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# SoundDefinition.h

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * サウンド定義ヘッダ
    00022  * @author Junpee
    00023  */
    00024
    00025 #ifndef SOUND_DEFINITION_H_
    00026 #define SOUND_DEFINITION_H_
    00027
    00028 namespace Lamp{
    00029
    00030 //------------------------------------------------------------------------------
    00031 /**
    00032  * サウンド定義
    00033  */
    00034 class SoundDefinition{
    00035 public:
    00036     /// デフォルトフォーカス
    00037     static const int defaultFocus;
    00038
    00039     /// ストリームバッファの秒数
    00040     static const float streamBufferLength;
    00041
    00042     /// 距離係数
    00043     static const float distanceFactor;
    00044
    00045     //--------------------------------------------------------------------------
    00046     /// プライマリバッファのビット数(8 or 16)
    00047     static const u_int primaryBufferBit = 16;// 8 16
    00048
    00049     /// プライマリバッファのサンプリングレート
    00050     static const u_int primaryBufferRate = 44100;// 22050 44100
    00051
    00052     /// プライマリバッファはステレオか
    00053     static const bool primaryBufferStereo = true;
    00054
    00055     /// セカンダリバッファのビット数(8 or 16)
    00056     static const u_int secondaryBufferBit = 16;// 8 16
    00057
    00058     /// セカンダリバッファのサンプリングレート
    00059     static const u_int secondaryBufferRate = 44100;// 22050 44100
    00060
    00061 private:
    00062     // コンストラクタの隠蔽
    00063     SoundDefinition();
    00064
    00065 };
    00066
    00067 //------------------------------------------------------------------------------
    00068 } // End of namespace Lamp
    00069 #endif // End of SOUND_DEFINITION_H_
    00070 //------------------------------------------------------------------------------