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ParticleEmitter.ParticleDepositionHeightMap creates a heightmap based on the
Particle Deposition algorithm based on Jason Shankel's paper from
"Game Programming Gems".ParticleEmitter is a special kind of geometry which simulates
a particle system.ParticleMesh is the underlying visual implementation of a
particle emitter.Picture represents a 2D image drawn on the screen.Plane defines a plane where Normal dot (x,y,z) = Constant.Plane object.
Plane object.
pseudoDistance calculates the distance from this plane to
a provided point.
FilterMode specifies how shadows are filtered
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