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Material describes the rendering style for a given
Geometry.materials only (not material definitions).Matrix3f defines a 3x3 matrix.Matrix3f object.
Matrix3f object that
is the same as the provided matrix.
Matrix4f defines and maintains a 4x4 matrix in row major order.Matrix that is set to the
identity matrix.
Matrix that is set to the
provided matrix.
maxLocal computes the maximum value for each
component in this and other vector.
maxLocal computes the maximum value for each
component in this and other vector.
merge combines this sphere with a second bounding sphere.
merge combines this sphere with a second bounding sphere.
merge combines two bounding volumes into a single bounding
volume that contains both this bounding volume and the parameter volume.
AppSettings.copyFrom(com.jme3.system.AppSettings), except
doesn't overwrite settings that are already set.
mergeLocal combines this sphere with a second bounding
sphere locally.
mergeLocal combines this sphere with a second bounding
sphere locally.
mergeLocal combines two bounding volumes into a single
bounding volume that contains both this bounding volume and the parameter
volume.
Mesh is used to store rendering data.vertex buffers.
MessageListener instead.MidpointDisplacementHeightMap generates an heightmap based on
the midpoint displacement algorithm.minLocal computes the minimum value for each
component in this and other vector.
minLocal computes the minimum value for each
component in this and other vector.
MouseAxisTrigger is used as a mapping to mouse axis,
a mouse axis is movement along the X axis (left/right), Y axis (up/down)
and the mouse wheel (scroll up/down).MouseAxisTrigger.
MouseButtonTrigger is used as a mapping to receive events
from mouse buttons.MouseButtonTrigger to receive mouse button events.
mult multiplies this matrix by a given matrix.
mult multiplies this matrix by a given matrix.
mult multiplies this matrix by a given
Vector3f object.
mult multiplies this matrix with another matrix.
mult multiplies this matrix with another matrix.
mult multiplies a vector about a rotation matrix.
mult multiplies a vector about a rotation matrix and adds
translation.
mult multiplies a Vector4f about a rotation
matrix.
mult multiplies a Vector4f about a rotation
matrix.
mult multiplies a quaternion about a matrix.
mult multiplies an array of 4 floats against this rotation
matrix.
mult multiplies this quaternion by a parameter quaternion.
mult multiplies this quaternion by a parameter quaternion.
mult multiplies this quaternion by a parameter vector.
mult multiplies this quaternion by a parameter vector.
mult multiplies this quaternion by a parameter scalar.
mult multiplies this vector by a scalar.
mult multiplies this vector by a scalar.
mult multiplies this vector by a scalar.
multLocal multiplies a provided vector to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
multLocal multiplies a provided vector to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
mult multiplies this vector by a scalar.
mult multiplies this vector by a scalar.
multLocal multiplies a provided vector to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
multLocal multiplies a provided vector to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
mult multiplies a vector about a rotation matrix.
mult multiplies a vector about a rotation matrix.
mult multiplies a vector about a rotation matrix.
mult multiplies an array of 4 floats against this rotation
matrix.
multLocal multiplies this matrix internally by
a given float scale factor.
multLocal multiplies this matrix by a given
Vector3f object.
mult multiplies this matrix by a given matrix.
mult multiplies this matrix by a scalar.
mult multiplies this matrix with another matrix.
mult multiplies this quaternion by a parameter vector.
mult multiplies this quaternion by a parameter scalar.
multLocal multiplies this vector by a scalar internally,
and returns a handle to this vector for easy chaining of calls.
multLocal multiplies a provided vector to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
multLocal multiplies this vector by a scalar internally,
and returns a handle to this vector for easy chaining of calls.
multLocal multiplies a provided vector to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
multLocal multiplies this vector by 3 scalars
internally, and returns a handle to this vector for easy chaining of
calls.
multLocal multiplies this vector by a scalar internally,
and returns a handle to this vector for easy chaining of calls.
multLocal multiplies a provided vector to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
multLocal multiplies this vector by 3 scalars
internally, and returns a handle to this vector for easy chaining of
calls.
multNormal multiplies a vector about a rotation matrix, but
does not add translation.
multNormal multiplies a vector about a rotation matrix, but
does not add translation.
mult multiplies a vector about a rotation matrix and adds
translation.
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