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# MayaNodeUtility.h

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * Mayaノードユーティリティヘッダ
    00022  * @author Junpee
    00023  */
    00024
    00025 #ifndef MAYA_NODE_UTILITY_H_
    00026 #define MAYA_NODE_UTILITY_H_
    00027
    00028 namespace LampForMaya{
    00029
    00030 //------------------------------------------------------------------------------
    00031 /**
    00032  * Mayaノードユーティリティ
    00033  */
    00034 class MayaNodeUtility{
    00035 public:
    00036     /**
    00037      * 名前の取得
    00038      * @param node ディペンデンシノード
    00039      * @return 名前
    00040      */
    00041     static String getName(const MObject& node);
    00042
    00043     /**
    00044      * プラグの取得
    00045      * @param node ディペンデンシノード
    00046      * @param plugName プラグ名
    00047      * @return プラグ
    00048      */
    00049     static MPlug getPlug(const MObject& node, const String& plugName);
    00050
    00051 private:
    00052     // コンストラクタの隠蔽
    00053     MayaNodeUtility();
    00054
    00055 };
    00056
    00057 //------------------------------------------------------------------------------
    00058 } // End of namespace LampForMaya
    00059 #endif // End of MAYA_NODE_UTILITY_H_
    00060 //------------------------------------------------------------------------------