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# LampAll.h

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * ランプオールヘッダ
    00022  * @author Junpee
    00023  */
    00024
    00025 #ifndef LAMP_ALL_H_
    00026 #define LAMP_ALL_H_
    00027
    00028 /** @namespace Lamp 3Dグラフィックスライブラリ
    00029  *
    00030  * 3DグラフィックスライブラリLampのネームスペースです。
    00031  */
    00032
    00033 // 基本ヘッダ
    00034 #include <LampBasic.h>
    00035
    00036 // コア
    00037 #include <Core/CoreAll.h>
    00038
    00039 // グラフィックス
    00040 #include <Graphics/GraphicsAll.h>
    00041
    00042 // グラフィックス2D
    00043 #include <Graphics2D/Graphics2DAll.h>
    00044
    00045 // アニメーション
    00046 #include <Animation/AnimationAll.h>
    00047
    00048 // ジオメトリ
    00049 #include <Geometry/GeometryAll.h>
    00050
    00051 // コリジョン
    00052 #include <Collision/CollisionAll.h>
    00053
    00054 // 入力
    00055 #include <Input/InputAll.h>
    00056
    00057 // サウンド
    00058 #include <Sound/SoundAll.h>
    00059
    00060 // フレームワーク
    00061 #include <Framework/FrameworkAll.h>
    00062
    00063 //------------------------------------------------------------------------------
    00064 #endif // End of LAMP_ALL_H_
    00065 //------------------------------------------------------------------------------
    00066