//------------------------------------------------------------------------------
// Lamp : Open source game middleware
// Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//------------------------------------------------------------------------------

/** @file
 * パフォーマンス実装
 * @author Junpee
 */

#include "Core/Utility/stdafx.h"
#include "Core/Utility/Performance.h"

// ゲームFPS
float Performance::gameFPS_ = 0.f;
// 描画FPS
float Performance::drawFPS_ = 0.f;

//------------------------------------------------------------------------------
// FPS文字列の取得
String Performance::getFPSString(){
	String fpsString;
//	fpsString.format("Game %4.1f  Draw %4.1f", gameFPS_, drawFPS_);
	fpsString.format("%3.1f", drawFPS_);
	return fpsString;
}
//------------------------------------------------------------------------------
