Provides access to Session Initiation Protocol (SIP) functionality, such as making and answering VOIP calls using SIP.
To get started, you need to get an instance of the SipManager by
calling newInstance().
With the SipManager, you can initiate SIP audio calls with makeAudioCall() and takeAudioCall(). Both methods require
a SipAudioCall.Listener that receives callbacks when the state of the
call changes, such as when the call is ringing, established, or ended.
Both makeAudioCall() also requires two
SipProfile objects, representing the local device and the peer
device. You can create a SipProfile using the SipProfile.Builder subclass.
Once you have a SipAudioCall, you can perform SIP audio call actions with
the instance, such as make a call, answer a call, mute a call, turn on speaker mode, send DTMF
tones, and more.
If you want to create generic SIP connections (such as for video calls or other), you can
create a SIP connection from the SipManager, using open(). If you only want to create audio SIP calls, though, you
should use the SipAudioCall class, as described above.
Note:
Not all Android-powered devices support VOIP functionality with SIP. Before performing any SIP
activity, you should call isVoipSupported()
to verify that the device supports VOIP calling and isApiSupported() to verify that the device supports the
SIP APIs.
Your application must also request the INTERNET and USE_SIP permissions in order to use the SIP APIs.