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# LightManager.cpp

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * ライトマネージャ実装
    00022  * @author Junpee
    00023  */
    00024
    00025 #include "LampBasic.h"
    00026 #include "Graphics/Light/LightManager.h"
    00027
    00028 namespace Lamp{
    00029
    00030 //------------------------------------------------------------------------------
    00031 // コンストラクタ
    00032 LightManager::LightManager(Scene* scene) :
    00033     SceneObjectManagerTemplate<Light>(scene){
    00034 }
    00035 //------------------------------------------------------------------------------
    00036 // アンビエントライトの作成
    00037 AmbientLight* LightManager::createAmbientLight(const String& lightName){
    00038     if(!checkName(lightName)){ return NULL; }
    00039     AmbientLight* light = new AmbientLight(lightName, getScene());
    00040     addDatabase(lightName, light);
    00041     return light;
    00042 }
    00043 //------------------------------------------------------------------------------
    00044 // ディレクショナルライトの作成
    00045 DirectionalLight* LightManager::createDirectionalLight(const String& lightName){
    00046     if(!checkName(lightName)){ return NULL; }
    00047     DirectionalLight* light = new DirectionalLight(lightName, getScene());
    00048     addDatabase(lightName, light);
    00049     return light;
    00050 }
    00051 //------------------------------------------------------------------------------
    00052 // ポイントライトの作成
    00053 PointLight* LightManager::createPointLight(const String& lightName){
    00054     if(!checkName(lightName)){ return NULL; }
    00055     PointLight* light = new PointLight(lightName, getScene());
    00056     addDatabase(lightName, light);
    00057     return light;
    00058 }
    00059 //------------------------------------------------------------------------------
    00060 } // End of namespace Lamp
    00061 //------------------------------------------------------------------------------