|
クラスの概要 |
| PhysicsCharacter |
Basic Bullet Character |
| PhysicsGhostObject |
From Bullet manual:
GhostObject can keep track of all objects that are overlapping. |
| PhysicsRigidBody |
PhysicsRigidBody - Basic physics object |
| PhysicsVehicle |
PhysicsVehicleNode - Special PhysicsNode that implements vehicle functions
From bullet manual:
For most vehicle simulations, it is recommended to use the simplified Bullet
vehicle model as provided in btRaycastVehicle. |
| VehicleWheel |
Stores info about one wheel of a PhysicsVehicle |