#!/usr/bin/env python
# License: GPLv3 Copyright: 2020, Kovid Goyal <kovid at kovidgoyal.net>

from collections.abc import Generator, Iterable, Iterator, Sequence
from functools import partial
from itertools import repeat
from typing import Any, Callable, NamedTuple

from kitty.borders import BorderColor
from kitty.fast_data_types import Region, get_options, set_active_window, viewport_for_window
from kitty.options.types import Options
from kitty.types import Edges, WindowGeometry, WindowMapper
from kitty.typing_compat import TypedDict, WindowType
from kitty.window_list import WindowGroup, WindowList


class BorderLine(NamedTuple):
    edges: Edges = Edges()
    color: BorderColor = BorderColor.inactive


class LayoutOpts:

    def __init__(self, data: dict[str, str]):
        pass

    def serialized(self) -> dict[str, Any]:
        return {}


class LayoutData(NamedTuple):
    content_pos: int = 0
    cells_per_window: int = 0
    space_before: int = 0
    space_after: int = 0
    content_size: int = 0


DecorationPairs = Sequence[tuple[int, int]]
LayoutDimension = Generator[LayoutData, None, None]
ListOfWindows = list[WindowType]


class NeighborsMap(TypedDict):
    left: list[int]
    top: list[int]
    right: list[int]
    bottom: list[int]


class LayoutGlobalData:
    draw_minimal_borders: bool = True
    draw_active_borders: bool = True
    alignment_x: int = 0
    alignment_y: int = 0

    central: Region = Region((0, 0, 199, 199, 200, 200))
    cell_width: int = 20
    cell_height: int = 20


lgd = LayoutGlobalData()


def idx_for_id(win_id: int, windows: Iterable[WindowType]) -> int | None:
    for i, w in enumerate(windows):
        if w.id == win_id:
            return i
    return None


def effective_draw_minimal_borders(opts: Options, has_more_than_one_visible_group: bool = True) -> bool:
    ans = opts.draw_minimal_borders and sum(opts.window_margin_width) == 0
    if not has_more_than_one_visible_group and opts.draw_window_borders_for_single_window:
        ans = False
    return ans


def set_layout_options(opts: Options) -> None:
    lgd.draw_minimal_borders = effective_draw_minimal_borders(opts)
    lgd.draw_active_borders = opts.active_border_color is not None
    lgd.alignment_x = -1 if opts.placement_strategy.endswith('left') else 1 if opts.placement_strategy.endswith('right') else 0
    lgd.alignment_y = -1 if opts.placement_strategy.startswith('top') else 1 if opts.placement_strategy.startswith('bottom') else 0


def convert_bias_map(bias: dict[int, float], number_of_windows: int, number_of_cells: int) -> Sequence[float]:
    cells_per_window, extra = divmod(number_of_cells, number_of_windows)
    cell_map = list(repeat(cells_per_window, number_of_windows))
    cell_map[-1] += extra
    base_bias = [x / number_of_cells for x in cell_map]
    return distribute_indexed_bias(base_bias, bias)


def calculate_cells_map(
    bias: None | Sequence[float] | dict[int, float],
    number_of_windows: int, number_of_cells: int
) -> list[int]:
    if isinstance(bias, dict):
        bias = convert_bias_map(bias, number_of_windows, number_of_cells)
    cells_per_window = number_of_cells // number_of_windows
    if bias is not None and number_of_windows > 1 and number_of_windows == len(bias) and cells_per_window > 5:
        cells_map = [int(b * number_of_cells) for b in bias]
        while min(cells_map) < 5:
            maxi, mini = map(cells_map.index, (max(cells_map), min(cells_map)))
            if maxi == mini:
                break
            cells_map[mini] += 1
            cells_map[maxi] -= 1
    else:
        cells_map = list(repeat(cells_per_window, number_of_windows))
    extra = number_of_cells - sum(cells_map)
    if extra > 0:
        cells_map[-1] += extra
    return cells_map


def layout_dimension(
    start_at: int, length: int, cell_length: int,
    decoration_pairs: DecorationPairs,
    alignment: int = 0,
    bias: None | Sequence[float] | dict[int, float] = None
) -> LayoutDimension:
    number_of_windows = len(decoration_pairs)
    number_of_cells = length // cell_length
    dec_vals: Iterable[int] = map(sum, decoration_pairs)
    space_needed_for_decorations = sum(dec_vals)
    extra = length - number_of_cells * cell_length
    while extra < space_needed_for_decorations:
        number_of_cells -= 1
        extra = length - number_of_cells * cell_length
    cells_map = calculate_cells_map(bias, number_of_windows, number_of_cells)
    assert sum(cells_map) == number_of_cells

    extra = length - number_of_cells * cell_length - space_needed_for_decorations
    pos = start_at  # start
    if alignment > 0:  # end
        pos += extra
    elif alignment == 0:  # center
        pos += extra // 2
    last_i = len(cells_map) - 1

    for i, cells_per_window in enumerate(cells_map):
        before_dec, after_dec = decoration_pairs[i]
        pos += before_dec
        if i == 0:
            before_space = pos - start_at
        else:
            before_space = before_dec
        content_size = cells_per_window * cell_length
        if i == last_i:
            after_space = (start_at + length) - (pos + content_size)
        else:
            after_space = after_dec
        yield LayoutData(pos, cells_per_window, before_space, after_space, content_size)
        pos += content_size + after_space


class Rect(NamedTuple):
    left: int
    top: int
    right: int
    bottom: int


def blank_rects_for_window(wg: WindowGeometry) -> Generator[Rect, None, None]:
    left_width, right_width = wg.spaces.left, wg.spaces.right
    top_height, bottom_height = wg.spaces.top, wg.spaces.bottom
    if left_width > 0:
        yield Rect(wg.left - left_width, wg.top - top_height, wg.left, wg.bottom + bottom_height)
    if top_height > 0:
        yield Rect(wg.left, wg.top - top_height, wg.right + right_width, wg.top)
    if right_width > 0:
        yield Rect(wg.right, wg.top, wg.right + right_width, wg.bottom + bottom_height)
    if bottom_height > 0:
        yield Rect(wg.left, wg.bottom, wg.right, wg.bottom + bottom_height)


def window_geometry(xstart: int, xnum: int, ystart: int, ynum: int, left: int, top: int, right: int, bottom: int) -> WindowGeometry:
    return WindowGeometry(
        left=xstart, top=ystart, xnum=max(0, xnum), ynum=max(0, ynum),
        right=xstart + lgd.cell_width * xnum, bottom=ystart + lgd.cell_height * ynum,
        spaces=Edges(left, top, right, bottom)
    )


def window_geometry_from_layouts(x: LayoutData, y: LayoutData) -> WindowGeometry:
    return window_geometry(x.content_pos, x.cells_per_window, y.content_pos, y.cells_per_window, x.space_before, y.space_before, x.space_after, y.space_after)


def layout_single_window(
    xdecoration_pairs: DecorationPairs,
    ydecoration_pairs: DecorationPairs,
    xalignment: int = 0,
    yalignment: int = 0,
) -> WindowGeometry:
    x = next(layout_dimension(lgd.central.left, lgd.central.width, lgd.cell_width, xdecoration_pairs, alignment=xalignment))
    y = next(layout_dimension(lgd.central.top, lgd.central.height, lgd.cell_height, ydecoration_pairs, alignment=yalignment))
    return window_geometry_from_layouts(x, y)


def safe_increment_bias(old_val: float, increment: float = 0) -> float:
    return max(0.1, min(old_val + increment, 0.9))


def normalize_biases(biases: list[float]) -> list[float]:
    s = sum(biases)
    if s == 1.0:
        return biases
    return [x/s for x in biases]


def distribute_indexed_bias(base_bias: Sequence[float], index_bias_map: dict[int, float]) -> Sequence[float]:
    if not index_bias_map:
        return base_bias
    ans = list(base_bias)
    limit = len(ans)
    for row, increment in index_bias_map.items():
        if row >= limit or not increment:
            continue
        other_increment = -increment / (limit - 1)
        ans = [safe_increment_bias(b, increment if i == row else other_increment) for i, b in enumerate(ans)]
    return normalize_biases(ans)


def create_window_id_map_for_unserialize(all_windows: WindowList) -> dict[int, int]:
    window_id_map = {}
    for w in all_windows:
        if w.serialized_id:
            window_id_map[w.serialized_id] = w.id
    return window_id_map


class Layout:

    name: str = ''
    needs_window_borders = True
    must_draw_borders = False  # can be overridden to customize behavior from kittens
    layout_opts = LayoutOpts({})
    only_active_window_visible = False

    def __init__(self, os_window_id: int, tab_id: int, layout_opts: str = '') -> None:
        self.set_owner(os_window_id, tab_id)
        # A set of rectangles corresponding to the blank spaces at the edges of
        # this layout, i.e. spaces that are not covered by any window
        self.blank_rects: list[Rect] = []
        self.layout_opts = self.parse_layout_opts(layout_opts)
        assert self.name is not None
        self.full_name = f'{self.name}:{layout_opts}' if layout_opts else self.name
        self.remove_all_biases()

    def set_owner(self, os_window_id: int, tab_id: int) -> None:
        # Useful when moving a layout from one tab to another typically a detached tab being re-attached
        self.os_window_id = os_window_id
        self.tab_id = tab_id
        self.set_active_window_in_os_window = partial(set_active_window, os_window_id, tab_id)

    def bias_increment_for_cell(self, all_windows: WindowList, is_horizontal: bool) -> float:
        self._set_dimensions(all_windows)
        return self.calculate_bias_increment_for_a_single_cell(all_windows, is_horizontal)

    def calculate_bias_increment_for_a_single_cell(self, all_windows: WindowList, is_horizontal: bool) -> float:
        if is_horizontal:
            return (lgd.cell_width + 1) / lgd.central.width
        return (lgd.cell_height + 1) / lgd.central.height

    def apply_bias(self, window_id: int, increment: float, all_windows: WindowList, is_horizontal: bool = True) -> bool:
        return False

    def remove_all_biases(self) -> bool:
        return False

    def modify_size_of_window(self, all_windows: WindowList, window_id: int, increment: float, is_horizontal: bool = True) -> bool:
        idx = all_windows.group_idx_for_window(window_id)
        if idx is None or not increment:
            return False
        return self.apply_bias(idx, increment, all_windows, is_horizontal)

    def parse_layout_opts(self, layout_opts: str | None = None) -> LayoutOpts:
        data: dict[str, str] = {}
        if layout_opts:
            for x in layout_opts.split(';'):
                k, v = x.partition('=')[::2]
                if k and v:
                    data[k] = v
        return type(self.layout_opts)(data)

    def nth_window(self, all_windows: WindowList, num: int) -> WindowType | None:
        return all_windows.active_window_in_nth_group(num, clamp=True)

    def activate_nth_window(self, all_windows: WindowList, num: int) -> None:
        all_windows.set_active_group_idx(num)

    def next_window(self, all_windows: WindowList, delta: int = 1) -> None:
        all_windows.activate_next_window_group(delta)

    def neighbors(self, all_windows: WindowList) -> NeighborsMap:
        w = all_windows.active_window
        assert w is not None
        return self.neighbors_for_window(w, all_windows)

    def move_window(self, all_windows: WindowList, delta: int = 1) -> bool:
        if all_windows.num_groups < 2 or not delta:
            return False

        return all_windows.move_window_group(by=delta)

    def move_window_to_group(self, all_windows: WindowList, group: int) -> bool:
        return all_windows.move_window_group(to_group=group)

    def add_window(
        self, all_windows: WindowList, window: WindowType, location: str | None = None,
        overlay_for: int | None = None, put_overlay_behind: bool = False, bias: float | None = None,
        next_to: WindowType | None = None,
    ) -> WindowType | None:
        if overlay_for is not None:
            underlay = all_windows.id_map.get(overlay_for)
            if underlay is not None:
                window.margin, window.padding = underlay.margin.copy(), underlay.padding.copy()
                all_windows.add_window(window, group_of=overlay_for, head_of_group=put_overlay_behind)
                return underlay
        if location == 'neighbor':
            location = 'after'
        self.add_non_overlay_window(all_windows, window, location, bias, next_to)
        return None

    def add_non_overlay_window(
        self, all_windows: WindowList, window: WindowType, location: str | None, bias: float | None = None, next_to: WindowType | None = None
    ) -> None:
        before = False
        next_to = next_to or all_windows.active_window
        if location is not None:
            if location in ('after', 'vsplit', 'hsplit'):
                pass
            elif location == 'before':
                before = True
            elif location == 'first':
                before = True
                next_to = None
            elif location == 'last':
                next_to = None
        all_windows.add_window(window, next_to=next_to, before=before)
        if bias is not None:
            idx = all_windows.group_idx_for_window(window)
            if idx is not None:
                self._set_dimensions(all_windows)
                self._bias_slot(all_windows, idx, bias)

    def _bias_slot(self, all_windows: WindowList, idx: int, bias: float) -> bool:
        fractional_bias = max(10, min(abs(bias), 90)) / 100
        h, v = self.calculate_bias_increment_for_a_single_cell(all_windows, True), self.calculate_bias_increment_for_a_single_cell(all_windows, False)
        nh, nv = lgd.central.width / lgd.cell_width, lgd.central.height / lgd.cell_height
        f = max(-90, min(bias, 90)) / 100.
        return self.bias_slot(all_windows, idx, fractional_bias, h * nh *f, v * nv * f)

    def bias_slot(self, all_windows: WindowList, idx: int, fractional_bias: float, cell_increment_bias_h: float, cell_increment_bias_v: float) -> bool:
        return False

    def update_visibility(self, all_windows: WindowList) -> None:
        active_window = all_windows.active_window
        for window, is_group_leader in all_windows.iter_windows_with_visibility():
            is_visible = window is active_window or (is_group_leader and not self.only_active_window_visible)
            window.set_visible_in_layout(is_visible)

    def _set_dimensions(self, all_windows: WindowList) -> None:
        lgd.central, tab_bar, vw, vh, lgd.cell_width, lgd.cell_height = viewport_for_window(self.os_window_id)
        # Update lgd.draw_minimal_borders based on the current number of visible windows
        # and the draw_window_borders_for_single_window option
        opts = get_options()
        lgd.draw_minimal_borders = effective_draw_minimal_borders(opts, all_windows.has_more_than_one_visible_group)

    def __call__(self, all_windows: WindowList) -> None:
        self._set_dimensions(all_windows)
        self.update_visibility(all_windows)
        self.blank_rects = []
        self.do_layout(all_windows)

    def layout_single_window_group(self, wg: WindowGroup, add_blank_rects: bool = True) -> None:
        bw = 1 if self.must_draw_borders else 0
        xdecoration_pairs = ((
            wg.decoration('left', border_mult=bw, is_single_window=True),
            wg.decoration('right', border_mult=bw, is_single_window=True),
        ),)
        ydecoration_pairs = ((
            wg.decoration('top', border_mult=bw, is_single_window=True),
            wg.decoration('bottom', border_mult=bw, is_single_window=True),
        ),)
        geom = layout_single_window(xdecoration_pairs, ydecoration_pairs, xalignment=lgd.alignment_x, yalignment=lgd.alignment_y)
        wg.set_geometry(geom)
        if add_blank_rects:
            self.blank_rects.extend(blank_rects_for_window(geom))

    def xlayout(
        self,
        groups: Iterator[WindowGroup],
        bias: None | Sequence[float] | dict[int, float] = None,
        start: int | None = None,
        size: int | None = None,
        offset: int = 0,
        border_mult: int = 1
    ) -> LayoutDimension:
        decoration_pairs = tuple(
            (g.decoration('left', border_mult=border_mult), g.decoration('right', border_mult=border_mult)) for i, g in
            enumerate(groups) if i >= offset
        )
        if start is None:
            start = lgd.central.left
        if size is None:
            size = lgd.central.width
        return layout_dimension(start, size, lgd.cell_width, decoration_pairs, bias=bias, alignment=lgd.alignment_x)

    def ylayout(
        self,
        groups: Iterator[WindowGroup],
        bias: None | Sequence[float] | dict[int, float] = None,
        start: int | None = None,
        size: int | None = None,
        offset: int = 0,
        border_mult: int = 1
    ) -> LayoutDimension:
        decoration_pairs = tuple(
            (g.decoration('top', border_mult=border_mult), g.decoration('bottom', border_mult=border_mult)) for i, g in
            enumerate(groups) if i >= offset
        )
        if start is None:
            start = lgd.central.top
        if size is None:
            size = lgd.central.height
        return layout_dimension(start, size, lgd.cell_height, decoration_pairs, bias=bias, alignment=lgd.alignment_y)

    def set_window_group_geometry(self, wg: WindowGroup, xl: LayoutData, yl: LayoutData) -> WindowGeometry:
        geom = window_geometry_from_layouts(xl, yl)
        wg.set_geometry(geom)
        self.blank_rects.extend(blank_rects_for_window(geom))
        return geom

    def do_layout(self, windows: WindowList) -> None:
        raise NotImplementedError()

    def neighbors_for_window(self, window: WindowType, windows: WindowList) -> NeighborsMap:
        return {'left': [], 'right': [], 'top': [], 'bottom': []}

    def compute_needs_borders_map(self, all_windows: WindowList) -> dict[int, bool]:
        return all_windows.compute_needs_borders_map(lgd.draw_active_borders)

    def get_minimal_borders(self, windows: WindowList) -> Generator[BorderLine, None, None]:
        self._set_dimensions(windows)
        yield from self.minimal_borders(windows)

    def minimal_borders(self, windows: WindowList) -> Generator[BorderLine, None, None]:
        return
        yield BorderLine()  # type: ignore

    def layout_action(self, action_name: str, args: Sequence[str], all_windows: WindowList) -> bool | None:
        pass

    def layout_state(self) -> dict[str, Any]:
        return {}

    def set_layout_state(self, layout_state: dict[str, Any], map_group_id: WindowMapper) -> bool:
        return True

    def serialize(self, all_windows: WindowList) -> dict[str, Any]:
        ans = self.layout_state()
        ans['opts'] = self.layout_opts.serialized()
        ans['class'] = self.__class__.__name__
        ans['all_windows'] = all_windows.serialize_layout_state()
        return ans

    def unserialize(
        self, s: dict[str, Any], all_windows: WindowList,
        window_id_mapper: Callable[[WindowList], dict[int, int]] = create_window_id_map_for_unserialize,
    ) -> bool:
        if s.get('class') != self.__class__.__name__:
            return False
        window_id_map = create_window_id_map_for_unserialize(all_windows)
        m = all_windows.unserialize_layout_state(s['all_windows'], window_id_map)
        if m is None:
            return False
        return self.set_layout_state(s, m.get)
