\begin{figure}[p] \centering \begin{minipage}[t]{0.48\linewidth} \centering \begin{tikzpicture}[scale=0.68, line join=round, line cap=round] \path[use as bounding box] (-2.25,-1.80) rectangle (2.25,1.95); \appendlight[ v = {return Vector:new{0.45, -0.35, 1, 1}} ] \appendlight[ v = {return Vector:new{-0.10, 0.20, 0.80, 1}} ] \setobject[ name = torusframe, object = { return Matrix.axis_angle(Vector:new{1, 0, 0, 1}, 0.92) :multiply(Matrix.axis_angle(Vector:new{0, 0, 1, 1}, 0.34)) } ] \appendsurface[ uparams = {return Vector:new{-2.10, 2.10, 2}}, vparams = {return Vector:new{-2.10, 2.10, 2}}, v = {return Vector:new{0.10, u, v, 1}}, fill options = {draw=none, fill=none}, filter = {return false} ] \appendsurface[ uparams = {return Vector:new{0, tau, 28}}, vparams = {return Vector:new{0, tau, 16}}, v = { local R = 1.35 local r = 0.52 return Vector:new{(R + r*math.cos(v))*math.cos(u), (R + r*math.cos(v))*math.sin(u), 0.95*r*math.sin(v), 1} }, transformation = {return torusframe}, fill options = {fill=orange!70!ltdtbrightness, draw=orange!35!black, line width=0.1pt}, filter = { local cx = (A[1] + B[1] + C[1]) / 3 return cx > 0.10 } ] \appendcurve[ uparams = {return Vector:new{0, tau, 70}}, v = { local R = 1.35 local r = 0.52 local minor = 0.18 return Vector:new{(R + r*math.cos(minor))*math.cos(u), (R + r*math.cos(minor))*math.sin(u), 0.95*r*math.sin(minor), 1} }, transformation = {return torusframe}, draw options = {draw=black, line width=0.45pt} ] \appendcurve[ uparams = {return Vector:new{0, tau, 70}}, v = { local R = 1.35 local r = 0.52 local major = 1.05 return Vector:new{(R + r*math.cos(u))*math.cos(major), (R + r*math.cos(u))*math.sin(major), 0.95*r*math.sin(u), 1} }, transformation = {return torusframe}, draw options = {draw=black!70, densely dashed} ] \displaysimplices \end{tikzpicture} \small\textbf{Filtered torus cutaway.} An invisible slicing surface forces partitioning along the cut boundary before a screen-space filter removes one side of the torus, and two sampled highlight curves make the cut readable after the visibility pass. \end{minipage}\hfill \begin{minipage}[t]{0.48\linewidth} \centering \begin{tikzpicture}[scale=0.68, line join=round, line cap=round] \path[use as bounding box] (-2.25,-1.80) rectangle (2.25,1.95); \appendlight[ v = {return Vector:new{0.40, -0.25, 1, 1}} ] \setobject[ name = sheetframe, object = { return Matrix.axis_angle(Vector:new{1, 0, 0, 1}, 0.95) :multiply(Matrix.axis_angle(Vector:new{0, 0, 1, 1}, 0.55)) :multiply(Matrix.perspective(Vector:new{0, 0, 0.11, 1})) } ] \appendsurface[ uparams = {return Vector:new{-1.15, 1.15, 14}}, vparams = {return Vector:new{-1.15, 1.15, 12}}, v = {return Vector:new{u, v, 0.38*u, 1}}, transformation = {return sheetframe}, fill options = {fill=blue!60!ltdtbrightness, fill opacity=0.84, draw=blue!35!black, line width=0.1pt} ] \appendsurface[ uparams = {return Vector:new{-1.15, 1.15, 14}}, vparams = {return Vector:new{-1.15, 1.15, 12}}, v = {return Vector:new{u, 0.34*u, v, 1}}, transformation = {return sheetframe}, fill options = {fill=green!55!ltdtbrightness, fill opacity=0.78, draw=green!30!black, line width=0.1pt} ] \displaysimplices \end{tikzpicture} \small\textbf{Intersecting sheets.} Two sampled surfaces intersect in space, so the renderer must partition and sort triangle pieces instead of relying on a single depth statistic. \end{minipage} \medskip \begin{minipage}[t]{0.48\linewidth} \centering \begin{tikzpicture}[scale=0.62, line join=round, line cap=round] \path[use as bounding box] (-3.20,-1.80) rectangle (3.20,1.80); \appendlight[ v = {return Vector:new{0.35, -0.15, 1, 1}} ] \setobject[ name = familyframe, object = { return Matrix.axis_angle(Vector:new{1, 0, 0, 1}, 0.92) :multiply(Matrix.axis_angle(Vector:new{0, 0, 1, 1}, 0.38)) :multiply(Matrix.perspective(Vector:new{0, 0, 0.09, 1})) } ] \appendsurface[ uparams = {return Vector:new{-1.0, 1.0, 13}}, vparams = {return Vector:new{-1.0, 1.0, 11}}, v = {return Vector:new{u - 1.45, v, -0.10 + 0.18*math.sin(2.1*u)*math.cos(1.2*v), 1}}, transformation = {return familyframe}, fill options = {fill=red!55!ltdtbrightness, draw=red!25!black, line width=0.08pt} ] \appendsurface[ uparams = {return Vector:new{-1.0, 1.0, 13}}, vparams = {return Vector:new{-1.0, 1.0, 11}}, v = {return Vector:new{u, v, 0.08 + 0.24*math.sin(2.1*u + 0.8)*math.cos(1.2*v), 1}}, transformation = {return familyframe}, fill options = {fill=yellow!70!ltdtbrightness, draw=yellow!35!black, line width=0.08pt} ] \appendsurface[ uparams = {return Vector:new{-1.0, 1.0, 13}}, vparams = {return Vector:new{-1.0, 1.0, 11}}, v = {return Vector:new{u + 1.45, v, 0.26 + 0.30*math.sin(2.1*u + 1.4)*math.cos(1.2*v), 1}}, transformation = {return familyframe}, fill options = {fill=teal!60!ltdtbrightness, draw=teal!35!black, line width=0.08pt} ] \displaysimplices \end{tikzpicture} \small\textbf{A small surface family.} Related graphs can be generated from the same parameter scaffold with different phase or amplitude choices, then displayed together in one scene. \end{minipage}\hfill \begin{minipage}[t]{0.48\linewidth} \centering \begin{tikzpicture}[scale=0.68, line join=round, line cap=round] \path[use as bounding box] (-2.25,-1.85) rectangle (2.25,1.95); \appendlight[ v = {return Vector:new{0.42, -0.22, 1, 1}} ] \setobject[ name = solidframe, object = { return Matrix.axis_angle(Vector:new{1, 0, 0, 1}, 1.00) :multiply(Matrix.axis_angle(Vector:new{0, 0, 1, 1}, -0.40)) :multiply(Matrix.perspective(Vector:new{0, 0, 0.10, 1})) } ] \appendsolid[ uparams = {return Vector:new{-1, 1, 9}}, vparams = {return Vector:new{-1, 1, 9}}, wparams = {return Vector:new{-1, 1, 9}}, v = {return Vector:new{0.92*u + 0.16*v*w, 0.80*v + 0.10*u*w, 0.68*w + 0.14*u*v, 1}}, transformation = {return solidframe}, fill options = {fill=teal!60!ltdtbrightness, draw=teal!35!black, line width=0.1pt} ] \displaysimplices \end{tikzpicture} \small\textbf{Sampled solid boundary.} A three-parameter map is rendered by tessellating the six faces of the parameter box, which is usually the right abstraction for illustrative solid boundaries. \end{minipage} \caption{Representative outputs. The gallery mixes shading, filter-driven cuts, intersecting surfaces, a small family of related surfaces, and a sampled solid boundary.} \end{figure}