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# TranslationSequence.cpp

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * 変換シーケンス実装
    00022  * @author Junpee
    00023  */
    00024
    00025 #include "System/stdafx.h"
    00026 #include "Translator/Animation/TranslationSequence.h"
    00027
    00028 namespace LampForMaya{
    00029
    00030 //------------------------------------------------------------------------------
    00031 // コンストラクタ
    00032 TranslationSequence::TranslationSequence() :
    00033     hasSequence_(false), sequenceCount_(0),
    00034     startTime_(NULL), endTime_(NULL), looped_(NULL){
    00035 }
    00036 //------------------------------------------------------------------------------
    00037 // デストラクタ
    00038 TranslationSequence::~TranslationSequence(){
    00039     SafeArrayDelete(startTime_);
    00040     SafeArrayDelete(endTime_);
    00041     SafeArrayDelete(looped_);
    00042 }
    00043 //------------------------------------------------------------------------------
    00044 // 分析
    00045 bool TranslationSequence::analyze(const MObject& object){
    00046     hasSequence_ = false;
    00047     String errorString;
    00048     MStatus result;
    00049     MFnDependencyNode dependencyNode(object, &result);
    00050     MayaStatusCheck(result);
    00051     MString name = dependencyNode.name(&result);
    00052     MayaStatusCheck(result);
    00053     // シーケンスアトリビュートが存在するか
    00054     MString sequenceName("LampSequence");
    00055     MObject attribute = dependencyNode.attribute(sequenceName, &result);
    00056     if(!result){ return hasSequence_; }
    00057     // シーケンスアトリビュートがアニメーションしているか
    00058     MPlug attributePlug = dependencyNode.findPlug(sequenceName, &result);
    00059     MayaStatusCheck(result);
    00060     if(!MAnimUtil::isAnimated(attributePlug)){
    00061 //      MayaErrorOut(MString("TranslationSequence::analyze() ") + sequenceName +
    00062 //          "アトリビュートが有りますが、アニメーションしていません " + name);
    00063         return hasSequence_;
    00064     }
    00065     // アニメーションカーブの取得
    00066     MPlugArray plugArray;
    00067     if(!attributePlug.connectedTo(plugArray, true, false, &result)){
    00068         MayaErrorOut(MString("TranslationSequence::analyze() ") + sequenceName +
    00069             "アトリビュートが有りますが、アニメーションしていません " + name);
    00070         return hasSequence_;
    00071     }
    00072     MayaStatusCheck(result);
    00073     if(plugArray.length() != 1){
    00074         MayaErrorOut(MString("TranslationSequence::analyze() ") + sequenceName +
    00075             "アトリビュートが有りますが、複数のプラグが接続されています " + name);
    00076         return hasSequence_;
    00077     }
    00078     MObject curveObject = plugArray[0].node(&result);
    00079     MayaStatusCheck(result);
    00080     MFnAnimCurve curve(curveObject, &result);
    00081     MayaStatusCheck(result);
    00082     // アニメーションキーが1つ以上あるか
    00083     u_int keyCount = curve.numKeys(&result);
    00084     MayaStatusCheck(result);
    00085     if(keyCount == 0){
    00086         MayaErrorOut(MString("TranslationSequence::analyze() ") + sequenceName +
    00087             "アトリビュートが有りますが、キーがありません " + name);
    00088         return hasSequence_;
    00089     }
    00090     // キーの間隔チェック
    00091     double preTime = 0.f;
    00092     for(u_int i = 0; i < keyCount; i++){
    00093         double time = curve.time(i, &result).value();
    00094         MayaStatusCheck(result);
    00095         if(time - preTime < 2.0){
    00096             MayaErrorOut(MString("TranslationSequence::analyze() "
    00097                 "シーケンスのアニメーションキーは時間の間隔が2以上必要です ") +
    00098                 name);
    00099             return hasSequence_;
    00100         }
    00101         preTime = time;
    00102     }
    00103     // キーのエラーチェック
    00104     for(u_int i = 0; i < keyCount; i++){
    00105         // 時間が-のキーが無いかチェック
    00106         double time = curve.time(i, &result).value();
    00107         MayaStatusCheck(result);
    00108         if(time < 0.0){
    00109             MayaErrorOut(MString("TranslationSequence::analyze() "
    00110                 "シーケンスのアニメーションキーは+の時間を設定してください ") +
    00111                 name + " " + time);
    00112             return hasSequence_;
    00113         }
    00114         // 端数が無いかチェック
    00115 //      double integer;
    00116 //      double fraction = ::modf(time, &integer);
    00117 //      if(fraction > (double)Math::epsilon){
    00118 //          MayaErrorOut(MString("TranslationSequence::analyze() "
    00119 //              "シーケンスのアニメーションキーは整数時間を設定してください ") +
    00120 //              name + " " + time);
    00121 //          return hasSequence_;
    00122 //      }
    00123     }
    00124     // シーケンスデータ作成
    00125     sequenceCount_ = keyCount;
    00126     SafeArrayDelete(startTime_);
    00127     SafeArrayDelete(endTime_);
    00128     SafeArrayDelete(looped_);
    00129     startTime_ = new int[sequenceCount_];
    00130     endTime_ = new int[sequenceCount_];
    00131     looped_ = new bool[sequenceCount_];
    00132     MTime time;
    00133     double value;
    00134     // 1番目シーケンス作成
    00135     startTime_[0] = 0;
    00136     time = curve.time(0, &result);
    00137     MayaStatusCheck(result);
    00138     endTime_[0] = (int)time.value();
    00139     MayaStatusCheck(curve.evaluate(time, value));
    00140     looped_[0] = (value > 0.5);
    00141     // 2番目以降のシーケンス作成
    00142     for(int i = 1; i < sequenceCount_; i++){
    00143         startTime_[i] = (int)curve.time((i - 1), &result).value() + 1;
    00144         MayaStatusCheck(result);
    00145         time = curve.time(i, &result);
    00146         MayaStatusCheck(result);
    00147         endTime_[i] = ((int)time.value());
    00148         MayaStatusCheck(curve.evaluate(time, value));
    00149         looped_[i] = (value > 0.5);
    00150     }
    00151 /*
    00152     for(int i = 0; i < sequenceCount_; i++){
    00153         MTime time = curve.time(i, &result);
    00154         startTime_[i] = (int)time.value();
    00155         MayaStatusCheck(result);
    00156         endTime_[i] = ((int)curve.time(i + 1, &result).value()) - 1;
    00157         MayaStatusCheck(result);
    00158         double value;
    00159         result = curve.evaluate(time, value);
    00160         looped_[i] = (value > 0.5);
    00161     }
    00162 */
    00163     hasSequence_ = true;
    00164     return hasSequence_;
    00165 }
    00166 //------------------------------------------------------------------------------
    00167 } // End of namespace Lamp
    00168 //------------------------------------------------------------------------------