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whichSide takes a plane (typically provided by a view
frustum) to determine which side this bound is on.
whichSide takes a plane (typically provided by a view
frustum) to determine which side this bound is on.
whichSide returns the side on which the bounding volume
lies on a plane.
whichSide returns the side at which a point lies on the
plane.
WrappedIndexBuffer converts vertex indices from a non list based
mesh mode such as Mesh.Mode.TriangleStrip or Mesh.Mode.LineLoop
into a list based mode such as Mesh.Mode.Triangles or Mesh.Mode.Lines.writeExternal writes this quaternion out to a
ObjectOutput object.
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