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# KeyboardState.h

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * キーボードステートヘッダ
    00022  * @author Junpee
    00023  */
    00024
    00025 #ifndef KEYBOARD_STATE_H_
    00026 #define KEYBOARD_STATE_H_
    00027
    00028 #include <Input/Keyboard/KeyboardKey.h>
    00029
    00030 namespace Lamp{
    00031
    00032 class BinaryWriter;
    00033 class BinaryReader;
    00034
    00035 //------------------------------------------------------------------------------
    00036 /**
    00037  * キーボードステート
    00038  */
    00039 class KeyboardState : public KeyboardKey{
    00040 public:
    00041     /**
    00042      * コンストラクタ
    00043      */
    00044     KeyboardState(){ clear(); }
    00045
    00046     /**
    00047      * デストラクタ
    00048      */
    00049     virtual ~KeyboardState(){}
    00050
    00051     /**
    00052      * クリア
    00053      */
    00054     virtual void clear(){
    00055         for(int i = 0; i < maxKeyCount; i++){ keys_[i] = false; }
    00056     }
    00057
    00058     //--------------------------------------------------------------------------
    00059     /**
    00060      * キーの設定
    00061      * @param key 対象キー
    00062      * @param pressed trueなら押されている
    00063      */
    00064     virtual void setKeyPressed(Key key, bool pressed){
    00065         Assert((key >= 0) && (key < maxKeyCount));
    00066         keys_[key] = pressed;
    00067     }
    00068
    00069     /**
    00070      * キーが押されているか
    00071      * @param key 対象キー
    00072      * @return キーが押されていればtrue
    00073      */
    00074     virtual bool keyPressed(Key key) const{
    00075         Assert((key >= 0) && (key < maxKeyCount));
    00076         return keys_[key];
    00077     }
    00078
    00079     //--------------------------------------------------------------------------
    00080     /**
    00081      * 文字列への変換
    00082      * @return 文字列
    00083      */
    00084     virtual String toString() const{
    00085         String result = "Press ";
    00086         for(int i = 0; i < maxKeyCount; i++){
    00087             Key key = (Key)i;
    00088             if(keyPressed(key)){ result += keyToString(key) + " "; }
    00089         }
    00090         result += "\n";
    00091         return result;
    00092     }
    00093
    00094     //--------------------------------------------------------------------------
    00095     /**
    00096      * バイナリ書き出し
    00097      * @param binaryWriter バイナリライタ
    00098      */
    00099     virtual void writeBinary(BinaryWriter* binaryWriter) const;
    00100
    00101     /**
    00102      * バイナリ読み込み
    00103      * @param binaryReader バイナリリーダ
    00104      */
    00105     virtual void readBinary(BinaryReader* binaryReader);
    00106
    00107     //--------------------------------------------------------------------------
    00108 private:
    00109     // キーデータ
    00110     bool keys_[maxKeyCount];
    00111
    00112 };
    00113 //------------------------------------------------------------------------------
    00114 } // End of namespace Lamp
    00115 #endif // End of KEYBOARD_STATE_H_
    00116 //------------------------------------------------------------------------------
    00117