|
クラスの概要 |
| BasicShadowRenderer |
BasicShadowRenderer uses standard shadow mapping with one map
it's useful to render shadows in a small scene, but edges might look a bit jagged. |
| PssmShadowRenderer |
PssmShadow renderer use Parrallel Split Shadow Mapping technique (pssm)
It splits the view frustum in several parts and compute a shadow map for each
one. |
| PssmShadowUtil |
Includes various useful shadow mapping functions. |
| ShadowCamera |
Creates a camera according to a light
Handy to compute projection matrix of a light |
| ShadowUtil |
Includes various useful shadow mapping functions. |