//------------------------------------------------------------------------------
// Lamp : Open source game middleware
// Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//------------------------------------------------------------------------------

/** @file
 * グラフィックスデバイスオブジェクトホルダヘッダ
 * @author Junpee
 */

#ifndef GRAPHICS_DEVICE_OBJECT_HOLDER_H_
#define GRAPHICS_DEVICE_OBJECT_HOLDER_H_

namespace Lamp{

//------------------------------------------------------------------------------
/**
 * グラフィックスデバイスオブジェクトホルダ
 */
class GraphicsDeviceObjectHolder{
public:
	/**
	 * デバイスオブジェクトの初期化
	 * @return 成功したらtrueを返す
	 */
	virtual bool initializeGraphicsDeviceObjects() = 0;

	/**
	 * デバイスオブジェクトの削除
	 */
	virtual void deleteGraphicsDeviceObjects() = 0;

	/**
	 * デバイスオブジェクトのリストア
	 * @return 成功したらtrueを返す
	 */
	virtual bool restoreGraphicsDeviceObjects() = 0;

	/**
	 * デバイスオブジェクトの無効化
	 */
	virtual void invalidateGraphicsDeviceObjects() = 0;

};

//------------------------------------------------------------------------------
} // End of namespace Lamp
#endif // End of GRAPHICS_DEVICE_OBJECT_HOLDER_H_
//------------------------------------------------------------------------------

