//------------------------------------------------------------------------------
// Lamp : Open source game middleware
// Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//------------------------------------------------------------------------------

/** @file
 * 静的コリジョンリーフヘッダ
 * @author Junpee
 */

#ifndef STATIC_COLLISION_LEAF_H_
#define STATIC_COLLISION_LEAF_H_

#include <Collision/System/CollisionLeaf.h>

namespace Lamp{

//------------------------------------------------------------------------------
/**
 * 静的コリジョンリーフ
 */
class StaticCollisionLeaf : public CollisionLeaf{
public:
	//--------------------------------------------------------------------------
	// コピー
	//--------------------------------------------------------------------------
	/**
	 * 静的コリジョンリーフのコピー
	 * @return コピーされた静的コリジョンリーフ
	 */
	virtual StaticCollisionLeaf* copyStaticCollisionLeaf() const = 0;

	//--------------------------------------------------------------------------
	// RTTI
	//--------------------------------------------------------------------------
	/**
	 * 静的コリジョンリーフかどうか
	 * @return 静的コリジョンリーフならtrue
	 */
	virtual bool isStaticCollisionLeaf() const{ return true; }

protected:
	//--------------------------------------------------------------------------
	// 生成、破棄
	//--------------------------------------------------------------------------
	/**
	 * コンストラクタ
	 * @param name 名前
	 * @param scene シーン
	 */
	StaticCollisionLeaf(const String& name, CollisionScene* scene);

	/**
	 * デストラクタ
	 */
	virtual ~StaticCollisionLeaf();

	//--------------------------------------------------------------------------
	// コピー
	//--------------------------------------------------------------------------
	/**
	 * 静的コリジョンリーフの値コピー
	 * @param destination コピー先静的コリジョンリーフ
	 */
	virtual void copyStaticCollisionLeafValue(
		StaticCollisionLeaf* destination) const{
		// コリジョンリーフの値コピー
		copyCollisionLeafValue(destination);
	}

private:
	//--------------------------------------------------------------------------

};

//------------------------------------------------------------------------------
} // End of namespace Lamp
#endif // End of STATIC_COLLISION_LEAF_H_
//------------------------------------------------------------------------------
