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| com.jme3.animation を使用しているパッケージ | |
|---|---|
| com.jme3.animation | The com.jme3.animation package contains various classes
for managing animation inside a jME3 application. |
| com.jme3.bullet.collision | |
| com.jme3.bullet.control.ragdoll | |
| com.jme3.cinematic | |
| com.jme3.cinematic.events | |
| com.jme3.scene.debug | |
| com.jme3.animation により使用される com.jme3.animation のクラス | |
|---|---|
| Animation
|
|
AnimChannel
AnimChannel provides controls, such as play, pause,
fast forward, etc, for an animation. |
|
AnimControl
AnimControl is a Spatial control that allows manipulation
of skeletal animation. |
|
AnimEventListener
AnimEventListener allows user code to receive various
events regarding an AnimControl. |
|
Bone
Bone describes a bone in the bone-weight skeletal animation
system. |
|
BoneAnimation
BoneAnimation updates each of its tracks with the skeleton and time
to apply the animation. |
|
| BoneTrack
Contains a list of transforms and times for each keyframe. |
|
| CompactArray
Object is indexed and stored in primitive float[] |
|
LoopMode
LoopMode determines how animations repeat, or if they
do not repeat. |
|
| Pose
A pose is a list of offsets that say where a mesh vertices should be for this pose. |
|
| PoseTrack.PoseFrame
|
|
Skeleton
Skeleton is a convenience class for managing a bone hierarchy. |
|
| Track
A single track of mesh animation (either morph or pose based). |
|
| com.jme3.bullet.collision により使用される com.jme3.animation のクラス | |
|---|---|
Bone
Bone describes a bone in the bone-weight skeletal animation
system. |
|
| com.jme3.bullet.control.ragdoll により使用される com.jme3.animation のクラス | |
|---|---|
Bone
Bone describes a bone in the bone-weight skeletal animation
system. |
|
Skeleton
Skeleton is a convenience class for managing a bone hierarchy. |
|
| com.jme3.cinematic により使用される com.jme3.animation のクラス | |
|---|---|
LoopMode
LoopMode determines how animations repeat, or if they
do not repeat. |
|
| com.jme3.cinematic.events により使用される com.jme3.animation のクラス | |
|---|---|
LoopMode
LoopMode determines how animations repeat, or if they
do not repeat. |
|
| com.jme3.scene.debug により使用される com.jme3.animation のクラス | |
|---|---|
Skeleton
Skeleton is a convenience class for managing a bone hierarchy. |
|
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