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# Lamp::CharacterModelAnimationData::CharacterModelSequence Class Reference

キャラクタモデルシーケンス More...

`#include <CharacterModelAnimationData.h>`

List of all members.

## Public Member Functions
| CharacterModelSequence ()
| コンストラクタ
virtual | ~CharacterModelSequence ()
| デストラクタ
virtual void | operator= (const CharacterModelSequence &copy)
| 代入コピー
virtual void | calcLength ()
| 長さの計算
virtual void | setBoneCount (int boneCount)
| ボーン数の設定
virtual void | clear ()
| クリア
## Public Attributes
int | boneCount_
| ボーン数
VectorInterpolator ** | scale_
| スケール
RotationInterpolator ** | rotation_
| 回転
VectorInterpolator ** | translation_
| 移動

## Detailed Description

キャラクタモデルシーケンス

Definition at line 45 of file CharacterModelAnimationData.h.

## Member Function Documentation

virtual void Lamp::CharacterModelAnimationData::CharacterModelSequence::operator= | ( | const CharacterModelSequence & | copy | ) | `[inline, virtual]`

  | 代入コピー Parameters:
  copy | コピー元
Definition at line 62 of file CharacterModelAnimationData.h. References boneCount_, Lamp::RotationInterpolator::duplicate(), Lamp::VectorInterpolator::duplicate(), NULL, rotation_, scale_, setBoneCount(), and translation_.

virtual void Lamp::CharacterModelAnimationData::CharacterModelSequence::setBoneCount | ( | int | boneCount | ) | `[inline, virtual]`

  | ボーン数の設定 Parameters:
  boneCount | ボーン数
Definition at line 110 of file CharacterModelAnimationData.h. References boneCount_, clear(), rotation_, scale_, and translation_. Referenced by operator=(), Lamp::CharacterModelAnimationData::setBoneCount(), and Lamp::CharacterModelAnimationData::setSequenceCount().

The documentation for this class was generated from the following file:

- CharacterModelAnimationData.h