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| AnimChannel を使用しているパッケージ | |
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| com.jme3.animation | The com.jme3.animation package contains various classes
for managing animation inside a jME3 application. |
| com.jme3.animation での AnimChannel の使用 |
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| AnimChannel を返す com.jme3.animation のメソッド | |
|---|---|
AnimChannel |
AnimControl.createChannel()
Create a new animation channel, by default assigned to all bones in the skeleton. |
AnimChannel |
AnimControl.getChannel(int index)
Return the animation channel at the given index. |
| AnimChannel 型のパラメータを持つ com.jme3.animation のメソッド | |
|---|---|
void |
AnimEventListener.onAnimChange(AnimControl control,
AnimChannel channel,
java.lang.String animName)
Invoked when a animation is set to play by the user on the given channel. |
void |
AnimEventListener.onAnimCycleDone(AnimControl control,
AnimChannel channel,
java.lang.String animName)
Invoked when an animation "cycle" is done. |
void |
Animation.setTime(float time,
float blendAmount,
AnimControl control,
AnimChannel channel)
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void |
BoneAnimation.setTime(float time,
float blendAmount,
AnimControl control,
AnimChannel channel)
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void |
MeshAnimation.setTime(float time,
float blendAmount,
AnimControl control,
AnimChannel channel)
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