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# SceneFilter.cpp

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * シーンフィルタ実装
    00022  * @author Junpee
    00023  */
    00024
    00025 #include "LampBasic.h"
    00026 #include "Graphics/SceneFilter/SceneFilter.h"
    00027 #include "Core/Utility/StringTokenizer.h"
    00028 #include "Core/InputOutput/TextReader.h"
    00029 #include "Graphics/SceneFilter/SceneLogicCheckFilter/SceneLogicCheckFilter.h"
    00030 #include "Graphics/SceneFilter/ChangePicturePathFilter/\
    00031 ChangePicturePathFilter.h"
    00032 #include "Graphics/SceneFilter/CalculateBoundingBoxFilter/\
    00033 CalculateBoundingBoxFilter.h"
    00034 #include "Graphics/SceneFilter/CalculateBoundingSphereFilter/\
    00035 CalculateBoundingSphereFilter.h"
    00036 #include "Graphics/SceneFilter/BuildIndexedTriangleFilter/\
    00037 BuildIndexedTriangleFilter.h"
    00038
    00039 namespace Lamp{
    00040
    00041 //------------------------------------------------------------------------------
    00042 // コンストラクタ
    00043 SceneFilter::SceneFilter(Scene* scene) : scene_(scene){
    00044 }
    00045 //------------------------------------------------------------------------------
    00046 // デストラクタ
    00047 SceneFilter::~SceneFilter(){
    00048 }
    00049 //------------------------------------------------------------------------------
    00050 // フィルタ
    00051 bool SceneFilter::filter(const String& command){
    00052     Assert(scene_ != NULL);
    00053     StringTokenizer tokenizer_(command);
    00054     // 空行読み飛ばし
    00055     if(!tokenizer_.hasMoreTokens()){ return true; }
    00056     String token = tokenizer_.getNextToken();
    00057     // 行頭スラッシュコメントの読み飛ばし
    00058     if(token.startsWith("//")){ return true; }
    00059     // シーン論理チェック
    00060     if(token == "SceneLogicCheck"){
    00061         SceneLogicCheckFilter filter(scene_);
    00062         return filter.filter(command);
    00063     // ピクチャパス変更
    00064     }else if(token == "ChangePicturePath"){
    00065         ChangePicturePathFilter filter(scene_);
    00066         return filter.filter(command);
    00067     // バウンディングボックス算出
    00068     }else if(token == "CalculateBoundingBox"){
    00069         CalculateBoundingBoxFilter filter(scene_);
    00070         return filter.filter(command);
    00071     // バウンディングスフィア算出
    00072     }else if(token == "CalculateBoundingSphere"){
    00073         CalculateBoundingSphereFilter filter(scene_);
    00074         return filter.filter(command);
    00075     // インデックストライアングル構築
    00076     }else if(token == "BuildIndexedTriangle"){
    00077         BuildIndexedTriangleFilter filter(scene_);
    00078         return filter.filter(command);
    00079     }else{
    00080         ErrorOut("SceneFilter::filter() Unknown scene filter %s",
    00081             command.getBytes());
    00082         return false;
    00083     }
    00084     return false;
    00085 }
    00086 //------------------------------------------------------------------------------
    00087 // フィルタ
    00088 bool SceneFilter::filter(TextReader* reader){
    00089     while(true){
    00090         if(reader->isEnd()){ return true; }
    00091         if(!filter(reader->readLine())){ return false; }
    00092     }
    00093     return true;
    00094 }
    00095 //------------------------------------------------------------------------------
    00096 } // End of namespace Lamp
    00097 //------------------------------------------------------------------------------