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random determines a random point along the line.
random determines a random point along the line.
random returns a random point within the plane defined by:
A, B, C, and (B + C) - A.
random returns a random point within the plane defined by:
A, B, C, and (B + C) - A.
random returns a random point within the ring.
random returns a random point within the ring.
randomColor is a utility method that generates a random
color.
RawHeightMap creates a height map from a RAW image file.RawHeightMap object and loads a
RAW image file to use as a height field.
Ray defines a line segment which has an origin and a direction.Ray object.
Ray object.
readExternal builds a quaternion from an
ObjectInput object.
readFloatBuffer reads value for this matrix from a FloatBuffer.
readFloatBuffer reads value for this matrix from a FloatBuffer.
Rectangle defines a finite plane within three dimensional space
that is specified via three points (A, B, C).Rectangle with no defined corners.
Rectangle with defined A, B, and C
points that define the area of the rectangle.
AssetLocator by using a class name, instead of
a class instance.
AssetManager.
RemoteMethodCallMessage with a non-zero invocationID.removeFromParent removes this Spatial from it's parent.
removeLight removes the given light from the Spatial.
SceneProcessor from this ViewPort.
RawInputListener so that it no longer
receives raw input events.
RenderManager to render the geometry by
using this material.
Renderer is responsible for taking rendering commands and
executing them on the underlying video hardware.RendererException is raised when a renderer encounters
a fatal rendering error.RendererException
RenderManager is a high-level rendering interface that is
above the Renderer implementation.count meshes, with the geometry data supplied.
count meshes, with the geometry data supplied.
RenderQueue is used to queue up and sort
geometries for rendering.comparators
are used for all geometry lists.
Bucket specifies the bucket
to which the spatial will be placed when rendered.ShadowMode is a marker used to specify how shadow
effects should treat the spatial.RenderState specifies material rendering properties that cannot
be controlled by a shader on a Material.BlendMode specifies the blending operation to use.FaceCullMode specifies the criteria for faces to be culled.StencilOperation specifies the stencil operation to use
in a certain scenario as specified in RenderState#setStencil(boolean,
com.jme3.material.RenderState.StencilOperation,
com.jme3.material.RenderState.StencilOperation,
com.jme3.material.RenderState.StencilOperation,
com.jme3.material.RenderState.StencilOperation,
com.jme3.material.RenderState.StencilOperation,
com.jme3.material.RenderState.StencilOperation,
com.jme3.material.RenderState.StencilFunction,
com.jme3.material.RenderState.StencilFunction)TestFunction specifies the testing function for stencil test
function and alpha test function.translucent queue on the viewPort.
ViewPort.
scene
processors of any rendering events.
GLObjects on this Renderer.
Ring defines a flat ring or disk within three dimensional
space that is specified via the ring's center point, an up vector, an inner
radius, and an outer radius.Ring lying on the XZ plane,
centered at the origin, with an inner radius of zero and an outer radius
of one (a unit disk).
Ring with defined center point,
up vector, and inner and outer radii.
RmiSerializer is responsible for serializing RMI messages
like define object, call, and return.rotateUpTo is a utility function that alters the
local rotation to point the Y axis in the direction given by newUp.
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