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# Model.cpp

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * モデル実装
    00022  * @author Junpee
    00023  */
    00024
    00025 #include "LampBasic.h"
    00026 #include "Graphics/Model/Model.h"
    00027 #include "Graphics/Model/ModelManager.h"
    00028 #include "Graphics/Mesh/Mesh.h"
    00029
    00030 namespace Lamp{
    00031
    00032 //------------------------------------------------------------------------------
    00033 // コンストラクタ
    00034 Model::Model(const String& name, Scene* scene) : SceneLeaf(name, scene){
    00035 }
    00036 //------------------------------------------------------------------------------
    00037 // デストラクタ
    00038 Model::~Model(){
    00039 }
    00040 //------------------------------------------------------------------------------
    00041 // モデルの値コピー
    00042 void Model::copyModelValue(Model* destination, u_int copyMask) const{
    00043     // シーンリーフの値コピー
    00044     copySceneLeafValue(destination);
    00045     // メッシュのコピー
    00046     int meshCount = getMeshCount();
    00047     for(int i = 0; i < meshCount; i++){
    00048         destination->addMesh(getMesh(i)->copy(copyMask));
    00049     }
    00050 }
    00051 //------------------------------------------------------------------------------
    00052 // 再帰的破棄
    00053 int Model::recursiveDestroy(Model* model){
    00054     Assert(model != NULL);
    00055     int result = 0;
    00056     // メッシュの破棄
    00057     for(int i = model->getMeshCount() - 1; i >= 0; i--){
    00058         result += Mesh::recursiveDestroy(model->getMesh(i));
    00059     }
    00060     // 引数の破棄
    00061     ModelManager* manager = model->getScene()->getModelManager();
    00062     if(manager->destroy(model) == 0){ result++; }
    00063     return result;
    00064 }
    00065 //------------------------------------------------------------------------------
    00066 // 走査
    00067 void Model::traverse(const Matrix34& parentMatrix,
    00068     bool parentEnabled, bool parentScaled, bool parentChanged){
    00069     SceneLeaf::traverse(parentMatrix,
    00070         parentEnabled, parentScaled, parentChanged);
    00071     // メッシュ
    00072     int meshCount = getMeshCount();
    00073     for(int i = 0; i < meshCount; i++){
    00074         getMesh(i)->traverse(parentMatrix,
    00075             isGlobalEnabled(), parentScaled, parentChanged);
    00076     }
    00077 }
    00078 //------------------------------------------------------------------------------
    00079 // メッシュの追加
    00080 void Model::addMesh(Mesh* mesh){
    00081     mesh->setParent(this);
    00082     meshes_.add(mesh);
    00083 }
    00084 //------------------------------------------------------------------------------
    00085 // メッシュの削除
    00086 void Model::removeMesh(Mesh* mesh){
    00087     mesh->removeParent(this);
    00088     meshes_.removeByValue(mesh);
    00089 }
    00090 //------------------------------------------------------------------------------
    00091 } // End of namespace Lamp
    00092 //------------------------------------------------------------------------------