C Specification

To enable tile shading for a render pass object, add a VkRenderPassTileShadingCreateInfoQCOM to the pNext chain of VkRenderPassCreateInfo or VkRenderPassCreateInfo2 . To enable tile shading for a dynamic render pass, add a VkRenderPassTileShadingCreateInfoQCOM to the pNext chain of VkRenderingInfo. To execute a secondary command buffer within a render pass, add a VkRenderPassTileShadingCreateInfoQCOM to the pNext chain of VkCommandBufferInheritanceInfo when the secondary command buffer is recorded.

The VkRenderPassTileShadingCreateInfoQCOM structure is defined as:

// Provided by VK_QCOM_tile_shading
typedef struct VkRenderPassTileShadingCreateInfoQCOM {
    VkStructureType                     sType;
    const void*                         pNext;
    VkTileShadingRenderPassFlagsQCOM    flags;
    VkExtent2D                          tileApronSize;
} VkRenderPassTileShadingCreateInfoQCOM;

Members

Description

If this structure is not present, the render pass will have flags set to 0 and tileApronSize is set to (0,0).

Valid Usage
Valid Usage (Implicit)

See Also

Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

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