Main Page | Namespace List | Class Hierarchy | Alphabetical List | Compound List | File List | Namespace Members | Compound Members | File Members

# Light.cpp

Go to the documentation of this file.

    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * ライト実装
    00022  * @author Junpee
    00023  */
    00024
    00025 #include "LampBasic.h"
    00026 #include "Graphics/Light/Light.h"
    00027 #include "Graphics/Light/LightManager.h"
    00028 #include "Graphics/Mesh/Mesh.h"
    00029
    00030 namespace Lamp{
    00031
    00032 //------------------------------------------------------------------------------
    00033 // コンストラクタ
    00034 Light::Light(const String& name, Scene* scene) : SceneLeaf(name, scene),
    00035     lightMask_(1){
    00036 }
    00037 //------------------------------------------------------------------------------
    00038 // デストラクタ
    00039 Light::~Light(){
    00040 }
    00041 //------------------------------------------------------------------------------
    00042 // ライトの値コピー
    00043 void Light::copyLightValue(Light* destination) const{
    00044     // シーンリーフの値コピー
    00045     copySceneLeafValue(destination);
    00046     // ライトマスク
    00047     destination->setLightMask(lightMask_);
    00048 }
    00049 //------------------------------------------------------------------------------
    00050 // 破棄
    00051 int Light::destroy(Light* light){
    00052     Assert(light != NULL);
    00053     // 引数の破棄
    00054     LightManager* manager = light->getScene()->getLightManager();
    00055     if(manager->destroy(light) == 0){ return 1; }
    00056     return 0;
    00057 }
    00058 //------------------------------------------------------------------------------
    00059 } // End of namespace Lamp
    00060 //------------------------------------------------------------------------------