//----------------------------------------------------------------------------------------- 
#include "shapes3.inc"
//----------------------------------------------------------------------------------------- 
object{ Round_Pyramid_N_in( // defined by incircle radii 
                            11 , // number of side faces 
                            <0,00,0>, 1.30, <0,1.00,0>, 0.70 , // A, radius A, B, radius B, 
                            0.10, // wire radius or border radius 
                            1,  // 1 = filled, 0 = wireframe
                            1   // 0 = union, 1 = merge for transparent materials           
                          ) //-------------------------------------------------------------

        texture{ pigment{ color rgb<1,1,1> }
               //normal { bumps 0.5 scale 0.015}
                 finish { phong 1}
               } // end of texture
        scale <1,1,1>*1 
        rotate <0,0,0>
        translate< 0, 0.00, 0>
      } // end of object ------------------------------------------------------------------   
//-----------------------------------------------------------------------------------------  

