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| AbstractControl を使用しているパッケージ | |
|---|---|
| com.jme3.animation | The com.jme3.animation package contains various classes
for managing animation inside a jME3 application. |
| com.jme3.scene.control | The com.jme3.control package provides
controls. |
| com.jme3.terrain.geomipmap | |
| com.jme3.animation での AbstractControl の使用 |
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| com.jme3.animation での AbstractControl のサブクラス | |
|---|---|
class |
AnimControl
AnimControl is a Spatial control that allows manipulation
of skeletal animation. |
class |
SkeletonControl
The Skeleton control deforms a model according to a skeleton, It handles the computation of the deformation matrices and performs the transformations on the mesh |
| com.jme3.scene.control での AbstractControl の使用 |
|---|
| com.jme3.scene.control での AbstractControl のサブクラス | |
|---|---|
class |
BillboardControl
|
class |
CameraControl
This Control maintains a reference to a Camera, which will be synched with the position (worldTranslation) of the current spatial. |
class |
LightControl
This Control maintains a reference to a Camera, which will be synched with the position (worldTranslation) of the current spatial. |
class |
LodControl
Determines what Level of Detail a spatial should be, based on how many pixels on the screen the spatial is taking up. |
class |
UpdateControl
Allows for enqueueing tasks onto the update loop / rendering thread. |
| com.jme3.terrain.geomipmap での AbstractControl の使用 |
|---|
| com.jme3.terrain.geomipmap での AbstractControl のサブクラス | |
|---|---|
class |
NormalRecalcControl
Handles the normal vector updates when the terrain changes heights. |
class |
TerrainLodControl
Tells the terrain to update its Level of Detail. |
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