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# KeyboardState.cpp

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * キーボードステート実装
    00022  * @author Junpee
    00023  */
    00024
    00025 #include "LampBasic.h"
    00026 #include "Input/Keyboard/KeyboardState.h"
    00027 #include "Core/InputOutput/BinaryWriter.h"
    00028 #include "Core/InputOutput/BinaryReader.h"
    00029
    00030 namespace Lamp{
    00031
    00032 //------------------------------------------------------------------------------
    00033 // バイナリ書き出し
    00034 void KeyboardState::writeBinary(BinaryWriter* binaryWriter) const{
    00035     u_char pressedCount = 0;
    00036     for(int i = 0; i < maxKeyCount; i++){
    00037         if(keyPressed((Key)i)){ pressedCount++; }
    00038     }
    00039     binaryWriter->writeUChar(pressedCount);
    00040     for(int i = 0; i < maxKeyCount; i++){
    00041         if(keyPressed((Key)i)){ binaryWriter->writeUChar((u_char)i); }
    00042     }
    00043 }
    00044 //------------------------------------------------------------------------------
    00045 // バイナリ読み込み
    00046 void KeyboardState::readBinary(BinaryReader* binaryReader){
    00047     for(int i = 0; i < maxKeyCount; i++){ setKeyPressed((Key)i, false); }
    00048     u_char pressCount = binaryReader->readUChar();
    00049     for(u_char i = 0; i < pressCount; i++){
    00050         u_char key = binaryReader->readUChar();
    00051         setKeyPressed((Key)key, true);
    00052     }
    00053 }
    00054 //------------------------------------------------------------------------------
    00055 } // End of namespace Lamp
    00056 //------------------------------------------------------------------------------