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# TexCoord4.cpp

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * 四次元テクスチャ座標実装
    00022  * @author Junpee
    00023  */
    00024
    00025 #include "LampBasic.h"
    00026 #include "Core/Primitive/TexCoord4.h"
    00027
    00028 namespace Lamp{
    00029
    00030 //------------------------------------------------------------------------------
    00031 // 定数
    00032 //------------------------------------------------------------------------------
    00033 /// ゼロ座標
    00034 const TexCoord4 TexCoord4::zero(0.f, 0.f, 0.f, 0.f);
    00035
    00036 /// 単位座標
    00037 const TexCoord4 TexCoord4::unit(1.f, 1.f, 1.f, 1.f);
    00038
    00039 /// U単位座標
    00040 const TexCoord4 TexCoord4::unitU(1.f, 0.f, 0.f, 0.f);
    00041
    00042 /// V単位座標
    00043 const TexCoord4 TexCoord4::unitV(0.f, 1.f, 0.f, 0.f);
    00044
    00045 /// W単位座標
    00046 const TexCoord4 TexCoord4::unitW(0.f, 0.f, 1.f, 0.f);
    00047
    00048 /// X単位座標
    00049 const TexCoord4 TexCoord4::unitX(0.f, 0.f, 0.f, 1.f);
    00050
    00051 //------------------------------------------------------------------------------
    00052 } // End of namespace Lamp
    00053 //------------------------------------------------------------------------------