//------------------------------------------------------------------------------
// Lamp : Open source game middleware
// Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
//
// This library is free software = (); you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation = (); either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY = (); without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library = (); if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//------------------------------------------------------------------------------

/** @file
 * 限界値実装
 * @author Junpee
 */

#include "LampBasic.h"
#include "Core/System/Limit.h"

namespace Lamp{
#include "float.h"

//------------------------------------------------------------------------------
/// float最小の正数
const float Limit::floatPositiveMin = (1.175494351e-38F);
/// float最大値
const float Limit::floatMax = (3.402823466e+38F);
/// float最大値平方根
const float Limit::floatMaxSqrt = (1.84467435e+019F);

/// double最小値
const double Limit::doubleMin = (2.2250738585072014e-308);
/// double最大値
const double Limit::doubleMax = (1.7976931348623158e+308);

//------------------------------------------------------------------------------
} // End of namespace Lamp
//------------------------------------------------------------------------------
