Graphics Path Object.
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virtual bool | isTypeOf (IdStringPtr s) const |
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virtual CBaseObject * | newCopy () const |
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virtual CGradient * | createGradient (double color1Start, double color2Start, const CColor &color1, const CColor &color2)=0 |
| creates a new gradient object, you must release it with forget() when you're done with it More...
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virtual void | addArc (const CRect &rect, double startAngle, double endAngle, bool clockwise) |
| add an arc to the path. More...
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virtual void | addEllipse (const CRect &rect) |
| add an ellipse to the path. More...
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virtual void | addRect (const CRect &rect) |
| add a rectangle to the path. More...
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virtual void | addPath (const CGraphicsPath &path, CGraphicsTransform *transformation=0) |
| add another path to the path. More...
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virtual void | addLine (const CPoint &to) |
| add a line to the path. More...
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virtual void | addBezierCurve (const CPoint &control1, const CPoint &control2, const CPoint &end) |
| add a bezier curve to the path. More...
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virtual void | beginSubpath (const CPoint &start) |
| begin a new subpath. More...
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virtual void | closeSubpath () |
| close a subpath. More...
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void | beginSubpath (CCoord x, CCoord y) |
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void | addLine (CCoord x, CCoord y) |
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void | addBezierCurve (CCoord cp1x, CCoord cp1y, CCoord cp2x, CCoord cp2y, CCoord x, CCoord y) |
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void | addRoundRect (const CRect &size, CCoord radius) |
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virtual bool | hitTest (const CPoint &p, bool evenOddFilled=false, CGraphicsTransform *transform=0)=0 |
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virtual CPoint | getCurrentPosition ()=0 |
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virtual CRect | getBoundingBox ()=0 |
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| CBaseObject () |
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virtual | ~CBaseObject () |
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virtual void | beforeDelete () |
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virtual void | forget () |
| decrease refcount and delete object if refcount == 0 More...
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virtual void | remember () |
| increase refcount More...
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virtual int32_t | getNbReference () const |
| get refcount More...
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virtual CMessageResult | notify (CBaseObject *sender, IdStringPtr message) |
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void addArc |
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const CRect & |
rect, |
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double |
startAngle, |
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double |
endAngle, |
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bool |
clockwise |
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add an arc to the path.
Begins a new subpath if no elements were added before.
void addBezierCurve |
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const CPoint & |
control1, |
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const CPoint & |
control2, |
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const CPoint & |
end |
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add a bezier curve to the path.
A subpath must begin before
void addEllipse |
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const CRect & |
rect | ) |
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add an ellipse to the path.
Begins a new subpath if no elements were added before.
void addLine |
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const CPoint & |
to | ) |
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virtual |
add a line to the path.
A subpath must begin before
add another path to the path.
Begins a new subpath if no elements were added before.
void addRect |
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const CRect & |
rect | ) |
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add a rectangle to the path.
Begins a new subpath if no elements were added before.
void addRoundRect |
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const CRect & |
size, |
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CCoord |
radius |
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) |
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void beginSubpath |
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const CPoint & |
start | ) |
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close a subpath.
A straight line will be added from the current point to the start point.
virtual CGradient* createGradient |
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double |
color1Start, |
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double |
color2Start, |
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const CColor & |
color1, |
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const CColor & |
color2 |
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pure virtual |
creates a new gradient object, you must release it with forget() when you're done with it
- Parameters
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color1Start | value between zero and one which defines the normalized start offset for color1 |
color2Start | value between zero and one which defines the normalized start offset for color2 |
color1 | the first color of the gradient |
color2 | the second color of the gradient |
- Returns
- a new gradient object
platform object should be released
virtual CRect getBoundingBox |
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pure virtual |
virtual CPoint getCurrentPosition |
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pure virtual |
The documentation for this class was generated from the following files:
- cgraphicspath.h
- cgraphicspath.cpp