//------------------------------------------------------------------------------
// Lamp : Open source game middleware
// Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//------------------------------------------------------------------------------

/** @file
 * バイナリメモリライタヘッダ
 * @author Junpee
 */

#ifndef BINARY_MEMORY_WRITER_H_
#define BINARY_MEMORY_WRITER_H_

#include <Core/InputOutput/BinaryWriter.h>
#include <Core/InputOutput/MemoryOutputStream.h>

namespace Lamp{

//------------------------------------------------------------------------------
/**
 * バイナリメモリライタ
 */
class BinaryMemoryWriter : public BinaryWriter{
public:
	/**
	 * コンストラクタ
	 * @param bufferInitialSize バッファ初期化サイズ
	 */
	explicit BinaryMemoryWriter(int bufferInitialSize = 1024){
		stream_ = new MemoryOutputStream(bufferInitialSize);
	}

	/**
	 * バッファの取得
	 *
	 * メモリバッファを取得します。
	 * このバッファはこのクラスがデストラクトされる時に消去されます。
	 * @return メモリバッファ
	 */
	virtual const char* getBuffer(){
		return ((MemoryOutputStream*)stream_)->getBuffer();
	}

};

//------------------------------------------------------------------------------
} // End of namespace Lamp
#endif // End of BINARY_MEMORY_WRITER_H_
//------------------------------------------------------------------------------
