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# ReferencedStaticName.h

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * 参照付き静的名前ヘッダ
    00022  * @author Junpee
    00023  */
    00024
    00025 #ifndef REFERENCED_STATIC_NAME_H_
    00026 #define REFERENCED_STATIC_NAME_H_
    00027
    00028 #include <Core/BasicObject/StaticName.h>
    00029
    00030 namespace Lamp{
    00031
    00032 //------------------------------------------------------------------------------
    00033 /**
    00034  * 参照付き静的名前
    00035  */
    00036 class ReferencedStaticName : public StaticName{
    00037 public:
    00038     /**
    00039      * コンストラクタ
    00040      * @param name 初期化する名前
    00041      */
    00042     ReferencedStaticName(const String& name) :
    00043         StaticName(name), referenceCount_(0){}
    00044
    00045     /**
    00046      * デストラクタ
    00047      */
    00048     virtual ~ReferencedStaticName(){ Assert(referenceCount_ == 0); }
    00049
    00050     //--------------------------------------------------------------------------
    00051     /**
    00052      * 参照の追加
    00053      * @return 参照カウント
    00054      */
    00055     virtual int addReference(){
    00056         referenceCount_++;
    00057         return referenceCount_;
    00058     }
    00059
    00060     /**
    00061      * 参照の削除
    00062      * @return 参照カウント
    00063      */
    00064     virtual int removeReference(){
    00065         referenceCount_--;
    00066         Assert(referenceCount_ >= 0);
    00067         return referenceCount_;
    00068     }
    00069
    00070     /**
    00071      * 参照カウントの取得
    00072      */
    00073     virtual int getReferenceCount() const{ return referenceCount_; }
    00074
    00075 private:
    00076     //--------------------------------------------------------------------------
    00077     // 参照カウント
    00078     int referenceCount_;
    00079
    00080 };
    00081
    00082 //------------------------------------------------------------------------------
    00083 } // End of namespace Lamp
    00084 #endif // End of REFERENCED_STATIC_NAME_H_
    00085 //------------------------------------------------------------------------------