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# Lamp::TextureManager Member List

This is the complete list of members for Lamp::TextureManager, including all inherited members.

addDatabase(const String &name, Texture *object) | Lamp::SceneObjectManagerTemplate< Texture > | `[inline, protected, virtual]`
array_ | Lamp::SceneObjectManagerTemplate< Texture > | `[protected]`
checkName(String name) | Lamp::SceneObjectManagerTemplate< Texture > | `[inline, protected]`
clear() | Lamp::SceneObjectManagerTemplate< Texture > | `[inline, protected, virtual]`
createSurfaceTexture(const String &textureName) | Lamp::TextureManager | `[virtual]`
database_ | Lamp::SceneObjectManagerTemplate< Texture > | `[protected]`
destroy(Texture *object) | Lamp::SceneObjectManagerTemplate< Texture > | `[inline, virtual]`
existName(const String &name) | Lamp::SceneObjectManagerTemplate< Texture > | `[inline, virtual]`
get(int index) | Lamp::SceneObjectManagerTemplate< Texture > | `[inline, virtual]`
getCount() | Lamp::SceneObjectManagerTemplate< Texture > | `[inline, virtual]`
getScene() const | Lamp::SceneObjectManagerTemplate< Texture > | `[inline, virtual]`
rename(const String &sourceName) | Lamp::SceneObjectManagerTemplate< Texture > | `[inline, virtual]`
Scene (defined in Lamp::TextureManager) | Lamp::TextureManager | `[friend]`
scene_ | Lamp::SceneObjectManagerTemplate< Texture > | `[protected]`
SceneObjectManagerTemplate(Scene *scene) | Lamp::SceneObjectManagerTemplate< Texture > | `[inline, protected]`
search(const String &name) | Lamp::SceneObjectManagerTemplate< Texture > | `[inline, virtual]`
TextureManager(Scene *scene) | Lamp::TextureManager | `[protected]`
~SceneObjectManagerTemplate() | Lamp::SceneObjectManagerTemplate< Texture > | `[inline, protected, virtual]`