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# TranslationTexture.h

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * 変換テクスチャヘッダ
    00022  * @author Junpee
    00023  */
    00024
    00025 #ifndef TRANSLATION_TEXTURE_H_
    00026 #define TRANSLATION_TEXTURE_H_
    00027
    00028 namespace Lamp{
    00029     class Scene;
    00030 }
    00031
    00032 namespace LampForMaya{
    00033
    00034 //------------------------------------------------------------------------------
    00035 /**
    00036  * 変換テクスチャ
    00037  */
    00038 class TranslationTexture{
    00039 friend class TranslationTextureManager;
    00040 public:
    00041     /**
    00042      * デストラクタ
    00043      */
    00044     virtual ~TranslationTexture();
    00045
    00046     /**
    00047      * 分析
    00048      * @return 成功すればtrue
    00049      */
    00050     virtual bool analyze();
    00051
    00052     /**
    00053      * Lampへの変換
    00054      * @param scene シーン
    00055      * @return 成功すればtrue
    00056      */
    00057     virtual bool convertToLamp(Scene* scene);
    00058
    00059     /**
    00060      * ピクチャパスの取得
    00061      * @return ピクチャパス
    00062      */
    00063     virtual String getPicturePath() const{ return picturePath_; }
    00064
    00065     /**
    00066      * ピクチャ名の取得
    00067      * @return ピクチャ名
    00068      */
    00069     virtual String getPictureName() const{ return pictureName_; }
    00070
    00071 private:
    00072     /**
    00073      * コンストラクタ
    00074      * @param initializeObject 初期化するオブジェクト
    00075      * @param initializeName 初期化する名前
    00076      */
    00077     TranslationTexture(
    00078         const MObject& initializeObject, const String& initializeName);
    00079
    00080     // コピーコンストラクタの隠蔽
    00081     TranslationTexture(const TranslationTexture& copy);
    00082
    00083     // 代入コピーの隠蔽
    00084     void operator =(const TranslationTexture& copy);
    00085
    00086     // オブジェクト
    00087     MObject object_;
    00088     // 名前
    00089     String name_;
    00090     // ピクチャパス
    00091     String picturePath_;
    00092     // ピクチャ名
    00093     String pictureName_;
    00094     // ミラーU
    00095     bool mirrorU_;
    00096     // ミラーV
    00097     bool mirrorV_;
    00098     // ラップU
    00099     bool wrapU_;
    00100     // ラップV
    00101     bool wrapV_;
    00102     // リピートUV
    00103     TexCoord2 repeatUV_;
    00104     // オフセットUV
    00105     TexCoord2 offsetUV_;
    00106
    00107 };
    00108
    00109 //------------------------------------------------------------------------------
    00110 } // End of namespace LampForMaya
    00111 #endif // End of TRANSLATION_TEXTURE_H_
    00112 //------------------------------------------------------------------------------
    00113