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AbstractAppState implements some common methods
that make creation of AppStates easier.AbstractHeightMap provides a base implementation of height
data for terrain rendering.ActionListener is used to receive input events in "digital" style.add adds the values of this quaternion to those of the
parameter quaternion.
add adds a provided vector to this vector creating a
resultant vector which is returned.
add adds this vector by vec and stores the
result in result.
add adds a provided vector to this vector creating a
resultant vector which is returned.
add adds the values of a provided vector storing the
values in the supplied vector.
add adds the provided values to this vector, creating a
new vector that is then returned.
add adds a provided vector to this vector creating a
resultant vector which is returned.
add adds the values of a provided vector storing the
values in the supplied vector.
add adds the provided values to this vector, creating a
new vector that is then returned.
AnimControl.
ADDITIONAL render state is identical to the
RenderState.DEFAULT render state except that all apply
values are set to false.
addLight adds the given light to the Spatial; causing
all child Spatials to be effected by it.
add adds the values of a parameter matrix to this matrix.
add adds the values of this quaternion to those of the
parameter quaternion.
addLocal adds a provided vector to this vector internally,
and returns a handle to this vector for easy chaining of calls.
addLocal adds the provided values to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
addLocal adds a provided vector to this vector internally,
and returns a handle to this vector for easy chaining of calls.
addLocal adds the provided values to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
addLocal adds a provided vector to this vector internally,
and returns a handle to this vector for easy chaining of calls.
addLocal adds the provided values to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
SceneProcessor to this ViewPort.
RawInputListener to receive raw input events.
AnalogListener is used to receive events of inputs
in analog format.angleBetween returns (in radians) the angle required to
rotate a ray represented by this vector to lie colinear to a ray
described by the given vector.
angleBetween returns (in radians) the angle between two vectors.
angleBetween returns (in radians) the angle between two vectors.
angleRotation sets this matrix to that of a rotation about
three axes (x, y, z).
AnimChannel provides controls, such as play, pause,
fast forward, etc, for an animation.AnimControl is a Spatial control that allows manipulation
of skeletal animation.AnimEventListener allows user code to receive various
events regarding an AnimControl.Application class represents an instance of a
real-time 3D rendering jME application.Application.
apply multiplies this quaternion by a parameter matrix
internally.
RenderState, making the necessary
GL calls so that the state is applied.
AppSettings provides a store of configuration
to be used by the application.AppSettings.
AppStateManager holds a list of AppStates which
it will update and render.AppTask is used in AppTaskQueue to manage tasks that have
yet to be accomplished.AppTask that will execute the given
Callable.
AreaUtils is used to calculate the area of various objects, such as bounding volumes.Arrow debug shape represents an arrow.AssetConfig loads a config file to configure the asset manager.AssetEventListener is an interface for listening to various
events happening inside AssetManager.AssetKey is a key that is used to
look up a resource from a cache.AssetLoadException is thrown when the AssetManager
is able to find the requested asset, but there was a problem while loading
it.AssetLocator is used to locate a resource based on an AssetKey.AssetManager provides an interface for managing the data assets
of a jME3 application.AssetNotFoundException is thrown when the AssetManager
is unable to locate the requested asset using any of the registered
AssetLocators.attachChild attaches a child to this node.
attachChildAt attaches a child to this node at an index.
AudioBuffer is an implementation of AudioData
where the audio is buffered (stored in memory).AudioData is an abstract representation
of audio data.AudioKey is extending AssetKey by holding stream flag.AudioNode is used in jME3 for playing audio files.AudioNode without any audio data set.
AudioNode with the given data and key.
AudioNode with the given audio file.
AudioNode with the given audio file.
AudioNode with the given audio file.
Status indicates the current status of the audio node.AudioStream is an implementation of AudioData that
acquires the audio from an InputStream.averagePoints selects the sphere center to be the average
of the points and the sphere radius to be the smallest value to enclose
all points.
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