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Savable is an interface for objects that can be serialized
using jME's serialization system.SavableClassUtil contains various utilities to handle
Savable classes.Savable to an OutputStream.
Savable to a file.
save will save the heightmap data into a new RAW file
denoted by the supplied filename.
scale scales the operation performed by this matrix on a
per-component basis.
scaleAdd multiplies this vector by a scalar then adds the
given Vector3f.
scaleAdd multiplies the given vector by a scalar then adds
the given vector.
scaleAdd multiplies this vector by a scalar then adds the
given Vector3f.
scaleAdd multiplies the given vector by a scalar then adds
the given vector.
SceneGraphVisitorAdapter is used to traverse the scene
graph tree.SceneGraphVisitorAdapter is used to traverse the scene
graph tree.doc to out
doc to out
Server from Network instead.Network instead.
set sets the RGBA values of this color.
set sets the values of this color to those set by a parameter
color.
copy transfers the contents of a given matrix to this
matrix.
set places a given value into the matrix at the given
position.
set sets the values of the matrix to those supplied by the
3x3 two dimenion array.
set sets the values of this matrix from an array of
values assuming that the data is rowMajor order;
set sets the values of this matrix from an array of
values;
set defines the values of the matrix based on a supplied
Quaternion.
set places a given value into the matrix at the given
position.
set sets the values of this matrix from an array of
values.
set sets the values of this matrix from another matrix.
set sets the values of this matrix from an array of
values assuming that the data is rowMajor order;
set sets the values of this matrix from an array of
values;
Quaternion object from the given list
of parameters.
Quaternion object to be equal to the
passed Quaternion object.
set sets one of the triangles points to that specified as
a parameter.
set sets one of the triangles points to that specified as
a parameter.
set sets the x,y,z values of the vector based on passed
parameters.
set sets the x,y,z values of the vector by copying the
supplied vector.
set sets the x,y,z,w values of the vector based on passed
parameters.
set sets the x,y,z values of the vector by copying the
supplied vector.
setA sets the first point of the rectangle.
AssetEventListener to receive events from this
AssetManager.
setAxes sets the axes (left, up and direction) for this
camera.
setAxes uses a rotational matrix to set the axes of the
camera.
setB sets the second point of the rectangle.
BoundingVolume for this Mesh.
VertexBuffer on the mesh.
setC sets the third point of the rectangle.
setCaldera sets the level at which a peak will be
inverted.
GeometryComparator.setCamera(com.jme3.renderer.Camera).
setCenter sets the center of the ring.
FrameBuffer.
setColumn sets a particular column of this matrix to that
represented by the provided vector.
setColumn sets a particular column of this matrix to that
represented by the provided vector.
PssmShadowRenderer.CompareMode for more info
setConstant sets the constant value that helps define the
plane.
setCullHint sets how scene culling should work on this
spatial during drawing.
setData sets the data that makes up the image.
setData sets the data that makes up the image.
setDepth sets the depth value of the image.
FrameBuffer.
setDirection sets the direction of the line.
setDirection sets the direction vector of the ray.
Mesh.Mode.Hybrid mesh mode.
AppState.
LightNode functionality.
setFactors sets the distribution of heightmaps.
setFilename sets the file to use for the RAW data.
PssmShadowRenderer.FilterMode for more info
setFormat sets the image format for this image.
setFrame sets the orientation and location of the camera.
setFrame sets the orientation and location of the camera.
setFrustum sets the frustum of this camera object.
setFrustumBottom sets the value of the bottom frustum
plane.
setFrustumFar sets the value of the far frustum plane.
setFrustumLeft sets the value of the left frustum plane.
setFrustumNear sets the value of the near frustum plane.
setFrustumPerspective defines the frustum for the camera.
setFrustumRight sets the value of the right frustum plane.
setFrustumTop sets the value of the top frustum plane.
translucent bucket
by the RenderManager.
setHeight sets the height value of the image.
setHeightAtPoint sets the height value for a given
coordinate.
setHeightAtPoint sets the height value for a given
coordinate.
setHeightMaps sets the height maps to combine.
setHeightScale sets the scale of the height values.
setHeightScale sets the scale of the height values.
setHeightStream sets the stream to use for the RAW data.
setImage sets the image object that defines the texture.
setInnerRadius sets the ring's inner radius.
setInverseRotationDegrees builds an inverted rotation from
Euler angles that are in degrees.
setInverseRotationRadians builds an inverted rotation from
Euler angles that are in radians.
setInverseTranslation will set the matrix's inverse
translation values.
joyId index to rumble with
the given amount.
setJumps sets the number of jumps or peaks that will
be created during the next call to load.
setLimit sets the limit of the ray.
Mesh.Mode.Lines.
setLocalRotation sets the local rotation of this node
by using a Matrix3f.
setLocalRotation sets the local rotation of this node.
setLocalScale sets the local scale of this node.
setLocalScale sets the local scale of this node.
setLocalScale sets the local scale of this node.
setLocalTransform sets the local transform of this
spatial.
setLocalTranslation sets the local translation of this
spatial.
setLocalTranslation sets the local translation of this
spatial.
setLocation sets the position of the camera.
setFilter sets the erosion value for the filter.
setFilter sets the erosion value for the filter.
setMaxParticles sets the maximum number of particles
for a single jump.
setMinParticles sets the minimum number of particles
for a single jump.
setMode sets the mode of the combiner.
setModelBound sets the bounding object for this Spatial.
Mesh.Mode.Hybrid mesh mode.
FrameBuffer
will be able to write several results into the renderbuffers
by using the gl_FragData array.
setNormal sets the normal of the plane.
setNormal sets the normal of the plane.
setOrigin sets the origin of the line.
setOrigin sets the origin of the ray.
setOuterRadius sets the ring's outer radius.
ParticleInfluencer to influence this particle emitter.
setPeakWalk sets how often the jump point will be
aggitated.
setPlaneState sets the state to keep track of tested
planes for culling.
Mesh.Mode.Points.
setQueueBucket determines at what phase of the
rendering process this Spatial will rendered.
setRadius sets the radius of this bounding sphere.
setRotation sets the orientation of this camera.
setRotationQuaternion builds a rotation from a
Quaternion.
setRow sets a particular row of this matrix to that
represented by the provided vector.
RadialBlurFilter.setSampleDistance(float sampleDist)
setSize sets the size of the terrain where the area is
size x size.
setSize sets the size of the terrain where the area is
size x size.
FrameBuffer.setMultiTarget(boolean) is false)
then this specifies the color target to which the scene should be rendered.
UniformBindings for material world parameters.
BoneTracks to be used by this animation.
setTranslation will set the matrix's translation values.
setTranslation will set the matrix's translation values.
setTranslation will set the matrix's translation values.
setUp sets the ring's up vector.
VertexBuffer.
setViewPort sets the boundaries of the viewport
setViewPortBottom sets the bottom boundary of the viewport
setViewPortLeft sets the left boundary of the viewport
setViewPortRight sets the right boundary of the viewport
setViewPortTop sets the top boundary of the viewport
setWidth sets the width value of the image.
setWrap sets the wrap mode of this texture for a
particular axis.
setWrap sets the wrap mode of this texture for all axis.
setWrap sets the wrap mode of this texture for a
particular axis.
setWrap sets the wrap mode of this texture for all axis.
setWrap sets the wrap mode of this texture for a
particular axis.
setWrap sets the wrap mode of this texture for all axis.
setWrap sets the wrap mode of this texture for a
particular axis.
setWrap sets the wrap mode of this texture for all axis.
SimpleApplication extends the Application
class to provide default functionality like a first-person camera,
and an accessible root node that is updated and rendered regularly.Skeleton is a convenience class for managing a bone hierarchy.slerp sets this quaternion's value as an interpolation
between two other quaternions.
smallestAngleBetween returns (in radians) the minimum
angle between two vectors.
Arrays.sort(long[]).Spatial defines the base class for scene graph nodes.Spatial object setting the
rotation, translation and scale value to defaults.
Sphere represents a 3D object with all points equidistance
from a center point.display mode.
StatsView provides a heads-up display (HUD) of various
statistics of rendering.AudioNode.play().
Box object.
subtract subtracts the values of the parameter quaternion
from those of this quaternion.
subtract subtracts the values of a given vector from those
of this vector creating a new vector object.
subtract subtracts the values of a given vector from those
of this vector storing the result in the given vector object.
subtract subtracts the given x,y values from those of this
vector creating a new vector object.
subtract subtracts the values of a given vector from those
of this vector creating a new vector object.
subtract
subtract subtracts the provided values from this vector,
creating a new vector that is then returned.
subtract subtracts the values of a given vector from those
of this vector creating a new vector object.
subtract
subtract subtracts the provided values from this vector,
creating a new vector that is then returned.
subtract subtracts the values of the parameter quaternion
from those of this quaternion.
subtractLocal subtracts a provided vector to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
subtractLocal subtracts the provided values from this
vector internally, and returns a handle to this vector for easy chaining
of calls.
subtractLocal subtracts a provided vector to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
subtractLocal subtracts the provided values from this vector
internally, and returns a handle to this vector for easy chaining of
calls.
subtractLocal subtracts a provided vector to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
subtractLocal subtracts the provided values from this vector
internally, and returns a handle to this vector for easy chaining of
calls.
ContextListener> provides a means for an application
to receive events relating to a context.
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