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# SurfaceTexture.cpp

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * サーフェーステクスチャ実装
    00022  * @author Junpee
    00023  */
    00024
    00025 #include "LampBasic.h"
    00026 #include "Graphics/Texture/SurfaceTexture.h"
    00027 #include "Graphics/Scene/Scene.h"
    00028 #include "Graphics/Texture/TextureManager.h"
    00029 #include "Graphics/Picture/Picture.h"
    00030
    00031 namespace Lamp{
    00032
    00033 //------------------------------------------------------------------------------
    00034 // コンストラクタ
    00035 SurfaceTexture::SurfaceTexture(const String& name, Scene* scene) :
    00036     Texture(name, scene), picture_(NULL), addressModeU_(addressModeClamp),
    00037     addressModeV_(addressModeClamp), repeatUV_(1.f, 1.f), offsetUV_(0.f, 0.f){
    00038 }
    00039 //------------------------------------------------------------------------------
    00040 // デストラクタ
    00041 SurfaceTexture::~SurfaceTexture(){
    00042 }
    00043 //------------------------------------------------------------------------------
    00044 /// サーフェーステクスチャのコピー
    00045 SurfaceTexture* SurfaceTexture::copySurfaceTexture(u_int copyMask) const{
    00046     TextureManager* manager = scene_->getTextureManager();
    00047     SurfaceTexture* copyTexture =
    00048         manager->createSurfaceTexture(manager->rename(name_));
    00049     // テクスチャ値のコピー
    00050     copyTextureValue(copyTexture, copyMask);
    00051     // メンバのコピー
    00052     copyTexture->setAddressModeU(addressModeU_);
    00053     copyTexture->setAddressModeV(addressModeV_);
    00054     copyTexture->setRepeatUV(repeatUV_);
    00055     copyTexture->setOffsetUV(offsetUV_);
    00056     return copyTexture;
    00057 }
    00058 //------------------------------------------------------------------------------
    00059 // D3Dテクスチャの取得
    00060 Direct3DTexture* SurfaceTexture::getD3DTexture(){
    00061     Picture* picture = getPicture(0);
    00062     Assert(picture != NULL);
    00063     if(picture == NULL){ return NULL; }
    00064     return picture->getD3DTexture();
    00065 }
    00066 //------------------------------------------------------------------------------
    00067 } // End of namespace Lamp
    00068 //------------------------------------------------------------------------------