|
クラスの概要 |
| LODGeomap |
Produces the mesh for the TerrainPatch. |
| LRUCache<K,V> |
An LRU cache, based on LinkedHashMap. |
| NormalRecalcControl |
Handles the normal vector updates when the terrain changes heights. |
| TerrainGrid |
|
| TerrainLodControl |
Tells the terrain to update its Level of Detail. |
| TerrainPatch |
A terrain patch is a leaf in the terrain quad tree. |
| TerrainQuad |
A terrain quad is a node in the quad tree of the terrain system. |
| UpdatedTerrainPatch |
Stores a terrain patch's details so the LOD background thread can update
the actual terrain patch back on the ogl thread. |