C Specification

To record a dispatch, call:

// Provided by VK_VERSION_1_0
void vkCmdDispatch(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    groupCountX,
    uint32_t                                    groupCountY,
    uint32_t                                    groupCountZ);

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.

  • groupCountX is the number of local workgroups to dispatch in the X dimension.

  • groupCountY is the number of local workgroups to dispatch in the Y dimension.

  • groupCountZ is the number of local workgroups to dispatch in the Z dimension.

Description

When the command is executed, a global workgroup consisting of groupCountX × groupCountY × groupCountZ local workgroups is assembled.

Valid Usage
  • VUID-vkCmdDispatch-commandBuffer-02712
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, any resource written to by the VkPipeline object bound to the pipeline bind point used by this command must not be an unprotected resource

  • VUID-vkCmdDispatch-commandBuffer-02713
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, pipeline stages other than the framebuffer-space and compute stages in the VkPipeline object bound to the pipeline bind point used by this command must not write to any resource

  • VUID-vkCmdDispatch-commandBuffer-04617
    If any of the shader stages of the VkPipeline bound to the pipeline bind point used by this command uses the RayQueryKHR capability, then commandBuffer must not be a protected command buffer

  • VUID-vkCmdDispatch-groupCountX-00386
    groupCountX must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[0]

  • VUID-vkCmdDispatch-groupCountY-00387
    groupCountY must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[1]

  • VUID-vkCmdDispatch-groupCountZ-00388
    groupCountZ must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[2]

Valid Usage (Implicit)
  • VUID-vkCmdDispatch-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdDispatch-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdDispatch-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support VK_QUEUE_COMPUTE_BIT operations

  • VUID-vkCmdDispatch-suspended
    This command must not be called between suspended render pass instances

  • VUID-vkCmdDispatch-videocoding
    This command must only be called outside of a video coding scope

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Video Coding Scope Supported Queue Types Command Type

Primary
Secondary

Both

Outside

VK_QUEUE_COMPUTE_BIT

Action

Conditional Rendering

vkCmdDispatch is affected by conditional rendering

See Also

Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

Copyright 2014-2026 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0