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| IndexBuffer を使用しているパッケージ | |
|---|---|
| com.jme3.scene | The com.jme3.input package contains the scene graph implementation
in jMonkeyEngine. |
| com.jme3.scene.mesh | The com.jme3.scene.mesh package contains utilities
for reading from index buffers. |
| com.jme3.scene での IndexBuffer の使用 |
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| IndexBuffer を返す com.jme3.scene のメソッド | |
|---|---|
IndexBuffer |
Mesh.getIndexBuffer()
Get the index buffer for this mesh. |
IndexBuffer |
Mesh.getIndicesAsList()
Acquires an index buffer that will read the vertices on the mesh as a list. |
| com.jme3.scene.mesh での IndexBuffer の使用 |
|---|
| com.jme3.scene.mesh での IndexBuffer のサブクラス | |
|---|---|
class |
IndexByteBuffer
IndexBuffer implementation for ByteBuffers. |
class |
IndexIntBuffer
IndexBuffer implementation for IntBuffers. |
class |
IndexShortBuffer
IndexBuffer implementation for ShortBuffers. |
class |
VirtualIndexBuffer
IndexBuffer implementation that generates vertex indices sequentially based on a specific Mesh Mesh.Mode. |
class |
WrappedIndexBuffer
WrappedIndexBuffer converts vertex indices from a non list based
mesh mode such as Mesh.Mode.TriangleStrip or Mesh.Mode.LineLoop
into a list based mode such as Mesh.Mode.Triangles or Mesh.Mode.Lines. |
| IndexBuffer を返す com.jme3.scene.mesh のメソッド | |
|---|---|
static IndexBuffer |
IndexBuffer.createIndexBuffer(int vertexCount,
int indexCount)
Creates an index buffer that can contain the given amount of vertices. |
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