//------------------------------------------------------------------------------
// Lamp : Open source game middleware
// Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//------------------------------------------------------------------------------

/** @file
 * アニメーションベクトル補間オールヘッダ
 * @author Junpee
 */

#ifndef ANIMATION_VECTOR_INTERPOLATOR_ALL_H_
#define ANIMATION_VECTOR_INTERPOLATOR_ALL_H_

// 基本ヘッダ
#include <LampBasic.h>

// ベクトル補間
#include <Animation/VectorInterpolator/VectorInterpolator.h>

// ベクトル定数補間
#include <Animation/VectorInterpolator/VectorConstantInterpolator.h>

// ベクトル配列補間
#include <Animation/VectorInterpolator/VectorArrayInterpolator.h>

// ベクトル線形補間
#include <Animation/VectorInterpolator/VectorLinearInterpolator.h>

// ベクトル補間圧縮
#include <Animation/VectorInterpolator/VectorInterpolationCompressor.h>

//------------------------------------------------------------------------------
#endif // End of ANIMATION_VECTOR_INTERPOLATOR_ALL_H_
//------------------------------------------------------------------------------
