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# SpriteStateBlock.h

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * スプライトステートブロックヘッダ
    00022  * @author Junpee
    00023  */
    00024
    00025 #ifndef SPRITE_STATE_BLOCK_H_
    00026 #define SPRITE_STATE_BLOCK_H_
    00027
    00028 #include <Core/Container/ArrayList.h>
    00029
    00030 namespace Lamp{
    00031
    00032 class SpriteRenderer;
    00033 class SpriteState;
    00034
    00035 //------------------------------------------------------------------------------
    00036 /**
    00037  * スプライトステートブロック
    00038  */
    00039 class SpriteStateBlock{
    00040 public:
    00041     /**
    00042      * コンストラクタ
    00043      * @param spriteRenderer スプライトレンダラ
    00044      * @param priority 優先度
    00045      */
    00046     SpriteStateBlock(SpriteRenderer* spriteRenderer, int priority);
    00047
    00048     /**
    00049      * コンストラクタ
    00050      * @param spriteRenderer スプライトレンダラ
    00051      */
    00052     SpriteStateBlock(SpriteRenderer* spriteRenderer);
    00053
    00054     /**
    00055      * ステートの追加
    00056      * @param spriteState スプライトステート
    00057      */
    00058     virtual void addState(const SpriteState* spriteState);
    00059
    00060     /**
    00061      * デストラクタ
    00062      */
    00063     virtual ~SpriteStateBlock();
    00064
    00065 private:
    00066     //--------------------------------------------------------------------------
    00067     // コピーコンストラクタの隠蔽
    00068     SpriteStateBlock(const SpriteStateBlock& copy);
    00069
    00070     // 代入コピーの隠蔽
    00071     void operator =(const SpriteStateBlock& copy);
    00072
    00073     // スプライトレンダラ
    00074     SpriteRenderer* spriteRenderer_;
    00075     // スプライトステート
    00076     ArrayList<const SpriteState*> states_;
    00077     // 優先度
    00078     int priority_;
    00079
    00080 };
    00081
    00082 //------------------------------------------------------------------------------
    00083 } // End of namespace Lamp
    00084 #endif // End of SPRITE_STATE_BLOCK_H_
    00085 //------------------------------------------------------------------------------