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| 概要: 入れ子 | フィールド | コンストラクタ | メソッド | 詳細: フィールド | コンストラクタ | メソッド | |||||||||
java.lang.Objectcom.jme3.cinematic.events.AbstractCinematicEvent
com.jme3.cinematic.Cinematic
public class Cinematic
| コンストラクタの概要 | |
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Cinematic()
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Cinematic(Node scene)
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Cinematic(Node scene,
float initialDuration)
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Cinematic(Node scene,
float initialDuration,
LoopMode loopMode)
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Cinematic(Node scene,
LoopMode loopMode)
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| メソッドの概要 | |
|---|---|
void |
activateCamera(float time,
java.lang.String cameraName)
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KeyFrame |
addCinematicEvent(float timeStamp,
CinematicEvent cinematicEvent)
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CameraNode |
bindCamera(java.lang.String cameraName,
Camera cam)
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void |
bindUi(java.lang.String xmlPath)
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void |
cleanup()
Cleanup the game state. |
void |
fitDuration()
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CameraNode |
getCamera(java.lang.String cameraName)
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java.lang.Object |
getEventData(java.lang.String type,
java.lang.String name)
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de.lessvoid.nifty.Nifty |
getNifty()
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Node |
getScene()
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void |
initialize(AppStateManager stateManager,
Application app)
Called to initialize the AppState. |
boolean |
isEnabled()
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boolean |
isInitialized()
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void |
onPause()
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void |
onPlay()
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void |
onStop()
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void |
onUpdate(float tpf)
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void |
postRender()
Called after all rendering commands are flushed. |
void |
putEventData(java.lang.String type,
java.lang.String name,
java.lang.Object object)
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void |
read(JmeImporter im)
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Savable |
removeEventData(java.lang.String type,
java.lang.String name)
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void |
render(RenderManager rm)
Render the state. |
void |
setActiveCamera(java.lang.String cameraName)
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void |
setEnabled(boolean enabled)
Enable or disable the functionality of the AppState. |
void |
setScene(Node scene)
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void |
setSpeed(float speed)
Sets the speed of the animation. |
void |
stateAttached(AppStateManager stateManager)
Called when the state was attached. |
void |
stateDetached(AppStateManager stateManager)
Called when the state was detached. |
void |
update(float tpf)
Called to update the state. |
void |
write(JmeExporter ex)
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| クラス com.jme3.cinematic.events.AbstractCinematicEvent から継承されたメソッド |
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addListener, getDuration, getInitalDuration, getInitialDuration, getLoopMode, getPlayState, getSpeed, initEvent, internalUpdate, pause, play, removeListener, setInitalDuration, setInitialDuration, setLoopMode, stop |
| クラス java.lang.Object から継承されたメソッド |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| コンストラクタの詳細 |
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public Cinematic()
public Cinematic(Node scene)
public Cinematic(Node scene,
float initialDuration)
public Cinematic(Node scene,
LoopMode loopMode)
public Cinematic(Node scene,
float initialDuration,
LoopMode loopMode)
| メソッドの詳細 |
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public void onPlay()
AbstractCinematicEvent 内の onPlaypublic void onStop()
AbstractCinematicEvent 内の onStoppublic void onPause()
AbstractCinematicEvent 内の onPause
public void write(JmeExporter ex)
throws java.io.IOException
Savable 内の writeAbstractCinematicEvent 内の writejava.io.IOException
public void read(JmeImporter im)
throws java.io.IOException
Savable 内の readAbstractCinematicEvent 内の readjava.io.IOExceptionpublic void bindUi(java.lang.String xmlPath)
public void setSpeed(float speed)
AbstractCinematicEvent の記述:
CinematicEvent 内の setSpeedAbstractCinematicEvent 内の setSpeed
public void initialize(AppStateManager stateManager,
Application app)
AppState の記述:
AppState 内の initializestateManager - The state managerpublic boolean isInitialized()
AppState 内の isInitializedinitialize() was called on the state,
false otherwise.public void setEnabled(boolean enabled)
AppState の記述:AppState.
The effect of this call depends on implementation. An
AppState starts as being enabled by default.
AppState 内の setEnabledenabled - activate the AppState or not.public boolean isEnabled()
AppState 内の isEnabledAppState is enabled, false otherwise.AppState.setEnabled(boolean)public void stateAttached(AppStateManager stateManager)
AppState の記述:
AppState 内の stateAttachedstateManager - State manager to which the state was attached to.public void stateDetached(AppStateManager stateManager)
AppState の記述:
AppState 内の stateDetachedstateManager - The state manager from which the state was detached from.public void update(float tpf)
AppState の記述:
AppState 内の updatetpf - Time per frame.public void onUpdate(float tpf)
AbstractCinematicEvent 内の onUpdate
public KeyFrame addCinematicEvent(float timeStamp,
CinematicEvent cinematicEvent)
public void render(RenderManager rm)
AppState の記述:
AppState 内の renderrm - RenderManagerpublic void postRender()
AppState の記述:
AppState 内の postRenderpublic void cleanup()
AppState の記述:
AppState 内の cleanuppublic void fitDuration()
public CameraNode bindCamera(java.lang.String cameraName,
Camera cam)
public CameraNode getCamera(java.lang.String cameraName)
public void setActiveCamera(java.lang.String cameraName)
public void activateCamera(float time,
java.lang.String cameraName)
public void setScene(Node scene)
public de.lessvoid.nifty.Nifty getNifty()
public void putEventData(java.lang.String type,
java.lang.String name,
java.lang.Object object)
public java.lang.Object getEventData(java.lang.String type,
java.lang.String name)
public Savable removeEventData(java.lang.String type,
java.lang.String name)
public Node getScene()
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| 前のクラス 次のクラス | フレームあり フレームなし | |||||||||
| 概要: 入れ子 | フィールド | コンストラクタ | メソッド | 詳細: フィールド | コンストラクタ | メソッド | |||||||||