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| 概要: 入れ子 | フィールド | コンストラクタ | メソッド | 詳細: フィールド | コンストラクタ | メソッド | |||||||||
java.lang.Objectcom.jme3.shadow.BasicShadowRenderer
public class BasicShadowRenderer
BasicShadowRenderer uses standard shadow mapping with one map it's useful to render shadows in a small scene, but edges might look a bit jagged.
| コンストラクタの概要 | |
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BasicShadowRenderer(AssetManager manager,
int size)
Creates a BasicShadowRenderer |
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| メソッドの概要 | |
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void |
cleanup()
Called when the SP is removed from the RM. |
Vector3f |
getDirection()
returns the light direction used for this processor |
Picture |
getDisplayPicture()
debug only |
Vector3f[] |
getPoints()
debug only |
Camera |
getShadowCamera()
debug only returns the shadow camera |
void |
initialize(RenderManager rm,
ViewPort vp)
Called in the render thread to initialize the scene processor. |
boolean |
isInitialized()
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void |
postFrame(FrameBuffer out)
Called after a frame has been rendered and the queue flushed. |
void |
postQueue(RenderQueue rq)
Called after the scene graph has been queued, but before it is flushed. |
void |
preFrame(float tpf)
Called before a frame |
void |
reshape(ViewPort vp,
int w,
int h)
Called when the resolution of the viewport has been changed. |
void |
setDirection(Vector3f direction)
sets the light direction to use to computs shadows |
| クラス java.lang.Object から継承されたメソッド |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| コンストラクタの詳細 |
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public BasicShadowRenderer(AssetManager manager,
int size)
manager - the asset managersize - the size of the shadow map (the map is square)| メソッドの詳細 |
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public void initialize(RenderManager rm,
ViewPort vp)
SceneProcessor の記述:
SceneProcessor 内の initializerm - The render manager to which the SP was added tovp - The viewport to which the SP is assignedpublic boolean isInitialized()
SceneProcessor 内の isInitializedpublic Vector3f getDirection()
public void setDirection(Vector3f direction)
direction - public Vector3f[] getPoints()
public Camera getShadowCamera()
public void postQueue(RenderQueue rq)
SceneProcessor の記述:
SceneProcessor 内の postQueuerq - The render queuepublic Picture getDisplayPicture()
public void postFrame(FrameBuffer out)
SceneProcessor の記述:
SceneProcessor 内の postFrameout - The FB to which the scene was rendered.public void preFrame(float tpf)
SceneProcessor の記述:
SceneProcessor 内の preFrametpf - Time per framepublic void cleanup()
SceneProcessor の記述:
SceneProcessor 内の cleanup
public void reshape(ViewPort vp,
int w,
int h)
SceneProcessor の記述:
SceneProcessor 内の reshape
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| 前のクラス 次のクラス | フレームあり フレームなし | |||||||||
| 概要: 入れ子 | フィールド | コンストラクタ | メソッド | 詳細: フィールド | コンストラクタ | メソッド | |||||||||