//------------------------------------------------------------------------------
// Lamp : Open source game middleware
// Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//------------------------------------------------------------------------------

/** @file
 * ジオメトリ交差オールヘッダ
 * @author Junpee
 */

#ifndef GEOMETRY_INTERSECTION_ALL_H_
#define GEOMETRY_INTERSECTION_ALL_H_

// 基本ヘッダ
#include <LampBasic.h>

// 軸沿いボックス交差
#include <Geometry/Intersection/AxisAlignedBoxIntersection.h>

// カプセル交差
#include <Geometry/Intersection/CapsuleIntersection.h>

// コーン交差
#include <Geometry/Intersection/ConeIntersection.h>

// ライン交差
#include <Geometry/Intersection/LineIntersection.h>

// 指向性ボックス交差
#include <Geometry/Intersection/OrientedBoxIntersection.h>

// 平面交差
#include <Geometry/Intersection/PlaneIntersection.h>

// レイ交差
#include <Geometry/Intersection/RayIntersection.h>

// セグメント交差
#include <Geometry/Intersection/SegmentIntersection.h>

// 球交差
#include <Geometry/Intersection/SphereIntersection.h>

// 三角交差
#include <Geometry/Intersection/TriangleIntersection.h>

//------------------------------------------------------------------------------
#endif // End of GEOMETRY_INTERSECTION_ALL_H_
//------------------------------------------------------------------------------
