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# TranslationMaterial.cpp

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * 変換マテリアル実装
    00022  * @author Junpee
    00023  */
    00024
    00025 #include "System/stdafx.h"
    00026 #include "Translator/Material/TranslationMaterial.h"
    00027 #include "Graphics/Material/Material.h"
    00028
    00029 namespace LampForMaya{
    00030
    00031 //------------------------------------------------------------------------------
    00032 // コンストラクタ
    00033 TranslationMaterial::TranslationMaterial(
    00034     const MObject& initializeObject, const String& initializeName) :
    00035     object_(initializeObject), name_(initializeName){
    00036 }
    00037 //------------------------------------------------------------------------------
    00038 // デストラクタ
    00039 TranslationMaterial::~TranslationMaterial(){
    00040 }
    00041 //------------------------------------------------------------------------------
    00042 // マテリアルの分析
    00043 bool TranslationMaterial::analyzeMaterial(){
    00044     // ブレンドモード
    00045     blendMode_ = MayaAttributeUtility::getInt(object_, "blendMode");
    00046     // アルファ
    00047     alpha_ = MayaAttributeUtility::getFloat(object_, "alpha");
    00048     // ブレンドソース
    00049     blendSource_ = MayaAttributeUtility::getInt(object_, "blendSource");
    00050     // ブレンドデスティネーション
    00051     blendDestination_ =
    00052         MayaAttributeUtility::getInt(object_, "blendDestination");
    00053     // Z書き込み
    00054     zWrite_ = MayaAttributeUtility::getBool(object_, "zWrite");
    00055     // Zテスト
    00056     zTestlag_ = MayaAttributeUtility::getBool(object_, "zTest");
    00057     // フォグオプション
    00058     fogOption_ = MayaAttributeUtility::getInt(object_, "fogOption");
    00059     // ライトマスク
    00060     lightMask_ = MayaAttributeUtility::getInt(object_, "lightMask");
    00061     // 優先度
    00062     priority_ = MayaAttributeUtility::getInt(object_, "priority");
    00063     return true;
    00064 }
    00065 //------------------------------------------------------------------------------
    00066 // マテリアルのコンバート
    00067 bool TranslationMaterial::convertMaterial(Material* material){
    00068     material->setBlendMode((Material::BlendMode)blendMode_);
    00069     material->setAlpha(alpha_);
    00070     material->setBlendSource((Material::BlendState)blendSource_);
    00071     material->setBlendDestination((Material::BlendState)blendDestination_);
    00072     material->setZWrite(zWrite_);
    00073     material->setZTest(zTestlag_);
    00074     material->setFogOption((Material::FogOption)fogOption_);
    00075     material->setLightMask(lightMask_);
    00076     material->setPriority(priority_);
    00077     return true;
    00078 }
    00079 //------------------------------------------------------------------------------
    00080 } // End of namespace LampForMaya
    00081 //------------------------------------------------------------------------------