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com.jme3.control package provides
controls.
参照先:
説明
| インタフェースの概要 | |
|---|---|
| Control | An interface for scene-graph controls. |
| クラスの概要 | |
|---|---|
| AbstractControl | An abstract implementation of the Control interface. |
| AreaUtils | AreaUtils is used to calculate the area of various objects, such as bounding volumes. |
| BillboardControl | |
| CameraControl | This Control maintains a reference to a Camera, which will be synched with the position (worldTranslation) of the current spatial. |
| LightControl | This Control maintains a reference to a Camera, which will be synched with the position (worldTranslation) of the current spatial. |
| LodControl | Determines what Level of Detail a spatial should be, based on how many pixels on the screen the spatial is taking up. |
| UpdateControl | Allows for enqueueing tasks onto the update loop / rendering thread. |
| 列挙型の概要 | |
|---|---|
| BillboardControl.Alignment | Determines how the billboard is aligned to the screen/camera. |
| CameraControl.ControlDirection | |
| LightControl.ControlDirection | |
The com.jme3.control package provides
controls.
Controls represent the "logical" programming of scene graph elements, containing
callbacks for when a Spatial is rendered or updated
by the engine.
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