Main Page | Namespace List | Class Hierarchy | Alphabetical List | Compound List | File List | Namespace Members | Compound Members | File Members

# Bone.cpp

Go to the documentation of this file.

    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * ボーン実装
    00022  * @author Junpee
    00023  */
    00024
    00025 #include "LampBasic.h"
    00026 #include "Graphics/Model/Bone.h"
    00027
    00028 namespace Lamp{
    00029
    00030 //------------------------------------------------------------------------------
    00031 // コンストラクタ
    00032 Bone::Bone(const String& name) :
    00033     inversePoseMatrix_(Matrix34::unit), name_(name){
    00034 }
    00035 //------------------------------------------------------------------------------
    00036 // デストラクタ
    00037 Bone::~Bone(){
    00038 }
    00039 //------------------------------------------------------------------------------
    00040 // ボーンの値コピー
    00041 void Bone::copyBoneValue(Bone* destination) const{
    00042     destination->axis_ = axis_;
    00043     destination->setInversePoseMatrix(getInversePoseMatrix());
    00044 }
    00045 //------------------------------------------------------------------------------
    00046 // ボーン行列の構築
    00047 bool Bone::buildBoneMatrix(const Matrix34& parentModelMatrix){
    00048     // ローカル行列の構築
    00049     axis_.buildMatrix();
    00050     bool scaled = axis_.isScaled();
    00051     // 変形行列の構築
    00052     modelMatrix_ = parentModelMatrix * getLocalMatrix();
    00053     deformMatrix_ = modelMatrix_ * inversePoseMatrix_;
    00054     // 子ボーンを呼ぶ
    00055     int boneCount = getBoneCount();
    00056     for(int i = 0; i < boneCount; i++){
    00057         scaled |= getBone(i)->buildBoneMatrix(modelMatrix_);
    00058     }
    00059     return scaled;
    00060 }
    00061 //------------------------------------------------------------------------------
    00062 } // End of namespace Lamp
    00063 //------------------------------------------------------------------------------