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# KeyboardDevice.cpp

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * キーボードデバイス実装
    00022  * @author Junpee
    00023  */
    00024
    00025 #include "LampBasic.h"
    00026 #include "Input/Keyboard/KeyboardDevice.h"
    00027
    00028 namespace Lamp{
    00029
    00030 //------------------------------------------------------------------------------
    00031 // コンストラクタ
    00032 KeyboardDevice::KeyboardDevice() : InputDevice(false){
    00033 }
    00034 //------------------------------------------------------------------------------
    00035 // デストラクタ
    00036 KeyboardDevice::~KeyboardDevice(){
    00037 }
    00038 //------------------------------------------------------------------------------
    00039 // 初期化
    00040 bool KeyboardDevice::initialize(
    00041     DirectInputDevice* inputDevice, HWND windowHandle){
    00042     if(!InputDevice::initialize(inputDevice, windowHandle)){ return false; }
    00043     // データフォーマットの指定
    00044     if(DirectXFailed(inputDevice->SetDataFormat(&c_dfDIKeyboard))){
    00045         ErrorOut("Keyboard::initialize() "
    00046             "キーボードのデータフォーマット指定に失敗しました。");
    00047         return false;
    00048     }
    00049     // 優先度の指定
    00050     if(!setCooperativeLevel(isExclusive(), isForeground())){ return false; }
    00051     return true;
    00052 }
    00053 //------------------------------------------------------------------------------
    00054 // ポーリング
    00055 bool KeyboardDevice::polling(){
    00056     InputDevice::polling();
    00057     u_char state[maxKeyCount];
    00058     HRESULT result = inputDevice_->GetDeviceState(
    00059         sizeof(u_char) * maxKeyCount, &state);
    00060     if(DirectXSucceeded(result)){
    00061         for(int i = 0; i < maxKeyCount; i++){
    00062             keyboardState_.setKeyPressed((Key)i, ((state[i] & 0x80) != 0));
    00063         }
    00064         return true;
    00065     }else{
    00066         // エラーなら入力無し
    00067         keyboardState_.clear();
    00068         // 深刻なエラーでないかチェック
    00069         if((result != DIERR_INPUTLOST) && (result != DIERR_NOTACQUIRED)){
    00070             ErrorOut("GetDeviceState()に失敗しました。");
    00071         }else{
    00072             // デバイス再取得
    00073             acquire();
    00074         }
    00075     }
    00076     return false;
    00077 }
    00078 //------------------------------------------------------------------------------
    00079 } // End of namespace Lamp
    00080 //------------------------------------------------------------------------------