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| GeometryList を使用しているパッケージ | |
|---|---|
| com.jme3.renderer | The com.jme3.renderer package provides classes responsible for
rendering. |
| com.jme3.renderer.queue | |
| com.jme3.shadow | |
| com.jme3.renderer での GeometryList の使用 |
|---|
| GeometryList 型のパラメータを持つ com.jme3.renderer のメソッド | |
|---|---|
void |
RenderManager.renderGeometryList(GeometryList gl)
Renders the given GeometryList. |
| com.jme3.renderer.queue での GeometryList の使用 |
|---|
| GeometryList を返す com.jme3.renderer.queue のメソッド | |
|---|---|
GeometryList |
RenderQueue.getShadowQueueContent(RenderQueue.ShadowMode shadBucket)
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| GeometryList 型のパラメータを持つ com.jme3.renderer.queue のメソッド | |
|---|---|
void |
RenderQueue.renderShadowQueue(GeometryList list,
RenderManager rm,
Camera cam,
boolean clear)
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| com.jme3.shadow での GeometryList の使用 |
|---|
| GeometryList 型のパラメータを持つ com.jme3.shadow のメソッド | |
|---|---|
static BoundingBox |
ShadowUtil.computeUnionBound(GeometryList list,
Matrix4f mat)
Compute bounds of a geomList |
static BoundingBox |
ShadowUtil.computeUnionBound(GeometryList list,
Transform transform)
Compute bounds of a geomList |
static float |
PssmShadowUtil.computeZFar(GeometryList occ,
GeometryList recv,
Camera cam)
Compute the Zfar in the model vieuw to adjust the Zfar distance for the splits calculation |
static void |
ShadowUtil.updateShadowCamera(GeometryList occluders,
GeometryList receivers,
Camera shadowCam,
Vector3f[] points)
Updates the shadow camera to properly contain the given points (which contain the eye camera frustum corners) and the shadow occluder objects. |
static void |
ShadowUtil.updateShadowCamera(GeometryList occluders,
GeometryList receivers,
Camera shadowCam,
Vector3f[] points,
GeometryList splitOccluders)
Updates the shadow camera to properly contain the given points (which contain the eye camera frustum corners) and the shadow occluder objects. |
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| 前 次 | フレームあり フレームなし | |||||||||