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# ColorSpriteState.cpp

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * 色スプライトステート実装
    00022  * @author Junpee
    00023  */
    00024
    00025 #include "LampBasic.h"
    00026 #include "Graphics2D/SpriteState/ColorSpriteState.h"
    00027 #include "Graphics/Renderer/RenderingDevice.h"
    00028
    00029 namespace Lamp{
    00030
    00031 // 白
    00032 const ColorSpriteState ColorSpriteState::whiteState(Color4f(1.f, 1.f, 1.f));
    00033
    00034 // 灰色
    00035 const ColorSpriteState ColorSpriteState::grayState(Color4f(0.5f, 0.5f, 0.5f));
    00036
    00037 // 黒
    00038 const ColorSpriteState ColorSpriteState::blackState(Color4f(0.f, 0.f, 0.f));
    00039
    00040 // 赤
    00041 const ColorSpriteState ColorSpriteState::redState(Color4f(1.f, 0.f, 0.f));
    00042
    00043 // 緑
    00044 const ColorSpriteState ColorSpriteState::greenState(Color4f(0.f, 1.f, 0.f));
    00045
    00046 // 青
    00047 const ColorSpriteState ColorSpriteState::blueState(Color4f(0.f, 0.f, 1.f));
    00048
    00049 // 黄
    00050 const ColorSpriteState ColorSpriteState::yellowState(Color4f(1.f, 1.f, 0.f));
    00051
    00052 // 青緑
    00053 const ColorSpriteState ColorSpriteState::cyanState(Color4f(0.f, 1.f, 1.f));
    00054
    00055 // 赤紫
    00056 const ColorSpriteState ColorSpriteState::magentaState(Color4f(1.f, 0.f, 1.f));
    00057
    00058 // デフォルト
    00059 const ColorSpriteState ColorSpriteState::defaultState(whiteState);
    00060
    00061 //------------------------------------------------------------------------------
    00062 // コンストラクタ
    00063 ColorSpriteState::ColorSpriteState() : color_(Color4f::white){
    00064 }
    00065 //------------------------------------------------------------------------------
    00066 // コンストラクタ
    00067 ColorSpriteState::ColorSpriteState(const Color4f& color) : color_(color){
    00068 }
    00069 //------------------------------------------------------------------------------
    00070 // デストラクタ
    00071 ColorSpriteState::~ColorSpriteState(){
    00072 }
    00073 //------------------------------------------------------------------------------
    00074 // 描画
    00075 //------------------------------------------------------------------------------
    00076 // 適用
    00077 void ColorSpriteState::apply(SpriteRenderState* renderState){
    00078     RenderingDevice* device = RenderingDevice::getInstance();
    00079     Color4c color(Color4f(
    00080         color_.r * 0.25f, color_.g * 0.25f, color_.b * 0.25f, color_.a));
    00081     device->setRenderState(D3DRS_TEXTUREFACTOR, color.getARGB());
    00082 }
    00083 //------------------------------------------------------------------------------
    00084 } // End of namespace Lamp
    00085 //------------------------------------------------------------------------------