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# TranslationCameraManager.cpp

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * 変換カメラマネージャ実装
    00022  * @author Junpee
    00023  */
    00024
    00025 #include "System/stdafx.h"
    00026 #include "Translator/Camera/TranslationCameraManager.h"
    00027
    00028 namespace LampForMaya{
    00029
    00030 //------------------------------------------------------------------------------
    00031 // コンストラクタ
    00032 TranslationCameraManager::TranslationCameraManager() :
    00033     database_(256, 0.75f), array_(256){
    00034 }
    00035 //------------------------------------------------------------------------------
    00036 // デストラクタ
    00037 TranslationCameraManager::~TranslationCameraManager(){
    00038     Assert(database_.getCount() == 0);
    00039     Assert(array_.getCount() == 0);
    00040     if(getCount() != 0){ clear(); }
    00041 }
    00042 //------------------------------------------------------------------------------
    00043 // カメラの収集
    00044 bool TranslationCameraManager::collectCameras(){
    00045     MStatus result;
    00046     MItDag dagIterator(MItDag::kBreadthFirst, MFn::kCamera, &result);
    00047     MayaStatusCheck(result);
    00048     MDagPath dagPath;
    00049     for( ; !dagIterator.isDone(); dagIterator.next()){
    00050         result = dagIterator.getPath(dagPath);
    00051         MayaStatusCheck(result);
    00052         MFnDagNode dagNode(dagPath, &result);
    00053         MayaStatusCheck(result);
    00054         // インスタンス化されていればキャンセル
    00055         u_int instanceNumber = dagPath.instanceNumber(&result);
    00056         MayaStatusCheck(result);
    00057         if(instanceNumber > 0){ continue; }
    00058         // 名前の取得
    00059         MString dagName = dagNode.name(&result);
    00060         MayaStatusCheck(result);
    00061         // デフォルトカメラをはじく
    00062         if((dagName == "perspShape") ||
    00063             (dagName == "topShape") ||
    00064             (dagName == "frontShape") ||
    00065             (dagName == "sideShape")){ continue; }
    00066         // カメラの解析
    00067         if(!analysisCamera(dagPath)){ return false; }
    00068     }
    00069     return true;
    00070 }
    00071 //------------------------------------------------------------------------------
    00072 // カメラの解析
    00073 bool TranslationCameraManager::analysisCamera(MDagPath dagPath){
    00074     MStatus result;
    00075     MFnDagNode dagNode(dagPath, &result);
    00076     MayaStatusCheck(result);
    00077     // 名前の重複が無いかチェック
    00078     String cameraName = dagNode.name(&result).asChar();
    00079     MayaStatusCheck(result);
    00080     TranslationCamera* exist = database_.get(cameraName);
    00081     if(exist != NULL){
    00082         MayaErrorOut(String("TranslationCameraManager::analysisCamera() "
    00083             "名前が重複しています ") + cameraName);
    00084         return false;
    00085     }
    00086     TranslationCamera* camera =
    00087         new TranslationCamera(dagPath, cameraName);
    00088     if(!camera->analyze()){
    00089         delete camera;
    00090         return false;
    00091     }
    00092     database_.put(cameraName, camera);
    00093     array_.add(camera);
    00094     return true;
    00095 }
    00096 //------------------------------------------------------------------------------
    00097 // アニメーションの収集
    00098 bool TranslationCameraManager::collectAnimations(){
    00099     for(int i = 0; i < getCount(); i++){
    00100         if(!get(i)->analyzeAnimation()){ return false; }
    00101     }
    00102     return true;
    00103 }
    00104 //------------------------------------------------------------------------------
    00105 // Lampへの変換
    00106 bool TranslationCameraManager::convertToLamp(Scene* scene) const{
    00107     // カメラのコンバート
    00108     for(int i = 0; i < getCount(); i++){
    00109         if(!get(i)->convertToLamp(scene)){ return false; }
    00110     }
    00111     return true;
    00112 }
    00113 //------------------------------------------------------------------------------
    00114 // アニメーションの変換
    00115 bool TranslationCameraManager::convertAnimation(
    00116     AnimationManager* animationManager, AnimationSet* animationSet){
    00117     for(int i = 0; i < getCount(); i++){
    00118         if(!get(i)->convertAnimation(animationManager, animationSet)){
    00119             return false;
    00120         }
    00121     }
    00122     return true;
    00123 }
    00124 //------------------------------------------------------------------------------
    00125 // クリア
    00126 int TranslationCameraManager::clear(){
    00127     int result = getCount();
    00128     // 要素の削除
    00129     for(int i = 0; i < result; i++){ delete array_.get(i); }
    00130     array_.clear();
    00131     database_.clear();
    00132     return result;
    00133 }
    00134 //------------------------------------------------------------------------------
    00135 } // End of namespace LampForMaya
    00136 //------------------------------------------------------------------------------