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# PictureManager.cpp

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * ピクチャマネージャ実装
    00022  * @author Junpee
    00023  */
    00024
    00025 #include "LampBasic.h"
    00026 #include "Graphics/Picture/PictureManager.h"
    00027
    00028 namespace Lamp{
    00029
    00030 //------------------------------------------------------------------------------
    00031 // コンストラクタ
    00032 PictureManager::PictureManager(Scene* scene) :
    00033     SceneObjectManagerTemplate<Picture>(scene){
    00034 }
    00035 //------------------------------------------------------------------------------
    00036 // RGB8ビットピクチャの作成
    00037 PictureRGB8* PictureManager::createPictureRGB8(const String& pictureName){
    00038     if(!checkName(pictureName)){ return NULL; }
    00039     PictureRGB8* picture = new PictureRGB8(pictureName, getScene());
    00040     addDatabase(pictureName, picture);
    00041     return picture;
    00042 }
    00043 //------------------------------------------------------------------------------
    00044 // RGBA8ビットピクチャの作成
    00045 PictureRGBA8* PictureManager::createPictureRGBA8(const String& pictureName){
    00046     if(!checkName(pictureName)){ return NULL; }
    00047     PictureRGBA8* picture = new PictureRGBA8(pictureName, getScene());
    00048     addDatabase(pictureName, picture);
    00049     return picture;
    00050 }
    00051 //------------------------------------------------------------------------------
    00052 // デバイスオブジェクトの初期化
    00053 bool PictureManager::initializeGraphicsDeviceObjects(){
    00054     int pictureCount = getCount();
    00055     for(int i = 0; i < pictureCount; i++){
    00056         if(!get(i)->initializeGraphicsDeviceObjects()){ return false; }
    00057     }
    00058     return true;
    00059 }
    00060 //------------------------------------------------------------------------------
    00061 // デバイスオブジェクトの削除
    00062 void PictureManager::deleteGraphicsDeviceObjects(){
    00063     int pictureCount = getCount();
    00064     for(int i = 0; i < pictureCount; i++){
    00065         get(i)->deleteGraphicsDeviceObjects();
    00066     }
    00067 }
    00068 //------------------------------------------------------------------------------
    00069 // デバイスオブジェクトのリストア
    00070 bool PictureManager::restoreGraphicsDeviceObjects(){
    00071     int pictureCount = getCount();
    00072     for(int i = 0; i < pictureCount; i++){
    00073         if(!get(i)->restoreGraphicsDeviceObjects()){ return false; }
    00074     }
    00075     return true;
    00076 }
    00077 //------------------------------------------------------------------------------
    00078 // デバイスオブジェクトの無効化
    00079 void PictureManager::invalidateGraphicsDeviceObjects(){
    00080     int pictureCount = getCount();
    00081     for(int i = 0; i < pictureCount; i++){
    00082         get(i)->invalidateGraphicsDeviceObjects();
    00083     }
    00084 }
    00085 //------------------------------------------------------------------------------
    00086 } // End of namespace Lamp
    00087 //------------------------------------------------------------------------------