Main Page | Namespace List | Class Hierarchy | Alphabetical List | Compound List | File List | Namespace Members | Compound Members | File Members

# StandardModel.cpp

Go to the documentation of this file.

    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * 標準モデル実装
    00022  * @author Junpee
    00023  */
    00024
    00025 #include "LampBasic.h"
    00026 #include "Graphics/Model/StandardModel.h"
    00027 #include "Graphics/Scene/Scene.h"
    00028 #include "Graphics/Model/ModelManager.h"
    00029 #include "Graphics/Mesh/Mesh.h"
    00030
    00031 namespace Lamp{
    00032
    00033 //------------------------------------------------------------------------------
    00034 // コンストラクタ
    00035 StandardModel::StandardModel(const String& name, Scene* scene) :
    00036     Model(name, scene){
    00037 }
    00038 //------------------------------------------------------------------------------
    00039 // デストラクタ
    00040 StandardModel::~StandardModel(){
    00041 }
    00042 //------------------------------------------------------------------------------
    00043 // 標準モデルのコピー
    00044 StandardModel* StandardModel::copyStandardModel(u_int copyMask) const{
    00045     ModelManager* manager = scene_->getModelManager();
    00046     StandardModel* copyModel =
    00047         manager->createStandardModel(manager->rename(name_));
    00048     // モデルの値コピー
    00049     copyModelValue(copyModel, copyMask);
    00050     // メンバのコピー
    00051     return copyModel;
    00052 }
    00053 //------------------------------------------------------------------------------
    00054 // メッシュの追加
    00055 void StandardModel::addMesh(Mesh* mesh){
    00056     Assert(mesh->isRigidMesh());
    00057     Model::addMesh(mesh);
    00058 }
    00059 //------------------------------------------------------------------------------
    00060 } // End of namespace Lamp
    00061 //------------------------------------------------------------------------------