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クラスの概要 |
| ALObject |
Used for managing AL (Audio Library) objects. |
| AudioBuffer |
An AudioBuffer is an implementation of AudioData
where the audio is buffered (stored in memory). |
| AudioContext |
Holds render thread specific audio context information. |
| AudioData |
AudioData is an abstract representation
of audio data. |
| AudioKey |
AudioKey is extending AssetKey by holding stream flag. |
| AudioNode |
An AudioNode is used in jME3 for playing audio files. |
| AudioStream |
AudioStream is an implementation of AudioData that
acquires the audio from an InputStream. |
| Environment |
Audio environment, for reverb effects. |
| Filter |
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| Listener |
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| LowPassFilter |
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