isosurface { //-------------------------------------------

  function{
   f_rounded_box(x,y,z,0.3,1,1,1)
   -(f_leopard(x*11,y*11,z*11)*0.25)
   }
  threshold 0
  contained_by {box {<-1,-1,-1>*1.35,<1,1,1>*1.35}}
  max_gradient 3.0
  accuracy 0.0001
 
  texture { pigment{ color rgb<0.75,1.0,0.0>*0.9}
            //normal {bumps 0.5 scale 0.05}
            finish { specular 0.3 
                     phong 0.3 reflection 0.07}
	  }
  scale 0.85
  rotate <0,-50,0>
  rotate <-40,0,0>  
  translate < 0, 1.4, 0>
} // end of isosurface -----------------------------------
