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| クラスの概要 | |
|---|---|
| FrameBuffer |
FrameBuffers are rendering surfaces allowing
off-screen rendering and render-to-texture functionality. |
| Image | Image defines a data format for a graphical image. |
| Texture | Texture defines a texture object to be used to display an
image on a piece of geometry. |
| Texture2D | |
| Texture3D | |
| TextureCubeMap | Describes a cubemap texture. |
| 列挙型の概要 | |
|---|---|
| Image.Format | |
| Texture.MagFilter | |
| Texture.MinFilter | |
| Texture.ShadowCompareMode | If this texture is a depth texture (the format is Depth*) then this value may be used to compare the texture depth to the R texture coordinate. |
| Texture.Type | |
| Texture.WrapAxis | |
| Texture.WrapMode | |
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