with 0 being at the top

Definition at line 693 of file SDL_events.h.


The documentation for this struct was generated from the following file: