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# MaterialManager.cpp

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * マテリアルマネージャ実装
    00022  * @author Junpee
    00023  */
    00024
    00025 #include "LampBasic.h"
    00026 #include "Graphics/Material/MaterialManager.h"
    00027
    00028 namespace Lamp{
    00029
    00030 //------------------------------------------------------------------------------
    00031 // コンストラクタ
    00032 MaterialManager::MaterialManager(Scene* scene) :
    00033     SceneObjectManagerTemplate<Material>(scene){
    00034 }
    00035 //------------------------------------------------------------------------------
    00036 // 基本マテリアルの作成
    00037 BasicMaterial* MaterialManager::createBasicMaterial(const String& materialName){
    00038     if(!checkName(materialName)){ return NULL; }
    00039     BasicMaterial* material = new BasicMaterial(materialName, getScene());
    00040     addDatabase(materialName, material);
    00041     return material;
    00042 }
    00043 //------------------------------------------------------------------------------
    00044 // デバイスオブジェクトの初期化
    00045 bool MaterialManager::initializeGraphicsDeviceObjects(){
    00046     int materialCount = getCount();
    00047     for(int i = 0; i < materialCount; i++){
    00048         if(!get(i)->initializeGraphicsDeviceObjects()){ return false; }
    00049     }
    00050     return true;
    00051 }
    00052 //------------------------------------------------------------------------------
    00053 // デバイスオブジェクトの削除
    00054 void MaterialManager::deleteGraphicsDeviceObjects(){
    00055     int materialCount = getCount();
    00056     for(int i = 0; i < materialCount; i++){
    00057         get(i)->deleteGraphicsDeviceObjects();
    00058     }
    00059 }
    00060 //------------------------------------------------------------------------------
    00061 // デバイスオブジェクトのリストア
    00062 bool MaterialManager::restoreGraphicsDeviceObjects(){
    00063     int materialCount = getCount();
    00064     for(int i = 0; i < materialCount; i++){
    00065         if(!get(i)->restoreGraphicsDeviceObjects()){ return false; }
    00066     }
    00067     return true;
    00068 }
    00069 //------------------------------------------------------------------------------
    00070 // デバイスオブジェクトの無効化
    00071 void MaterialManager::invalidateGraphicsDeviceObjects(){
    00072     int materialCount = getCount();
    00073     for(int i = 0; i < materialCount; i++){
    00074         get(i)->invalidateGraphicsDeviceObjects();
    00075     }
    00076 }
    00077 //------------------------------------------------------------------------------
    00078 } // End of namespace Lamp
    00079 //------------------------------------------------------------------------------