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# Picture.cpp

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * ピクチャ実装
    00022  * @author Junpee
    00023  */
    00024
    00025 #include "LampBasic.h"
    00026 #include "Graphics/Picture/Picture.h"
    00027 #include "Graphics/Scene/Scene.h"
    00028 #include "Graphics/Picture/PictureManager.h"
    00029 #include "Graphics/Texture/Texture.h"
    00030
    00031 namespace Lamp{
    00032
    00033 //------------------------------------------------------------------------------
    00034 // コンストラクタ
    00035 Picture::Picture(const String& name, Scene* scene) :
    00036     SceneObject(name, scene), size_(0, 0){
    00037 }
    00038 //------------------------------------------------------------------------------
    00039 // デストラクタ
    00040 Picture::~Picture(){
    00041 }
    00042 //------------------------------------------------------------------------------
    00043 // ステート変更フラグを立てる
    00044 void Picture::stateChanged(){
    00045     int parentCount = getParentCount();
    00046     for(int i = 0; i < parentCount; i++){
    00047         Texture* texture = getParent(i);
    00048         texture->stateChanged();
    00049     }
    00050 }
    00051 //------------------------------------------------------------------------------
    00052 // ピクチャの値コピー
    00053 void Picture::copyPictureValue(Picture* destination) const{
    00054     destination->setPath(path_);
    00055     destination->setSize(size_);
    00056 }
    00057 //------------------------------------------------------------------------------
    00058 // 破棄
    00059 int Picture::destroy(Picture* picture){
    00060     Assert(picture != NULL);
    00061     // 引数の破棄
    00062     PictureManager* manager = picture->getScene()->getPictureManager();
    00063     if(manager->destroy(picture) == 0){ return 1; }
    00064     return 0;
    00065 }
    00066 //------------------------------------------------------------------------------
    00067 } // End of namespace Lamp
    00068 //------------------------------------------------------------------------------