//------------------------------------------------------------------------------
// Lamp : Open source game middleware
// Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//------------------------------------------------------------------------------

/** @file
 * 入力システムヘッダ
 * @author Junpee
 */

#ifndef INPUT_SYSTEM_H_
#define INPUT_SYSTEM_H_

class GamePad;

//------------------------------------------------------------------------------
/**
 * 入力システム
 */
class InputSystem{
friend class GameSystem;
public:
	//--------------------------------------------------------------------------
	/**
	 * インスタンスの取得
	 * @return インスタンス
	 */
	static InputSystem* getInstance(){ return instance_; }

	//--------------------------------------------------------------------------
	// メンバアクセス
	//--------------------------------------------------------------------------
	/**
	 * キーボードの取得
	 * @return キーボード
	 */
	virtual Keyboard* getKeyboard(){ return keyboard; }

	/**
	 * マウスの取得
	 * @return マウス
	 */
	virtual Mouse* getMouse(){ return mouse_; }

	/**
	 * パッドの取得
	 * @return パッド
	 */
	virtual GamePad* getGamePad(){ return pad_; }

protected:
	//--------------------------------------------------------------------------
	// 生成、破棄
	//--------------------------------------------------------------------------
	/**
	 * コンストラクタ
	 */
	InputSystem();

	/**
	 * デストラクタ
	 */
	virtual ~InputSystem();

private:
	//--------------------------------------------------------------------------
	// コピーコンストラクタの隠蔽
	InputSystem(const InputSystem& copy);

	// 代入コピーの隠蔽
	void operator =(const InputSystem& copy);

	// キーボード
	Keyboard* keyboard;
	// マウス
	Mouse* mouse_;
	// パッド
	GamePad* pad_;

	// インスタンス
	static InputSystem* instance_;
};

//------------------------------------------------------------------------------
#endif // End of INPUT_SYSTEM_H_
//------------------------------------------------------------------------------
