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# StaticSound3D.cpp

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * 静的3Dサウンド実装
    00022  * @author Junpee
    00023  */
    00024
    00025 #include "LampBasic.h"
    00026 #include "Sound/3D/StaticSound3D.h"
    00027 #include "Sound/System/LampSound.h"
    00028 #include "Sound/System/SoundManager.h"
    00029
    00030 namespace Lamp{
    00031
    00032 //------------------------------------------------------------------------------
    00033 // コンストラクタ
    00034 StaticSound3D::StaticSound3D(DirectSoundBuffer* soundBuffer) :
    00035     Sound3D(soundBuffer){
    00036 }
    00037 //------------------------------------------------------------------------------
    00038 // デストラクタ
    00039 StaticSound3D::~StaticSound3D(){
    00040 }
    00041 //------------------------------------------------------------------------------
    00042 // 複製
    00043 Sound* StaticSound3D::clone(){
    00044     StaticSound3D* destination =
    00045         LampSound::getSoundManager()->cloneStaticSound3D(this);
    00046     copySound3DData(destination);
    00047     return destination;
    00048 }
    00049 //------------------------------------------------------------------------------
    00050 } // End of namespace Lamp
    00051 //------------------------------------------------------------------------------