//------------------------------------------------------------------------------
// Lamp : Open source game middleware
// Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//------------------------------------------------------------------------------

/** @file
 * ジェライム走り状態ヘッダ
 * @author Junpee
 */

#ifndef GELAIM_RUN_STATE_H_
#define GELAIM_RUN_STATE_H_

#include "Enemy/Gelaim/GelaimState.h"

//------------------------------------------------------------------------------
/**
 * ジェライム走り状態
 */
class GelaimRunState : public GelaimState{
friend class Gelaim;
public:
	//--------------------------------------------------------------------------
	// 生成、破棄
	//--------------------------------------------------------------------------
	/**
	 * コンストラクタ
	 * @param gelaim ジェライム
	 */
	GelaimRunState(Gelaim* gelaim);

	/**
	 * デストラクタ
	 */
	virtual ~GelaimRunState();

protected:
	//--------------------------------------------------------------------------
	// 実行
	//--------------------------------------------------------------------------
	/**
	 * 初期化
	 */
	virtual void initialize();

	/**
	 * 後始末
	 */
	virtual void finalize();

	/**
	 * 実行
	 */
	virtual void run();

private:
	//--------------------------------------------------------------------------
};

//------------------------------------------------------------------------------
#endif // End of GELAIM_RUN_STATE_H_
//------------------------------------------------------------------------------
