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# RandomRenamer.h

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * ランダムリネーマヘッダ
    00022  * @author Junpee
    00023  */
    00024
    00025 #ifndef RANDOM_RENAMER_H_
    00026 #define RANDOM_RENAMER_H_
    00027
    00028 #include <Core/Renamer/Renamer.h>
    00029 #include <Core/Utility/Random.h>
    00030
    00031 namespace Lamp{
    00032
    00033 //------------------------------------------------------------------------------
    00034 /**
    00035  * ランダムリネーマ
    00036  */
    00037 class RandomRenamer : public Renamer{
    00038 public:
    00039     /**
    00040      * コンストラクタ
    00041      */
    00042     RandomRenamer();
    00043
    00044     /**
    00045      * コンストラクタ
    00046      * @param seed ランダムの種
    00047      */
    00048     RandomRenamer(u_int seed);
    00049
    00050     /**
    00051      * デストラクタ
    00052      */
    00053     virtual ~RandomRenamer();
    00054
    00055     /**
    00056      * リネーム
    00057      * @param database データベース
    00058      * @param sourceName 元となる名前
    00059      * @return 重複していない名前
    00060      */
    00061     virtual String rename(Database* database, const String& sourceName);
    00062
    00063     /**
    00064      * ランダムの種設定
    00065      * @param seed ランダムの種
    00066      */
    00067     virtual void setSeed(u_int seed){ random_.setSeed(seed); }
    00068
    00069 protected:
    00070     /// ランダム
    00071     Random random_;
    00072
    00073 };
    00074
    00075 //------------------------------------------------------------------------------
    00076 } // End of namespace Lamp
    00077 #endif // End of RANDOM_RENAMER_H_
    00078 //------------------------------------------------------------------------------
    00079