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# MayaErrorOutput.cpp

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * Mayaエラー出力実装
    00022  * @author Junpee
    00023  */
    00024
    00025 #include "System/stdafx.h"
    00026 #include "System/MayaErrorOutput.h"
    00027 #include "Core/System/StringMethod.h"
    00028
    00029 namespace LampForMaya{
    00030
    00031 //------------------------------------------------------------------------------
    00032 // 初期化
    00033 void MayaErrorOutput::initialize(){
    00034     // エラーハンドラ変更
    00035     ErrorOutput::setErrorHandler(MayaErrorOutput::errorHandler);
    00036 }
    00037 //------------------------------------------------------------------------------
    00038 // メッセージ出力
    00039 void MayaErrorOutput::mayaMessageOutput(const char* message){
    00040     MString messageString(message);
    00041     MGlobal::displayInfo(messageString);
    00042     StdOutputDebugString(messageString.asChar());
    00043 }
    00044 //------------------------------------------------------------------------------
    00045 // メッセージ出力
    00046 void MayaErrorOutput::mayaMessageOutput(const String& message){
    00047     MString messageString(message.getBytes());
    00048     MGlobal::displayInfo(messageString);
    00049     StdOutputDebugString(messageString.asChar());
    00050 }
    00051 //------------------------------------------------------------------------------
    00052 // メッセージ出力
    00053 void MayaErrorOutput::mayaMessageOutput(const MString& message){
    00054     MGlobal::displayInfo(message);
    00055     StdOutputDebugString(message.asChar());
    00056 }
    00057 //------------------------------------------------------------------------------
    00058 // エラー出力
    00059 void MayaErrorOutput::mayaErrorOutput(
    00060     const char* message, const char* fileName, int lineNumber){
    00061     String errorString;
    00062     errorString.format("%s\n%s %d\n", message, fileName, lineNumber);
    00063     ErrorOut(errorString);
    00064 }
    00065 //------------------------------------------------------------------------------
    00066 // エラー出力
    00067 void MayaErrorOutput::mayaErrorOutput(
    00068     const String& message, const char* fileName, int lineNumber){
    00069     String errorString;
    00070     errorString.format("%s\n%s %d\n",
    00071         message.getBytes(), fileName, lineNumber);
    00072     ErrorOut(errorString);
    00073 }
    00074 //------------------------------------------------------------------------------
    00075 // エラー出力
    00076 void MayaErrorOutput::mayaErrorOutput(
    00077     const MString& message, const char* fileName, int lineNumber){
    00078     String errorString;
    00079     errorString.format("%s\n%s %d\n",
    00080         message.asChar(), fileName, lineNumber);
    00081     ErrorOut(errorString);
    00082 }
    00083 //------------------------------------------------------------------------------
    00084 // エラーチェック
    00085 bool MayaErrorOutput::mayaErrorCheck(
    00086     const MStatus& status, const char* fileName, int lineNumber){
    00087     if(!status){
    00088         String errorString;
    00089         errorString.format("%s\n%s %d\n",
    00090             status.errorString().asChar(), fileName, lineNumber);
    00091         ErrorOut(errorString);
    00092         return false;
    00093     }
    00094     return true;
    00095 }
    00096 //------------------------------------------------------------------------------
    00097 // OpenGLエラーチェック
    00098 bool MayaErrorOutput::mayaOpenGLErrorCheck(
    00099     const char* fileName, int lineNumber){
    00100     GLenum mayaOpenGLErrorCode = glGetError();
    00101     if(mayaOpenGLErrorCode != GL_NO_ERROR){
    00102         String errorString;
    00103         errorString.format("%s\n%s %d\n",
    00104             (const char*)gluErrorString(mayaOpenGLErrorCode),
    00105             fileName, lineNumber);
    00106         ErrorOut(errorString);
    00107         return false;
    00108     }
    00109     return true;
    00110 }
    00111 //------------------------------------------------------------------------------
    00112 // Maya用エラーハンドラ
    00113 void MayaErrorOutput::errorHandler(const char* message){
    00114     MString errorString(message);
    00115     MGlobal::displayError(errorString);
    00116     StdOutputDebugString(errorString.asChar());
    00117 #ifdef _DEBUG
    00118     // Maya単体で起動している場合にブレークすると、Mayaが強制終了します。
    00119     _asm{ int 3 }
    00120 #endif
    00121 }
    00122 //------------------------------------------------------------------------------
    00123 } // End of namespace LampForMaya
    00124 //------------------------------------------------------------------------------