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# ViewportSpriteState.cpp

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * ビューポートスプライトステート実装
    00022  * @author Junpee
    00023  */
    00024
    00025 #include "LampBasic.h"
    00026 #include "Graphics2D/SpriteState/ViewportSpriteState.h"
    00027 #include "Graphics/Renderer/RenderingDevice.h"
    00028
    00029 namespace Lamp{
    00030
    00031 // 無効
    00032 const ViewportSpriteState ViewportSpriteState::disableState(
    00033     RectangleI(0, 0, 0, 0));
    00034
    00035 // デフォルト
    00036 const ViewportSpriteState ViewportSpriteState::defaultState(disableState);
    00037
    00038 //------------------------------------------------------------------------------
    00039 // コンストラクタ
    00040 ViewportSpriteState::ViewportSpriteState() : rectangle_(RectangleI::zero){
    00041 }
    00042 //------------------------------------------------------------------------------
    00043 // コンストラクタ
    00044 ViewportSpriteState::ViewportSpriteState(const RectangleI& rectangle) :
    00045     rectangle_(rectangle){
    00046 }
    00047 //------------------------------------------------------------------------------
    00048 // デストラクタ
    00049 ViewportSpriteState::~ViewportSpriteState(){
    00050 }
    00051 //------------------------------------------------------------------------------
    00052 // 描画
    00053 //------------------------------------------------------------------------------
    00054 // 適用
    00055 void ViewportSpriteState::apply(SpriteRenderState* renderState){
    00056     RenderingDevice* device = RenderingDevice::getInstance();
    00057     if(isEnabled()){
    00058         device->setViewport(rectangle_);
    00059     }else{
    00060         device->resetViewport();
    00061     }
    00062 }
    00063 //------------------------------------------------------------------------------
    00064 } // End of namespace Lamp
    00065 //------------------------------------------------------------------------------