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# Lamp::SpriteRenderer Member List

This is the complete list of members for Lamp::SpriteRenderer, including all inherited members.

applyDefaultState(SpriteRenderState *renderState) | Lamp::SpriteRenderer | `[protected, virtual]`
applyRendererState() | Lamp::SpriteRenderer | `[protected, virtual]`
getDefaultPriority() const | Lamp::SpriteRenderer | `[inline, virtual]`
getMaxPriority() const | Lamp::SpriteRenderer | `[inline, virtual]`
render() | Lamp::SpriteRenderer | `[inline, virtual]`
render(int startPriority, int endPriority) | Lamp::SpriteRenderer | `[virtual]`
request(SpriteRequest *spriteRequest) | Lamp::SpriteRenderer | `[inline, virtual]`
request(SpriteRequest *spriteRequest, int priority) | Lamp::SpriteRenderer | `[virtual]`
request(const SpriteRequest *spriteRequest) | Lamp::SpriteRenderer | `[inline, virtual]`
request(const SpriteRequest *spriteRequest, int priority) | Lamp::SpriteRenderer | `[inline, virtual]`
requestDefaultState() | Lamp::SpriteRenderer | `[inline, virtual]`
requestDefaultState(int priority) | Lamp::SpriteRenderer | `[virtual]`
setDefaultPriority(int defaultPriority) | Lamp::SpriteRenderer | `[inline, virtual]`
SpriteRenderer(int maxPriority=16, int defaultPriority=8) | Lamp::SpriteRenderer |
~SpriteRenderer() | Lamp::SpriteRenderer | `[virtual]`