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# SpritePicture.cpp

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * スプライトピクチャ実装
    00022  * @author Junpee
    00023  */
    00024
    00025 #include "LampBasic.h"
    00026 #include "Graphics2D/Sprite/SpritePicture.h"
    00027 #include "Graphics/System/LampGraphics.h"
    00028
    00029 namespace Lamp{
    00030
    00031 //------------------------------------------------------------------------------
    00032 // 生成、破棄
    00033 //------------------------------------------------------------------------------
    00034 // コンストラクタ
    00035 SpritePicture::SpritePicture() :
    00036     size_(DimensionI::zero), d3dTexture_(NULL), referenceCount_(0){
    00037     LampGraphics::addDeviceObjectHolder(this);
    00038 }
    00039 //------------------------------------------------------------------------------
    00040 // デストラクタ
    00041 SpritePicture::~SpritePicture(){
    00042     Assert(referenceCount_ == 0);
    00043     LampGraphics::removeDeviceObjectHolder(this);
    00044     SafeRelease(d3dTexture_);
    00045 }
    00046 //------------------------------------------------------------------------------
    00047 // Direct3Dテクスチャ
    00048 //------------------------------------------------------------------------------
    00049 // D3Dテクスチャの取得
    00050 Direct3DTexture* SpritePicture::getD3DTexture(){
    00051     if(d3dTexture_ == NULL){
    00052         if(!compileD3DTexture()){ return NULL; }
    00053     }
    00054     return d3dTexture_;
    00055 }
    00056 //------------------------------------------------------------------------------
    00057 } // End of namespace Lamp
    00058 //------------------------------------------------------------------------------