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# Runnable.h

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * 実行可能ヘッダ
    00022  * @author Junpee
    00023  */
    00024
    00025 #ifndef RUNNABLE_H_
    00026 #define RUNNABLE_H_
    00027
    00028 #include <Core/Thread/WaitSet.h>
    00029
    00030 namespace Lamp{
    00031
    00032 class Thread;
    00033
    00034 //------------------------------------------------------------------------------
    00035 /**
    00036  * 実行可能
    00037  */
    00038 class Runnable : public WaitSet{
    00039 friend class Thread;
    00040 public:
    00041     /**
    00042      * コンストラクタ
    00043      */
    00044     Runnable() : WaitSet(), stopRequested_(false){}
    00045
    00046     /**
    00047      * コンストラクタ
    00048      * @param lockObject ロックオブジェクト
    00049      * @param deleteLockObject ロックオブジェクトをWaitSetが削除するならtrue
    00050      */
    00051     Runnable(LockObject* lockObject, bool deleteLockObject) :
    00052         WaitSet(lockObject, deleteLockObject), stopRequested_(false){}
    00053
    00054     /**
    00055      * デストラクタ
    00056      */
    00057     virtual ~Runnable(){}
    00058
    00059     /**
    00060      * 停止を要求されているか
    00061      * @return 停止を要求されていればtrue
    00062      */
    00063     bool isStopRequested() const{ return stopRequested_; }
    00064
    00065     /**
    00066      * 実行
    00067      * @param thread 実行しているスレッド
    00068      *
    00069      * isStopRequested()がtrueを返す場合は速やかに処理を終了させる
    00070      */
    00071     virtual void run(Thread* thread) = 0;
    00072
    00073 private:
    00074     // 停止要求フラグの設定
    00075     void setStopRequested(bool stopRequested){
    00076         stopRequested_ = stopRequested;
    00077     }
    00078
    00079     // 停止要求
    00080     volatile bool stopRequested_;
    00081
    00082 };
    00083
    00084 //------------------------------------------------------------------------------
    00085 } // End of namespace Lamp
    00086 #endif // End of RUNNABLE_H_
    00087 //------------------------------------------------------------------------------