<script type="text/javascript" src="js/jgame.js"></script>
<script type="text/javascript">
window.onload = function() {
var game = new Game(320, 320);
game.preload({chara: "chara.png"});
game.loaded.handle(function() {
var chara = new Character(32, 32, game.r("chara"));
game.scene.append(chara);
chara.frame = [0, 1];
chara.tl().moveBy(288, 0, 1800)
.scaleTo(-1, 1, 300)
.moveBy(-288, 0, 1800)
.scaleTo(1, 1, 300)
.loop();
});
}
</script>