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# TranslationStandardModel.h

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * 変換標準モデルヘッダ
    00022  * @author Junpee
    00023  */
    00024
    00025 #ifndef TRANSLATION_STANDARD_MODEL_H_
    00026 #define TRANSLATION_STANDARD_MODEL_H_
    00027
    00028 #include <Translator/Model/TranslationModel.h>
    00029
    00030 namespace LampForMaya{
    00031
    00032 class TranslationRigidMesh;
    00033
    00034 //------------------------------------------------------------------------------
    00035 /**
    00036  * 変換標準モデル
    00037  */
    00038 class TranslationStandardModel : public TranslationModel{
    00039 friend class TranslationModelManager;
    00040 public:
    00041     /**
    00042      * デストラクタ
    00043      */
    00044     virtual ~TranslationStandardModel();
    00045
    00046     /**
    00047      * 標準モデルかどうか
    00048      * @return 標準モデルならtrue
    00049      */
    00050     virtual bool isStandardStandardModel() const{ return true; }
    00051
    00052     //--------------------------------------------------------------------------
    00053     /**
    00054      * 分析
    00055      * @param meshManager メッシュマネージャ
    00056      * @return 成功すればtrue
    00057      */
    00058     virtual bool analyze(TranslationMeshManager* meshManager);
    00059
    00060     /**
    00061      * Lampへの変換
    00062      * @param scene シーン
    00063      * @return 成功すればtrue
    00064      */
    00065     virtual bool convertToLamp(Scene* scene);
    00066
    00067     //--------------------------------------------------------------------------
    00068
    00069 protected:
    00070     /**
    00071      * コンストラクタ
    00072      * @param initializeObject 初期化するオブジェクト
    00073      * @param initializeName 初期化する名前
    00074      */
    00075     TranslationStandardModel(
    00076         const MObject& initializeObject, const String& initializeName);
    00077
    00078 private:
    00079     // コピーコンストラクタの隠蔽
    00080     TranslationStandardModel(const TranslationStandardModel& copy);
    00081
    00082     // 代入コピーの隠蔽
    00083     void operator =(const TranslationStandardModel& copy);
    00084
    00085     // 変換メッシュ配列
    00086     TranslationRigidMesh** transMeshes_;
    00087 };
    00088
    00089 //------------------------------------------------------------------------------
    00090 } // End of namespace LampForMaya
    00091 #endif // End of TRANSLATION_STANDARD_MODEL_H_
    00092 //------------------------------------------------------------------------------
    00093