###

    ビルド ログ

    ------- ビルド開始 : プロジェクト : Lamp、構成 : Debug|Win32 -------

    コマンド ライン
      一時ファイル "d:\!Cur\Lamp\Lamp\Projects\Lamp\Debug\RSP000003.rsp" を作成しています。内容 :
    [
    /Od /I "../../Include" /I "../../../Ogg/Vorbis/include" /D "WIN32" /D "_DEBUG" /D "_LIB" /D "_MBCS" /Gm /EHsc /RTC1 /MTd /Zc:forScope /Fo"Debug/" /Fd"Debug/vc70.pdb" /W3 /WX /c /Wp64 /ZI /TP
    "\!Cur\Lamp\Lamp\Source\Graphics2D\SpriteState\ViewportSpriteState.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics2D\SpriteState\SpriteStateBlock.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics2D\SpriteState\SpriteState.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics2D\SpriteState\ColorSpriteState.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics2D\SpriteState\BlendSpriteState.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics2D\SpriteState\AddressModeSpriteState.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics2D\Sprite\SpritePictureRGBA8.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics2D\Sprite\SpritePictureRGB8.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics2D\Sprite\SpritePicture.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics2D\Sprite\Sprite.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics2D\Renderer\SpriteRenderState.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics2D\Renderer\SpriteRenderer.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics2D\Renderer\SpriteGraphicsBuffer.cpp"
    "\!Cur\Lamp\Lamp\Source\Framework\Utility\WindowCreator.cpp"
    "\!Cur\Lamp\Lamp\Source\Framework\Utility\PS2PadCameraController.cpp"
    "\!Cur\Lamp\Lamp\Source\Framework\Utility\FirstPersonCameraController.cpp"
    "\!Cur\Lamp\Lamp\Source\Framework\System\SimpleFramework.cpp"
    "\!Cur\Lamp\Lamp\Source\Framework\System\SceneFramework.cpp"
    "\!Cur\Lamp\Lamp\Source\Framework\System\BasicFramework.cpp"
    "\!Cur\Lamp\Lamp\Source\Input\Pad\SFPad.cpp"
    "\!Cur\Lamp\Lamp\Source\Input\Pad\PS2Pad.cpp"
    "\!Cur\Lamp\Lamp\Source\Input\Pad\Pad.cpp"
    "\!Cur\Lamp\Lamp\Source\Input\Joystick\JoystickState.cpp"
    "\!Cur\Lamp\Lamp\Source\Input\Joystick\JoystickDevice.cpp"
    "\!Cur\Lamp\Lamp\Source\Input\Joystick\Joystick.cpp"
    "\!Cur\Lamp\Lamp\Source\Input\Mouse\MouseState.cpp"
    "\!Cur\Lamp\Lamp\Source\Input\Mouse\MouseDevice.cpp"
    "\!Cur\Lamp\Lamp\Source\Input\Mouse\Mouse.cpp"
    "\!Cur\Lamp\Lamp\Source\Input\Keyboard\KeyboardState.cpp"
    "\!Cur\Lamp\Lamp\Source\Input\Keyboard\KeyboardKey.cpp"
    "\!Cur\Lamp\Lamp\Source\Input\Keyboard\KeyboardDevice.cpp"
    "\!Cur\Lamp\Lamp\Source\Input\Keyboard\Keyboard.cpp"
    "\!Cur\Lamp\Lamp\Source\Input\System\LampInput.cpp"
    "\!Cur\Lamp\Lamp\Source\Input\System\BufferedInput.cpp"
    "\!Cur\Lamp\Lamp\Source\Sound\Utility\StreamPlayer.cpp"
    "\!Cur\Lamp\Lamp\Source\Sound\Utility\SoundList.cpp"
    "\!Cur\Lamp\Lamp\Source\Sound\Utility\SoundCache.cpp"
    "\!Cur\Lamp\Lamp\Source\Sound\Reader\WaveReader.cpp"
    "\!Cur\Lamp\Lamp\Source\Sound\Reader\OggVorbisReader.cpp"
    "\!Cur\Lamp\Lamp\Source\Sound\3d\StreamSound3D.cpp"
    "\!Cur\Lamp\Lamp\Source\Sound\3d\StaticSound3D.cpp"
    "\!Cur\Lamp\Lamp\Source\Sound\3d\SoundListener.cpp"
    "\!Cur\Lamp\Lamp\Source\Sound\3d\Sound3D.cpp"
    "\!Cur\Lamp\Lamp\Source\Sound\Stereo\StreamSound.cpp"
    "\!Cur\Lamp\Lamp\Source\Sound\Stereo\StereoSound.cpp"
    "\!Cur\Lamp\Lamp\Source\Sound\Stereo\StaticSound.cpp"
    "\!Cur\Lamp\Lamp\Source\Sound\System\SoundManager.cpp"
    "\!Cur\Lamp\Lamp\Source\Sound\System\SoundDefinition.cpp"
    "\!Cur\Lamp\Lamp\Source\Sound\System\SoundCapacity.cpp"
    "\!Cur\Lamp\Lamp\Source\Sound\System\SoundBuffer.cpp"
    "\!Cur\Lamp\Lamp\Source\Sound\System\Sound.cpp"
    "\!Cur\Lamp\Lamp\Source\Sound\System\LampSound.cpp"
    "\!Cur\Lamp\Lamp\Source\Collision\InputOutput\TextCollisionSaver.cpp"
    "\!Cur\Lamp\Lamp\Source\Collision\InputOutput\TextCollisionLoader.cpp"
    "\!Cur\Lamp\Lamp\Source\Collision\Converter\CollisionConverter.cpp"
    "\!Cur\Lamp\Lamp\Source\Collision\Renderer\CollisionRenderer.cpp"
    "\!Cur\Lamp\Lamp\Source\Collision\Leaf\StaticSphereCollision.cpp"
    "\!Cur\Lamp\Lamp\Source\Collision\Leaf\StaticDeformedMeshCollision.cpp"
    "\!Cur\Lamp\Lamp\Source\Collision\System\StaticCollisionLeaf.cpp"
    "\!Cur\Lamp\Lamp\Source\Collision\System\DynamicCollisionLeaf.cpp"
    "\!Cur\Lamp\Lamp\Source\Collision\System\CollisionScene.cpp"
    "\!Cur\Lamp\Lamp\Source\Collision\System\CollisionObject.cpp"
    "\!Cur\Lamp\Lamp\Source\Collision\System\CollisionNode.cpp"
    "\!Cur\Lamp\Lamp\Source\Collision\System\CollisionLeaf.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Mesh\MeshGeometry.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Mesh\DeformedMeshGeometry.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Intersection\TriangleIntersection.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Intersection\SphereIntersection.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Intersection\SegmentIntersection.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Intersection\RayIntersection.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Intersection\PlaneIntersection.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Intersection\OrientedBoxIntersection.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Intersection\LineIntersection.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Intersection\ConeIntersection.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Intersection\CapsuleIntersection.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Intersection\AxisAlignedBoxIntersection.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Distance\TriangleDistance.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Distance\SphereDistance.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Distance\SegmentDistance.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Distance\RayDistance.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Distance\PlaneDistance.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Distance\OrientedBoxDistance.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Distance\LineDistance.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Distance\ConeDistance.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Distance\CapsuleDistance.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Distance\AxisAlignedBoxDistance.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Triangle.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Sphere.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Segment.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Ray.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Plane.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Primitive\OrientedBox.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Line.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Cone.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Capsule.cpp"
    "\!Cur\Lamp\Lamp\Source\Geometry\Primitive\AxisAlignedBox.cpp"
    "\!Cur\Lamp\Lamp\Source\Animation\InputOutput\TextAnimationSaver.cpp"
    "\!Cur\Lamp\Lamp\Source\Animation\InputOutput\TextAnimationLoader.cpp"
    "\!Cur\Lamp\Lamp\Source\Animation\InputOutput\BinaryAnimationSaver.cpp"
    "\!Cur\Lamp\Lamp\Source\Animation\InputOutput\BinaryAnimationLoader.cpp"
    "\!Cur\Lamp\Lamp\Source\Animation\Utility\AnimationCompressor.cpp"
    "\!Cur\Lamp\Lamp\Source\Animation\RotationInterpolator\RotationInterpolationCompressor.cpp"
    "\!Cur\Lamp\Lamp\Source\Animation\RotationInterpolator\QuaternionLinearInterpolator.cpp"
    "\!Cur\Lamp\Lamp\Source\Animation\RotationInterpolator\QuaternionArrayInterpolator.cpp"
    "\!Cur\Lamp\Lamp\Source\Animation\RotationInterpolator\EulerArrayInterpolator.cpp"
    "\!Cur\Lamp\Lamp\Source\Animation\VectorInterpolator\VectorLinearInterpolator.cpp"
    "\!Cur\Lamp\Lamp\Source\Animation\VectorInterpolator\VectorInterpolationCompressor.cpp"
    "\!Cur\Lamp\Lamp\Source\Animation\VectorInterpolator\VectorArrayInterpolator.cpp"
    "\!Cur\Lamp\Lamp\Source\Animation\Model\CharacterModelAnimationData.cpp"
    "\!Cur\Lamp\Lamp\Source\Animation\Model\CharacterModelAnimation.cpp"
    "\!Cur\Lamp\Lamp\Source\Animation\SceneNode\SceneNodeAnimationData.cpp"
    "\!Cur\Lamp\Lamp\Source\Animation\SceneNode\SceneNodeAnimation.cpp"
    "\!Cur\Lamp\Lamp\Source\Animation\Camera\CameraAnimationData.cpp"
    "\!Cur\Lamp\Lamp\Source\Animation\Camera\CameraAnimation.cpp"
    "\!Cur\Lamp\Lamp\Source\Animation\System\AnimationSet.cpp"
    "\!Cur\Lamp\Lamp\Source\Animation\System\AnimationManager.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\SceneFilter\BuildIndexedTriangleFilter\BuildIndexedTriangleFilter.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\SceneFilter\CalculateBoundingSphereFilter\CalculateBoundingSphereFilter.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\SceneFilter\CalculateBoundingBoxFilter\CalculateBoundingBoxFilter.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\SceneFilter\ChangePicturePathFilter\ChangePicturePathFilter.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\SceneFilter\SceneLogicCheckFilter\SceneLogicCheckFilter.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\SceneFilter\SceneFilterInterface.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\SceneFilter\SceneFilter.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\InputOutput\TextSceneSaver.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\InputOutput\TextSceneLoader.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\InputOutput\BinarySceneSaver.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\InputOutput\BinarySceneLoader.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Picture\PictureRGBA8.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Picture\PictureRGB8.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Picture\PictureManager.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Picture\Picture.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Texture\TextureManager.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Texture\Texture.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Texture\SurfaceTexture.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Material\MaterialManager.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Material\Material.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Material\BasicMaterial.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\MeshData\MeshDataManager.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\MeshData\MeshData.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Mesh\RigidMesh.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Mesh\MeshManager.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Mesh\Mesh.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Mesh\CharacterMesh.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Model\StandardModel.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Model\ModelManager.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Model\Model.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Model\CharacterModel.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Model\Bone.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Light\PointLight.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Light\LightManager.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Light\Light.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Light\DirectionalLight.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Light\AmbientLight.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\SceneNode\SceneNodeManager.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\SceneNode\SceneNode.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\SceneNode\SceneLeaf.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\SceneNode\LODSceneNode.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Fog\Fog.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Camera\CameraManager.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Camera\Camera.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Scene\Scene.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Shader\ShaderManager.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Shader\Shader.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Shader\FixedShader.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Shader\BasicShaderFixed.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\PrimitiveRenderer\PrimitiveRenderer.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\PrimitiveRenderer\PrimitiveDrawRequestBuilder.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\PrimitiveRenderer\PrimitiveDrawRequest.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Renderer\RenderingDevice.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Renderer\Renderer.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Renderer\InformationRenderer.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Renderer\DrawRequest.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\DeviceSelector\GraphicsDeviceSelector.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\DeviceSelector\DesktopGraphicsDeviceSelector.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Enumeration\GraphicsDeviceInformation.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Enumeration\GraphicsDeviceEnumeration.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Enumeration\GraphicsDeviceComboInformation.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Enumeration\GraphicsAdapterInformation.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Primitive\Visibility.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\Primitive\GraphicsBufferFormat.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\System\LampGraphics.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\System\GraphicsDeviceSettings.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\System\GraphicsDeviceCapacity.cpp"
    "\!Cur\Lamp\Lamp\Source\Graphics\System\GraphicsDevice.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Renamer\RandomRenamer.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Renamer\NumberRenamer.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Renamer\CountRenamer.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Codec\LinearMinificationFilter\LinearMinificationFilter.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Codec\Tga\TargaSaver.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Codec\Tga\TargaLoader.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\InputOutput\TextWriter.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\InputOutput\TextReader.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\InputOutput\TextConverter.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\InputOutput\StreamTokenizer.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\InputOutput\MemoryOutputStream.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\InputOutput\MemoryInputStream.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\InputOutput\FilePath.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\InputOutput\FileOutputStream.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\InputOutput\FileInputStream.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\InputOutput\BinaryWriter.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\InputOutput\BinaryReader.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Utility\Timer.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Utility\StringTokenizer.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Utility\FPSMeasurement.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Utility\FPSController.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Utility\ConfigurationFile.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Thread\WaitSet.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Thread\Thread.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Primitive\Vector3.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Primitive\TexCoord4.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Primitive\TexCoord3.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Primitive\TexCoord2.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Primitive\TexCoord1.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Primitive\TexCoord.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Primitive\String.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Primitive\RectangleI.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Primitive\RectangleF.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Primitive\Quaternion.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Primitive\Point2i.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Primitive\Point2f.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Primitive\Matrix44.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Primitive\Matrix34.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Primitive\Matrix33.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Primitive\DimensionI.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Primitive\DimensionF.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Primitive\Color4f.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Primitive\Color4c.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Primitive\Color3f.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Primitive\Color3c.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\System\Math3D.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\System\Math.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\System\Limit.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\System\LampCore.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Debug\MemoryChecker.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Debug\Logger.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Debug\ErrorOutput.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Debug\DebugStringTemporary.cpp"
    "\!Cur\Lamp\Lamp\Source\Core\Debug\DebugOutput.cpp"
    ]
    コマンド ライン "cl.exe @"d:\!Cur\Lamp\Lamp\Projects\Lamp\Debug\RSP000003.rsp" /nologo" を作成しています。
    一時ファイル "d:\!Cur\Lamp\Lamp\Projects\Lamp\Debug\RSP000004.rsp" を作成しています。内容 :
    [
    /OUT:"../../Library/LampDebug.lib" /NOLOGO
    ".\Debug\DebugOutput.obj"
    ".\Debug\DebugStringTemporary.obj"
    ".\Debug\ErrorOutput.obj"
    ".\Debug\Logger.obj"
    ".\Debug\MemoryChecker.obj"
    ".\Debug\LampCore.obj"
    ".\Debug\Limit.obj"
    ".\Debug\Math.obj"
    ".\Debug\Math3D.obj"
    ".\Debug\Color3c.obj"
    ".\Debug\Color3f.obj"
    ".\Debug\Color4c.obj"
    ".\Debug\Color4f.obj"
    ".\Debug\DimensionF.obj"
    ".\Debug\DimensionI.obj"
    ".\Debug\Matrix33.obj"
    ".\Debug\Matrix34.obj"
    ".\Debug\Matrix44.obj"
    ".\Debug\Point2f.obj"
    ".\Debug\Point2i.obj"
    ".\Debug\Quaternion.obj"
    ".\Debug\RectangleF.obj"
    ".\Debug\RectangleI.obj"
    ".\Debug\String.obj"
    ".\Debug\TexCoord.obj"
    ".\Debug\TexCoord1.obj"
    ".\Debug\TexCoord2.obj"
    ".\Debug\TexCoord3.obj"
    ".\Debug\TexCoord4.obj"
    ".\Debug\Vector3.obj"
    ".\Debug\Thread.obj"
    ".\Debug\WaitSet.obj"
    ".\Debug\ConfigurationFile.obj"
    ".\Debug\FPSController.obj"
    ".\Debug\FPSMeasurement.obj"
    ".\Debug\StringTokenizer.obj"
    ".\Debug\Timer.obj"
    ".\Debug\BinaryReader.obj"
    ".\Debug\BinaryWriter.obj"
    ".\Debug\FileInputStream.obj"
    ".\Debug\FileOutputStream.obj"
    ".\Debug\FilePath.obj"
    ".\Debug\MemoryInputStream.obj"
    ".\Debug\MemoryOutputStream.obj"
    ".\Debug\StreamTokenizer.obj"
    ".\Debug\TextConverter.obj"
    ".\Debug\TextReader.obj"
    ".\Debug\TextWriter.obj"
    ".\Debug\TargaLoader.obj"
    ".\Debug\TargaSaver.obj"
    ".\Debug\LinearMinificationFilter.obj"
    ".\Debug\CountRenamer.obj"
    ".\Debug\NumberRenamer.obj"
    ".\Debug\RandomRenamer.obj"
    ".\Debug\GraphicsDevice.obj"
    ".\Debug\GraphicsDeviceCapacity.obj"
    ".\Debug\GraphicsDeviceSettings.obj"
    ".\Debug\LampGraphics.obj"
    ".\Debug\GraphicsBufferFormat.obj"
    ".\Debug\Visibility.obj"
    ".\Debug\GraphicsAdapterInformation.obj"
    ".\Debug\GraphicsDeviceComboInformation.obj"
    ".\Debug\GraphicsDeviceEnumeration.obj"
    ".\Debug\GraphicsDeviceInformation.obj"
    ".\Debug\DesktopGraphicsDeviceSelector.obj"
    ".\Debug\GraphicsDeviceSelector.obj"
    ".\Debug\DrawRequest.obj"
    ".\Debug\InformationRenderer.obj"
    ".\Debug\Renderer.obj"
    ".\Debug\RenderingDevice.obj"
    ".\Debug\PrimitiveDrawRequest.obj"
    ".\Debug\PrimitiveDrawRequestBuilder.obj"
    ".\Debug\PrimitiveRenderer.obj"
    ".\Debug\BasicShaderFixed.obj"
    ".\Debug\FixedShader.obj"
    ".\Debug\Shader.obj"
    ".\Debug\ShaderManager.obj"
    ".\Debug\Scene.obj"
    ".\Debug\Camera.obj"
    ".\Debug\CameraManager.obj"
    ".\Debug\Fog.obj"
    ".\Debug\LODSceneNode.obj"
    ".\Debug\SceneLeaf.obj"
    ".\Debug\SceneNode.obj"
    ".\Debug\SceneNodeManager.obj"
    ".\Debug\AmbientLight.obj"
    ".\Debug\DirectionalLight.obj"
    ".\Debug\Light.obj"
    ".\Debug\LightManager.obj"
    ".\Debug\PointLight.obj"
    ".\Debug\Bone.obj"
    ".\Debug\CharacterModel.obj"
    ".\Debug\Model.obj"
    ".\Debug\ModelManager.obj"
    ".\Debug\StandardModel.obj"
    ".\Debug\CharacterMesh.obj"
    ".\Debug\Mesh.obj"
    ".\Debug\MeshManager.obj"
    ".\Debug\RigidMesh.obj"
    ".\Debug\MeshData.obj"
    ".\Debug\MeshDataManager.obj"
    ".\Debug\BasicMaterial.obj"
    ".\Debug\Material.obj"
    ".\Debug\MaterialManager.obj"
    ".\Debug\SurfaceTexture.obj"
    ".\Debug\Texture.obj"
    ".\Debug\TextureManager.obj"
    ".\Debug\Picture.obj"
    ".\Debug\PictureManager.obj"
    ".\Debug\PictureRGB8.obj"
    ".\Debug\PictureRGBA8.obj"
    ".\Debug\BinarySceneLoader.obj"
    ".\Debug\BinarySceneSaver.obj"
    ".\Debug\TextSceneLoader.obj"
    ".\Debug\TextSceneSaver.obj"
    ".\Debug\SceneFilter.obj"
    ".\Debug\SceneFilterInterface.obj"
    ".\Debug\SceneLogicCheckFilter.obj"
    ".\Debug\ChangePicturePathFilter.obj"
    ".\Debug\CalculateBoundingBoxFilter.obj"
    ".\Debug\CalculateBoundingSphereFilter.obj"
    ".\Debug\BuildIndexedTriangleFilter.obj"
    ".\Debug\AnimationManager.obj"
    ".\Debug\AnimationSet.obj"
    ".\Debug\CameraAnimation.obj"
    ".\Debug\CameraAnimationData.obj"
    ".\Debug\SceneNodeAnimation.obj"
    ".\Debug\SceneNodeAnimationData.obj"
    ".\Debug\CharacterModelAnimation.obj"
    ".\Debug\CharacterModelAnimationData.obj"
    ".\Debug\VectorArrayInterpolator.obj"
    ".\Debug\VectorInterpolationCompressor.obj"
    ".\Debug\VectorLinearInterpolator.obj"
    ".\Debug\EulerArrayInterpolator.obj"
    ".\Debug\QuaternionArrayInterpolator.obj"
    ".\Debug\QuaternionLinearInterpolator.obj"
    ".\Debug\RotationInterpolationCompressor.obj"
    ".\Debug\AnimationCompressor.obj"
    ".\Debug\BinaryAnimationLoader.obj"
    ".\Debug\BinaryAnimationSaver.obj"
    ".\Debug\TextAnimationLoader.obj"
    ".\Debug\TextAnimationSaver.obj"
    ".\Debug\AxisAlignedBox.obj"
    ".\Debug\Capsule.obj"
    ".\Debug\Cone.obj"
    ".\Debug\Line.obj"
    ".\Debug\OrientedBox.obj"
    ".\Debug\Plane.obj"
    ".\Debug\Ray.obj"
    ".\Debug\Segment.obj"
    ".\Debug\Sphere.obj"
    ".\Debug\Triangle.obj"
    ".\Debug\AxisAlignedBoxDistance.obj"
    ".\Debug\CapsuleDistance.obj"
    ".\Debug\ConeDistance.obj"
    ".\Debug\LineDistance.obj"
    ".\Debug\OrientedBoxDistance.obj"
    ".\Debug\PlaneDistance.obj"
    ".\Debug\RayDistance.obj"
    ".\Debug\SegmentDistance.obj"
    ".\Debug\SphereDistance.obj"
    ".\Debug\TriangleDistance.obj"
    ".\Debug\AxisAlignedBoxIntersection.obj"
    ".\Debug\CapsuleIntersection.obj"
    ".\Debug\ConeIntersection.obj"
    ".\Debug\LineIntersection.obj"
    ".\Debug\OrientedBoxIntersection.obj"
    ".\Debug\PlaneIntersection.obj"
    ".\Debug\RayIntersection.obj"
    ".\Debug\SegmentIntersection.obj"
    ".\Debug\SphereIntersection.obj"
    ".\Debug\TriangleIntersection.obj"
    ".\Debug\DeformedMeshGeometry.obj"
    ".\Debug\MeshGeometry.obj"
    ".\Debug\CollisionLeaf.obj"
    ".\Debug\CollisionNode.obj"
    ".\Debug\CollisionObject.obj"
    ".\Debug\CollisionScene.obj"
    ".\Debug\DynamicCollisionLeaf.obj"
    ".\Debug\StaticCollisionLeaf.obj"
    ".\Debug\StaticDeformedMeshCollision.obj"
    ".\Debug\StaticSphereCollision.obj"
    ".\Debug\CollisionRenderer.obj"
    ".\Debug\CollisionConverter.obj"
    ".\Debug\TextCollisionLoader.obj"
    ".\Debug\TextCollisionSaver.obj"
    ".\Debug\LampSound.obj"
    ".\Debug\Sound.obj"
    ".\Debug\SoundBuffer.obj"
    ".\Debug\SoundCapacity.obj"
    ".\Debug\SoundDefinition.obj"
    ".\Debug\SoundManager.obj"
    ".\Debug\StaticSound.obj"
    ".\Debug\StereoSound.obj"
    ".\Debug\StreamSound.obj"
    ".\Debug\Sound3D.obj"
    ".\Debug\SoundListener.obj"
    ".\Debug\StaticSound3D.obj"
    ".\Debug\StreamSound3D.obj"
    ".\Debug\OggVorbisReader.obj"
    ".\Debug\WaveReader.obj"
    ".\Debug\SoundCache.obj"
    ".\Debug\SoundList.obj"
    ".\Debug\StreamPlayer.obj"
    ".\Debug\BufferedInput.obj"
    ".\Debug\LampInput.obj"
    ".\Debug\Keyboard.obj"
    ".\Debug\KeyboardDevice.obj"
    ".\Debug\KeyboardKey.obj"
    ".\Debug\KeyboardState.obj"
    ".\Debug\Mouse.obj"
    ".\Debug\MouseDevice.obj"
    ".\Debug\MouseState.obj"
    ".\Debug\Joystick.obj"
    ".\Debug\JoystickDevice.obj"
    ".\Debug\JoystickState.obj"
    ".\Debug\Pad.obj"
    ".\Debug\PS2Pad.obj"
    ".\Debug\SFPad.obj"
    ".\Debug\BasicFramework.obj"
    ".\Debug\SceneFramework.obj"
    ".\Debug\SimpleFramework.obj"
    ".\Debug\FirstPersonCameraController.obj"
    ".\Debug\PS2PadCameraController.obj"
    ".\Debug\WindowCreator.obj"
    ".\Debug\SpriteGraphicsBuffer.obj"
    ".\Debug\SpriteRenderer.obj"
    ".\Debug\SpriteRenderState.obj"
    ".\Debug\Sprite.obj"
    ".\Debug\SpritePicture.obj"
    ".\Debug\SpritePictureRGB8.obj"
    ".\Debug\SpritePictureRGBA8.obj"
    ".\Debug\AddressModeSpriteState.obj"
    ".\Debug\BlendSpriteState.obj"
    ".\Debug\ColorSpriteState.obj"
    ".\Debug\SpriteState.obj"
    ".\Debug\SpriteStateBlock.obj"
    ".\Debug\ViewportSpriteState.obj"
    ]
    コマンド ライン "lib.exe @"d:\!Cur\Lamp\Lamp\Projects\Lamp\Debug\RSP000004.rsp"" を作成しています。

    出力ウィンドウ
      コンパイルしています...
    ViewportSpriteState.cpp
    SpriteStateBlock.cpp
    SpriteState.cpp
    ColorSpriteState.cpp
    BlendSpriteState.cpp
    AddressModeSpriteState.cpp
    SpritePictureRGBA8.cpp
    SpritePictureRGB8.cpp
    SpritePicture.cpp
    Sprite.cpp
    SpriteRenderState.cpp
    SpriteRenderer.cpp
    SpriteGraphicsBuffer.cpp
    WindowCreator.cpp
    PS2PadCameraController.cpp
    FirstPersonCameraController.cpp
    SimpleFramework.cpp
    SceneFramework.cpp
    BasicFramework.cpp
    SFPad.cpp
    コードを生成中...
    コンパイル中...
    PS2Pad.cpp
    Pad.cpp
    JoystickState.cpp
    JoystickDevice.cpp
    Joystick.cpp
    MouseState.cpp
    MouseDevice.cpp
    Mouse.cpp
    KeyboardState.cpp
    KeyboardKey.cpp
    KeyboardDevice.cpp
    Keyboard.cpp
    LampInput.cpp
    BufferedInput.cpp
    StreamPlayer.cpp
    SoundList.cpp
    SoundCache.cpp
    WaveReader.cpp
    OggVorbisReader.cpp
    StreamSound3D.cpp
    コードを生成中...
    コンパイル中...
    StaticSound3D.cpp
    SoundListener.cpp
    Sound3D.cpp
    StreamSound.cpp
    StereoSound.cpp
    StaticSound.cpp
    SoundManager.cpp
    SoundDefinition.cpp
    SoundCapacity.cpp
    SoundBuffer.cpp
    Sound.cpp
    LampSound.cpp
    TextCollisionSaver.cpp
    TextCollisionLoader.cpp
    CollisionConverter.cpp
    CollisionRenderer.cpp
    StaticSphereCollision.cpp
    StaticDeformedMeshCollision.cpp
    StaticCollisionLeaf.cpp
    DynamicCollisionLeaf.cpp
    コードを生成中...
    コンパイル中...
    CollisionScene.cpp
    CollisionObject.cpp
    CollisionNode.cpp
    CollisionLeaf.cpp
    MeshGeometry.cpp
    DeformedMeshGeometry.cpp
    TriangleIntersection.cpp
    SphereIntersection.cpp
    SegmentIntersection.cpp
    RayIntersection.cpp
    PlaneIntersection.cpp
    OrientedBoxIntersection.cpp
    LineIntersection.cpp
    ConeIntersection.cpp
    CapsuleIntersection.cpp
    AxisAlignedBoxIntersection.cpp
    TriangleDistance.cpp
    SphereDistance.cpp
    SegmentDistance.cpp
    RayDistance.cpp
    コードを生成中...
    コンパイル中...
    PlaneDistance.cpp
    OrientedBoxDistance.cpp
    LineDistance.cpp
    ConeDistance.cpp
    CapsuleDistance.cpp
    AxisAlignedBoxDistance.cpp
    Triangle.cpp
    Sphere.cpp
    Segment.cpp
    Ray.cpp
    Plane.cpp
    OrientedBox.cpp
    Line.cpp
    Cone.cpp
    Capsule.cpp
    AxisAlignedBox.cpp
    TextAnimationSaver.cpp
    TextAnimationLoader.cpp
    BinaryAnimationSaver.cpp
    BinaryAnimationLoader.cpp
    コードを生成中...
    コンパイル中...
    AnimationCompressor.cpp
    RotationInterpolationCompressor.cpp
    QuaternionLinearInterpolator.cpp
    QuaternionArrayInterpolator.cpp
    EulerArrayInterpolator.cpp
    VectorLinearInterpolator.cpp
    VectorInterpolationCompressor.cpp
    VectorArrayInterpolator.cpp
    CharacterModelAnimationData.cpp
    CharacterModelAnimation.cpp
    SceneNodeAnimationData.cpp
    SceneNodeAnimation.cpp
    CameraAnimationData.cpp
    CameraAnimation.cpp
    AnimationSet.cpp
    AnimationManager.cpp
    BuildIndexedTriangleFilter.cpp
    CalculateBoundingSphereFilter.cpp
    CalculateBoundingBoxFilter.cpp
    ChangePicturePathFilter.cpp
    コードを生成中...
    コンパイル中...
    SceneLogicCheckFilter.cpp
    SceneFilterInterface.cpp
    SceneFilter.cpp
    TextSceneSaver.cpp
    TextSceneLoader.cpp
    BinarySceneSaver.cpp
    BinarySceneLoader.cpp
    PictureRGBA8.cpp
    PictureRGB8.cpp
    PictureManager.cpp
    Picture.cpp
    TextureManager.cpp
    Texture.cpp
    SurfaceTexture.cpp
    MaterialManager.cpp
    Material.cpp
    BasicMaterial.cpp
    MeshDataManager.cpp
    MeshData.cpp
    RigidMesh.cpp
    コードを生成中...
    コンパイル中...
    MeshManager.cpp
    Mesh.cpp
    CharacterMesh.cpp
    StandardModel.cpp
    ModelManager.cpp
    Model.cpp
    CharacterModel.cpp
    Bone.cpp
    PointLight.cpp
    LightManager.cpp
    Light.cpp
    DirectionalLight.cpp
    AmbientLight.cpp
    SceneNodeManager.cpp
    SceneNode.cpp
    SceneLeaf.cpp
    LODSceneNode.cpp
    Fog.cpp
    CameraManager.cpp
    Camera.cpp
    コードを生成中...
    コンパイル中...
    Scene.cpp
    ShaderManager.cpp
    Shader.cpp
    FixedShader.cpp
    BasicShaderFixed.cpp
    PrimitiveRenderer.cpp
    PrimitiveDrawRequestBuilder.cpp
    PrimitiveDrawRequest.cpp
    RenderingDevice.cpp
    Renderer.cpp
    InformationRenderer.cpp
    DrawRequest.cpp
    GraphicsDeviceSelector.cpp
    DesktopGraphicsDeviceSelector.cpp
    GraphicsDeviceInformation.cpp
    GraphicsDeviceEnumeration.cpp
    GraphicsDeviceComboInformation.cpp
    GraphicsAdapterInformation.cpp
    Visibility.cpp
    GraphicsBufferFormat.cpp
    コードを生成中...
    コンパイル中...
    LampGraphics.cpp
    GraphicsDeviceSettings.cpp
    GraphicsDeviceCapacity.cpp
    GraphicsDevice.cpp
    RandomRenamer.cpp
    NumberRenamer.cpp
    CountRenamer.cpp
    LinearMinificationFilter.cpp
    TargaSaver.cpp
    TargaLoader.cpp
    TextWriter.cpp
    TextReader.cpp
    TextConverter.cpp
    StreamTokenizer.cpp
    MemoryOutputStream.cpp
    MemoryInputStream.cpp
    FilePath.cpp
    FileOutputStream.cpp
    FileInputStream.cpp
    BinaryWriter.cpp
    コードを生成中...
    コンパイル中...
    BinaryReader.cpp
    Timer.cpp
    StringTokenizer.cpp
    FPSMeasurement.cpp
    FPSController.cpp
    ConfigurationFile.cpp
    WaitSet.cpp
    Thread.cpp
    Vector3.cpp
    TexCoord4.cpp
    TexCoord3.cpp
    TexCoord2.cpp
    TexCoord1.cpp
    TexCoord.cpp
    String.cpp
    RectangleI.cpp
    RectangleF.cpp
    Quaternion.cpp
    Point2i.cpp
    Point2f.cpp
    コードを生成中...
    コンパイル中...
    Matrix44.cpp
    Matrix34.cpp
    Matrix33.cpp
    DimensionI.cpp
    DimensionF.cpp
    Color4f.cpp
    Color4c.cpp
    Color3f.cpp
    Color3c.cpp
    Math3D.cpp
    Math.cpp
    Limit.cpp
    LampCore.cpp
    MemoryChecker.cpp
    Logger.cpp
    ErrorOutput.cpp
    DebugStringTemporary.cpp
    DebugOutput.cpp
    コードを生成中...
    ライブラリを作成しています...

    結果

    ビルド時間 4:37
    ビルドログは "file://d:\!Cur\Lamp\Lamp\Projects\Lamp\Debug\BuildLog.htm" に保存されました。
    Lamp - エラー 0、警告 0