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# TranslationModelInstance.h

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * 変換モデルインスタンスヘッダ
    00022  * @author Junpee
    00023  */
    00024
    00025 #ifndef TRANSLATION_MODEL_INSTANCE_H_
    00026 #define TRANSLATION_MODEL_INSTANCE_H_
    00027
    00028 #include "Translator/Instance/TranslationInstance.h"
    00029
    00030 namespace Lamp{
    00031     class Model;
    00032 }
    00033
    00034 namespace LampForMaya{
    00035
    00036 //------------------------------------------------------------------------------
    00037 /**
    00038  * 変換モデルインスタンス
    00039  */
    00040 class TranslationModelInstance : public TranslationInstance{
    00041 friend class TranslationInstanceManager;
    00042 public:
    00043     /**
    00044      * デストラクタ
    00045      */
    00046     virtual ~TranslationModelInstance();
    00047
    00048     //--------------------------------------------------------------------------
    00049     /**
    00050      * Lampへの変換
    00051      * @param scene シーン
    00052      * @return 成功すればtrue
    00053      */
    00054     virtual bool convertToLamp(Scene* scene);
    00055
    00056     /**
    00057      * アニメーションの変換
    00058      * @param animationManager アニメーションマネージャ
    00059      * @param animationSet アニメーションセット
    00060      * @return 成功すればtrue
    00061      */
    00062     virtual bool convertAnimation(
    00063         AnimationManager* animationManager, AnimationSet* animationSet);
    00064
    00065     //--------------------------------------------------------------------------
    00066     // RTTI
    00067     //--------------------------------------------------------------------------
    00068     /**
    00069      * 変換モデルインスタンスかどうか
    00070      * @return 変換モデルインスタンスならtrue
    00071      */
    00072     virtual bool isTranslationModelInstance() const{ return true; }
    00073
    00074 protected:
    00075     //--------------------------------------------------------------------------
    00076     /**
    00077      * コンストラクタ
    00078      * @param initializePath 初期化するDagパス
    00079      * @param initializeName 初期化する名前
    00080      */
    00081     TranslationModelInstance(
    00082         const MDagPath& initializePath, const String& initializeName);
    00083
    00084     /// コピー元
    00085     Model* source_;
    00086     /// コピー先
    00087     Model* destination_;
    00088
    00089 };
    00090
    00091 //------------------------------------------------------------------------------
    00092 } // End of namespace LampForMaya
    00093 #endif // End of TRANSLATION_MODEL_INSTANCE_H_
    00094 //------------------------------------------------------------------------------