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# TranslationDirectionalLight.h

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * 変換ディレクショナルライトヘッダ
    00022  * @author Junpee
    00023  */
    00024
    00025 #ifndef TRANSLATION_DIRECTIONAL_LIHGT_H_
    00026 #define TRANSLATION_DIRECTIONAL_LIHGT_H_
    00027
    00028 #include <Translator/Light/TranslationLight.h>
    00029
    00030 namespace LampForMaya{
    00031
    00032 //------------------------------------------------------------------------------
    00033 /**
    00034  * 変換ディレクショナルライト
    00035  */
    00036 class TranslationDirectionalLight : public TranslationLight{
    00037 friend class TranslationLightManager;
    00038 public:
    00039     /**
    00040      * デストラクタ
    00041      */
    00042     virtual ~TranslationDirectionalLight();
    00043
    00044     /**
    00045      * ディレクショナルライトかどうか
    00046      * @return ディレクショナルライトならtrue
    00047      */
    00048     virtual bool isDirectionalLight() const{ return true; }
    00049
    00050     /**
    00051      * 分析
    00052      * @return 成功すればtrue
    00053      */
    00054     virtual bool analyze();
    00055
    00056     /**
    00057      * Lampへの変換
    00058      * @param scene シーン
    00059      * @return 成功すればtrue
    00060      */
    00061     virtual bool convertToLamp(Scene* scene);
    00062
    00063 private:
    00064     /**
    00065      * コンストラクタ
    00066      * @param initializeDagPath 初期化するDagパス
    00067      * @param initializeName 初期化する名前
    00068      */
    00069     explicit TranslationDirectionalLight(
    00070         const MDagPath& initializeDagPath, const String& initializeName);
    00071
    00072     // コピーコンストラクタの隠蔽
    00073     TranslationDirectionalLight(const TranslationDirectionalLight& copy);
    00074
    00075     // 代入コピーの隠蔽
    00076     void operator =(const TranslationDirectionalLight& copy);
    00077
    00078     // 方向
    00079     Vector3 direction_;
    00080
    00081 };
    00082
    00083 //------------------------------------------------------------------------------
    00084 } // End of namespace LampForMaya
    00085 #endif // End of TRANSLATION_DIRECTIONAL_LIHGT_H_
    00086 //------------------------------------------------------------------------------
    00087