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# Renamer.h

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * リネーマヘッダ
    00022  * @author Junpee
    00023  */
    00024
    00025 #ifndef RENAMER_H_
    00026 #define RENAMER_H_
    00027
    00028 namespace Lamp{
    00029
    00030 //------------------------------------------------------------------------------
    00031 /**
    00032  * リネーマ
    00033  *
    00034  * 名前の最後にアンダーバーと数字を付けたし、
    00035  */
    00036 class Renamer{
    00037 public:
    00038     /**
    00039      * データベースインターフェース
    00040      */
    00041     class Database{
    00042     public:
    00043         /**
    00044          * 名前が存在するかどうか
    00045          * @param name 存在するかどうか調べる名前
    00046          * @return 名前が存在すればtrue
    00047          */
    00048         virtual bool existName(const String& name) = 0;
    00049     };
    00050
    00051     /**
    00052      * コンストラクタ
    00053      */
    00054     Renamer(){}
    00055
    00056     /**
    00057      * デストラクタ
    00058      */
    00059     virtual ~Renamer(){}
    00060
    00061     /**
    00062      * リネーム
    00063      * @param database データベース
    00064      * @param sourceName 元となる名前
    00065      * @return 重複していない名前
    00066      */
    00067     virtual String rename(Database* database, const String& sourceName) = 0;
    00068
    00069 private:
    00070     // コピーコンストラクタの隠蔽
    00071     Renamer(const Renamer& copy);
    00072
    00073     // 代入コピーの隠蔽
    00074     void operator =(const Renamer& copy);
    00075
    00076 };
    00077
    00078 //------------------------------------------------------------------------------
    00079 } // End of namespace Lamp
    00080 #endif // End of RENAMER_H_
    00081 //------------------------------------------------------------------------------
    00082