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# CountRenamer.h

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * カウントリネーマヘッダ
    00022  * @author Junpee
    00023  */
    00024
    00025 #ifndef COUNT_RENAMER_H_
    00026 #define COUNT_RENAMER_H_
    00027
    00028 #include <Core/Renamer/Renamer.h>
    00029
    00030 namespace Lamp{
    00031
    00032 //------------------------------------------------------------------------------
    00033 /**
    00034  * カウントリネーマ
    00035  *
    00036  * アンダーバーと番号を添えつけた名前にリネームします。
    00037  */
    00038 class CountRenamer : public Renamer{
    00039 public:
    00040     /**
    00041      * コンストラクタ
    00042      */
    00043     CountRenamer();
    00044
    00045     /**
    00046      * コンストラクタ
    00047      * @param count カウント
    00048      */
    00049     CountRenamer(u_int count);
    00050
    00051     /**
    00052      * デストラクタ
    00053      */
    00054     virtual ~CountRenamer();
    00055
    00056     /**
    00057      * リネーム
    00058      * @param database データベース
    00059      * @param sourceName 元となる名前
    00060      * @return 重複していない名前
    00061      */
    00062     virtual String rename(Database* database, const String& sourceName);
    00063
    00064     /**
    00065      * カウントの設定
    00066      * @param count 設定するカウント
    00067      */
    00068     virtual void setCount(u_int count){ count_ = count; }
    00069
    00070     /**
    00071      * カウントの取得
    00072      * @return カウント
    00073      */
    00074     virtual u_int getCount() const{ return count_; }
    00075
    00076 private:
    00077     // カウント
    00078     u_int count_;
    00079
    00080 };
    00081
    00082 //------------------------------------------------------------------------------
    00083 } // End of namespace Lamp
    00084 #endif // End of COUNT_RENAMER_H_
    00085 //------------------------------------------------------------------------------
    00086