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NanoTimer is a System.nanoTime implementation of Timer.negate inverts the values of the quaternion.
negate returns the negative of this vector.
negate returns the negative of this vector.
negate returns the negative of this vector.
negateLocal negates the internal values of this vector.
negateLocal negates the internal values of this vector.
negateLocal negates the internal values of this vector.
Node defines an internal node of a scene graph.Node with a default empty
list for containing children.
norm returns the norm of this quaternion.
Quaternion.normalizeLocal() instead.
normalize returns the unit vector of this vector.
normalize returns the unit vector of this vector.
normalize returns the unit vector of this vector.
normalize normalizes the current Quaternion
normalizeLocal makes this vector into a unit vector of
itself.
normalizeLocal makes this vector into a unit vector of
itself.
normalizeLocal makes this vector into a unit vector of
itself.
normalizeTerrain takes the current terrain data and
converts it to values between 0 and value.
NULL render state is identical to the RenderState.DEFAULT
render state except that depth testing and face culling are disabled.
NullComparator does not sort geometries.
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