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# MouseDevice.h

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * マウスデバイスヘッダ
    00022  * @author Junpee
    00023  */
    00024
    00025 #ifndef MOUSE_DEVICE_H_
    00026 #define MOUSE_DEVICE_H_
    00027
    00028 #include <Input/System/InputDevice.h>
    00029 #include <Input/Mouse/MouseState.h>
    00030
    00031 namespace Lamp{
    00032
    00033 //------------------------------------------------------------------------------
    00034 /**
    00035  * マウスデバイス
    00036  */
    00037 class MouseDevice : public InputDevice{
    00038 friend class LampInput;
    00039 friend class BufferedInput;
    00040 public:
    00041     //--------------------------------------------------------------------------
    00042     // 定数
    00043     //--------------------------------------------------------------------------
    00044     /// 最大ボタン数
    00045     static const int maxButtonCount = MouseState::maxButtonCount;
    00046
    00047     //--------------------------------------------------------------------------
    00048     /**
    00049      * マウスステートの取得
    00050      * @return マウスステート
    00051      */
    00052     virtual const MouseState& getMouseState() const{ return mouseState_; }
    00053
    00054     /**
    00055      * Z解像度の取得
    00056      * @return Z解像度
    00057      */
    00058     int getZResolution() const{ return zResolution_; }
    00059
    00060     /**
    00061      * 協調レベルの設定
    00062      * @param exclusive 排他モードならtrue
    00063      * @param foreground フォアグラウンドモードならtrue
    00064      * @return 成功すればtrue
    00065      */
    00066     virtual bool setCooperativeLevel(bool exclusive, bool foreground){
    00067         // 不正な組み合わせチェック
    00068         Assert(!(exclusive && (!foreground)));
    00069         return InputDevice::setCooperativeLevel(exclusive, foreground);
    00070     }
    00071
    00072     /**
    00073      * 文字列への変換
    00074      * @return 文字列
    00075      */
    00076     virtual String toString() const{
    00077         String deviceString;
    00078         deviceString.format("ZResolution %d\n", getZResolution());
    00079         return getInputDeviceString() + deviceString + mouseState_.toString();
    00080     }
    00081
    00082 protected:
    00083     //--------------------------------------------------------------------------
    00084     /**
    00085      * コンストラクタ
    00086      */
    00087     MouseDevice();
    00088
    00089     /**
    00090      * デストラクタ
    00091      */
    00092     virtual ~MouseDevice();
    00093
    00094     /**
    00095      * 初期化
    00096      * @param inputDevice 入力デバイス
    00097      * @param windowHandle ウィンドウハンドル
    00098      * @return 成功すればtrue
    00099      */
    00100     virtual bool initialize(DirectInputDevice* inputDevice, HWND windowHandle);
    00101
    00102     /**
    00103      * ポーリング
    00104      * @return ポーリングが正常であればtrue
    00105      */
    00106     virtual bool polling();
    00107
    00108 private:
    00109     // マウスステート
    00110     MouseState mouseState_;
    00111     // Z解像度
    00112     int zResolution_;
    00113 };
    00114
    00115 //------------------------------------------------------------------------------
    00116 } // End of namespace Lamp
    00117 #endif // End of MOUSE_DEVICE_H_
    00118 //------------------------------------------------------------------------------