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# TranslationModelInstance.cpp

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * 変換モデルインスタンス実装
    00022  * @author Junpee
    00023  */
    00024
    00025 #include "System/stdafx.h"
    00026 #include "Translator/Instance/TranslationModelInstance.h"
    00027 #include "Graphics/Model/ModelManager.h"
    00028 #include "Graphics/SceneNode/SceneNodeManager.h"
    00029
    00030 namespace LampForMaya{
    00031
    00032 //------------------------------------------------------------------------------
    00033 // コンストラクタ
    00034 TranslationModelInstance::TranslationModelInstance(
    00035     const MDagPath& initializePath, const String& initializeName) :
    00036     TranslationInstance(initializePath, initializeName),
    00037     source_(NULL), destination_(NULL){
    00038 }
    00039 //------------------------------------------------------------------------------
    00040 // デストラクタ
    00041 TranslationModelInstance::~TranslationModelInstance(){
    00042 }
    00043 //------------------------------------------------------------------------------
    00044 // Lampへの変換
    00045 bool TranslationModelInstance::convertToLamp(Scene* scene){
    00046     // 親シーンノードの検索
    00047     SceneNodeManager* sceneNodeManager = scene->getSceneNodeManager();
    00048     SceneNode* target = sceneNodeManager->search(parentSceneNodeName_);
    00049     if(target == NULL){
    00050         MayaErrorOut(String("TranslationModelInstance::convertToLamp() "
    00051             "インスタンス先のシーンノードが見つかりません ") +
    00052             parentSceneNodeName_);
    00053         return false;
    00054     }
    00055
    00056     // モデルインスタンス
    00057     ModelManager* modelManager = scene->getModelManager();
    00058     Model* model = modelManager->search(name_);
    00059     if(model == NULL){
    00060         MayaErrorOut(String("TranslationModelInstance::convertToLamp() "
    00061             "インスタンス元のモデル" + name_ + "が見つかりません ") +
    00062             parentSceneNodeName_);
    00063         return false;
    00064     }
    00065     source_ = model;
    00066     Model* copyModel = model->copyModel(0);
    00067     destination_ = copyModel;
    00068
    00069     // 値のコピー
    00070     copyModel->setEnabled(visibility_);
    00071     target->addSceneLeaf(copyModel);
    00072     return true;
    00073 }
    00074 //------------------------------------------------------------------------------
    00075 // アニメーションの変換
    00076 bool TranslationModelInstance::convertAnimation(
    00077     AnimationManager* animationManager, AnimationSet* animationSet){
    00078     return convertSceneLeafAnimation(
    00079         animationManager, animationSet, source_, destination_);
    00080 }
    00081 //------------------------------------------------------------------------------
    00082 } // End of namespace LampForMaya
    00083 //------------------------------------------------------------------------------