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# Joystick.cpp

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * ジョイスティック実装
    00022  * @author Junpee
    00023  */
    00024
    00025 #include "LampBasic.h"
    00026 #include "Input/Joystick/Joystick.h"
    00027
    00028 namespace Lamp{
    00029
    00030 //------------------------------------------------------------------------------
    00031 // コンストラクタ
    00032 Joystick::Joystick(JoystickDevice* device) : device_(device){
    00033 }
    00034 //------------------------------------------------------------------------------
    00035 // デストラクタ
    00036 Joystick::~Joystick(){
    00037 }
    00038 //------------------------------------------------------------------------------
    00039 // 次のステート設定
    00040 void Joystick::setNextState(const JoystickState& state){
    00041     preState_ = state_;
    00042     state_ = state;
    00043 }
    00044 //------------------------------------------------------------------------------
    00045 // 文字列への変換
    00046 String Joystick::toString() const{
    00047     String result, temp;
    00048     result = getName();
    00049     result += " (";
    00050     if(isAttached()){ result += " Attached"; }
    00051     if(isPolled()){ result += " NeedPolling"; }
    00052     result += " )\n";
    00053     // 軸
    00054     temp.format("Axes %d ( Slider %d )\n", getAxisCount(), getSliderCount());
    00055     result += temp;
    00056     if(hasXAxis()){
    00057         temp.format(" XAxis %.3f\n", getXAxis());
    00058         result += temp;
    00059     }
    00060     if(hasYAxis()){
    00061         temp.format(" YAxis %.3f\n", getYAxis());
    00062         result += temp;
    00063     }
    00064     if(hasZAxis()){
    00065         temp.format(" ZAxis %.3f\n", getZAxis());
    00066         result += temp;
    00067     }
    00068     if(hasXRotation()){
    00069         temp.format(" XRotation %.3f\n", getXRotation());
    00070         result += temp;
    00071     }
    00072     if(hasYRotation()){
    00073         temp.format(" YRotation %.3f\n", getYRotation());
    00074         result += temp;
    00075     }
    00076     if(hasZRotation()){
    00077         temp.format(" ZRotation %.3f\n", getZRotation());
    00078         result += temp;
    00079     }
    00080     int sliderCount = getSliderCount();
    00081     for(int i = 0; i < sliderCount; i++){
    00082         temp.format(" Slider%d %.3f\n", i, getSlider(i));
    00083         result += temp;
    00084     }
    00085
    00086     // POV
    00087     int povCount = getPOVCount();
    00088     temp.format("POVs %d", povCount);
    00089     result += temp;
    00090     if(povCount != 0){
    00091         result += " (";
    00092         for(int i = 0; i < povCount; i++){
    00093             if(isPOVCenter(i)){
    00094                 result += "     C";
    00095             }else{
    00096                 temp.format(" %5d", getPOV(i));
    00097                 result += temp;
    00098             }
    00099         }
    00100         result += " )";
    00101     }
    00102     result += "\n";
    00103
    00104     // ボタン
    00105     int buttonCount = getButtonCount();
    00106     temp.format("Buttons %d\n", getButtonCount());
    00107     result += temp;
    00108     result += " Press";
    00109     for(int i = 0; i < buttonCount; i++){
    00110         if(buttonPressed(i)){ result += " O"; }
    00111         else{ result += " X"; }
    00112     }
    00113     result += "\n";
    00114     result += " Down ";
    00115     for(int i = 0; i < buttonCount; i++){
    00116         if(buttonDown(i)){ result += " O"; }
    00117         else{ result += " X"; }
    00118     }
    00119     result += "\n";
    00120     result += " Up   ";
    00121     for(int i = 0; i < buttonCount; i++){
    00122         if(buttonUp(i)){ result += " O"; }
    00123         else{ result += " X"; }
    00124     }
    00125     result += "\n";
    00126     return result;
    00127 }
    00128
    00129 //------------------------------------------------------------------------------
    00130 } // End of namespace Lamp
    00131 //------------------------------------------------------------------------------