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# Keyboard.cpp

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * キーボード実装
    00022  * @author Junpee
    00023  */
    00024
    00025 #include "LampBasic.h"
    00026 #include "Input/Keyboard/Keyboard.h"
    00027
    00028 namespace Lamp{
    00029
    00030 //------------------------------------------------------------------------------
    00031 // コンストラクタ
    00032 Keyboard::Keyboard(KeyboardDevice* device) : device_(device){
    00033 }
    00034 //------------------------------------------------------------------------------
    00035 // デストラクタ
    00036 Keyboard::~Keyboard(){
    00037 }
    00038 //------------------------------------------------------------------------------
    00039 // 次のステート設定
    00040 void Keyboard::setNextState(const KeyboardState& state){
    00041     preState_ = state_;
    00042     state_ = state;
    00043 }
    00044 //------------------------------------------------------------------------------
    00045 // 文字列への変換
    00046 String Keyboard::toString() const{
    00047     String result, temp;
    00048     result = getName();
    00049     result += " (";
    00050     if(isAttached()){ result += " Attached"; }
    00051     if(isPolled()){ result += " NeedPolling"; }
    00052     result += " )\n";
    00053     // キー
    00054     temp.format("Keys %d\n", getKeyCount());
    00055     result += temp;
    00056
    00057     result += " Press  ";
    00058     for(int i = 0; i < maxKeyCount; i++){
    00059         Key key = (Key)i;
    00060         if(pressed(key)){ result += keyToString(key) + " "; }
    00061     }
    00062     result += "\n";
    00063
    00064     result += " Down  ";
    00065     for(int i = 0; i < maxKeyCount; i++){
    00066         Key key = (Key)i;
    00067         if(down(key)){ result += keyToString(key) + " "; }
    00068     }
    00069     result += "\n";
    00070
    00071     result += " Up    ";
    00072     for(int i = 0; i < maxKeyCount; i++){
    00073         Key key = (Key)i;
    00074         if(up(key)){ result += keyToString(key) + " "; }
    00075     }
    00076     result += "\n";
    00077     return result;
    00078 }
    00079 //------------------------------------------------------------------------------
    00080 } // End of namespace Lamp
    00081 //------------------------------------------------------------------------------