Main Page | Namespace List | Class Hierarchy | Alphabetical List | Compound List | File List | Namespace Members | Compound Members | File Members

# Intersection.h

Go to the documentation of this file.

    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * 交差ヘッダ
    00022  * @author Junpee
    00023  */
    00024
    00025 #ifndef INTERSECTION_H_
    00026 #define INTERSECTION_H_
    00027
    00028 #include <Core/Primitive/Vector3.h>
    00029
    00030 namespace Lamp{
    00031
    00032 //------------------------------------------------------------------------------
    00033 /**
    00034  * 交差
    00035  *
    00036  * このクラスは継承しないで下さい。
    00037  */
    00038 class Intersection{
    00039 public:
    00040     /**
    00041      * コンストラクタ
    00042      *
    00043      * このコンストラクタは初期値の設定を行わないため値は不定です。
    00044      */
    00045     Intersection(){}
    00046
    00047     //--------------------------------------------------------------------------
    00048     /**
    00049      * 設定
    00050      * @param position 交差位置
    00051      * @param refrection 反射
    00052      */
    00053     void set(const Vector3& position, const Vector3& refrection){
    00054         position_ = position;
    00055         refrection_ = refrection;
    00056     }
    00057
    00058     /**
    00059      * 反転
    00060      */
    00061     void reverse(){
    00062         refrection_ = -refrection_;
    00063         position_ = position_ + refrection_;
    00064     }
    00065
    00066     /**
    00067      * 比較
    00068      * @param compare 比較対象
    00069      * @return 同じ値であればtrueを返す
    00070      */
    00071     inline bool operator ==(const Intersection& compare) const{
    00072         return ((position_ == compare.position_) &&
    00073             (refrection_ == compare.refrection_));
    00074     }
    00075
    00076     //--------------------------------------------------------------------------
    00077     /**
    00078      * 交差位置の設定
    00079      * @param position 交差位置
    00080      */
    00081     void setPosition(const Vector3& position){ position_ = position; }
    00082
    00083     /**
    00084      * 交差位置の取得
    00085      * @return 交差位置
    00086      */
    00087     const Vector3& getPosition() const{ return position_; }
    00088
    00089     //--------------------------------------------------------------------------
    00090     /**
    00091      * 反射の設定
    00092      * @param refrection 反射
    00093      */
    00094     void setRefrection(const Vector3& refrection){ refrection_ = refrection; }
    00095
    00096     /**
    00097      * 反射の取得
    00098      * @return 反射
    00099      */
    00100     const Vector3& getRefrection() const{ return refrection_; }
    00101
    00102 private:
    00103     //--------------------------------------------------------------------------
    00104     // 交差位置
    00105     Vector3 position_;
    00106     // 反射
    00107     Vector3 refrection_;
    00108
    00109 };
    00110
    00111 //------------------------------------------------------------------------------
    00112 } // End of namespace Lamp
    00113 #endif // End of INTERSECTION_H_
    00114 //------------------------------------------------------------------------------