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# NumberRenamer.h

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * ナンバーリネーマヘッダ
    00022  * @author Junpee
    00023  */
    00024
    00025 #ifndef NUMBER_RENAMER_H_
    00026 #define NUMBER_RENAMER_H_
    00027
    00028 #include <Core/Renamer/Renamer.h>
    00029
    00030 namespace Lamp{
    00031
    00032 //------------------------------------------------------------------------------
    00033 /**
    00034  * ナンバーリネーマ
    00035  *
    00036  * アンダーバーと最小の番号を添えつけた名前にリネームします。
    00037  * このリネーマは同じオブジェクトが多数コピーされた際、極端にパフォーマンスが
    00038  * 落ちる可能性があります。
    00039  */
    00040 class NumberRenamer : public Renamer{
    00041 public:
    00042     /**
    00043      * コンストラクタ
    00044      */
    00045     NumberRenamer();
    00046
    00047     /**
    00048      * デストラクタ
    00049      */
    00050     virtual ~NumberRenamer();
    00051
    00052     /**
    00053      * リネーム
    00054      * @param database データベース
    00055      * @param sourceName 元となる名前
    00056      * @return 重複していない名前
    00057      */
    00058     virtual String rename(Database* database, const String& sourceName);
    00059
    00060 };
    00061
    00062 //------------------------------------------------------------------------------
    00063 } // End of namespace Lamp
    00064 #endif // End of NUMBER_RENAMER_H_
    00065 //------------------------------------------------------------------------------
    00066