###

    ビルド ログ

    ------- ビルド開始 : プロジェクト : PrismaticUmbrella、構成 : Debug|Win32 -------

    コマンド ライン
      一時ファイル "d:\!Cur\Lamp\Demos\PrismaticUmbrella\Debug\RSP00002B.rsp" を作成しています。内容 :
    [
    /Od /I "../../Lamp/Include" /I "Source" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Gm /EHsc /RTC1 /MTd /Zc:forScope /YX"stdafx.h" /Fp"Debug/PrismaticUmbrellaDebug.pch" /Fo"Debug/" /Fd"Debug/vc70.pdb" /W3 /WX /c /Wp64 /ZI /TP
    ".\Source\Load\Request\SoundListLoadRequest.cpp"
    ".\Source\Load\Request\SceneLoadRequest.cpp"
    ".\Source\Load\Request\LoadRequest.cpp"
    ".\Source\Load\Request\CollisionLoadRequest.cpp"
    ".\Source\Load\Request\AnimationLoadRequest.cpp"
    ".\Source\Load\System\LoadTask.cpp"
    ".\Source\Title\TitleTask.cpp"
    ".\Source\Enemy\Azalinna\AzalinnaState.cpp"
    ".\Source\Enemy\Azalinna\AzalinnaStandState.cpp"
    ".\Source\Enemy\Azalinna\AzalinnaSmallDamageState.cpp"
    ".\Source\Enemy\Azalinna\AzalinnaDeathState.cpp"
    ".\Source\Enemy\Azalinna\AzalinnaBigDamageState.cpp"
    ".\Source\Enemy\Azalinna\AzalinnaAttackState.cpp"
    ".\Source\Enemy\Azalinna\Azalinna.cpp"
    ".\Source\Enemy\Tanue\TanueState.cpp"
    ".\Source\Enemy\Tanue\TanueStandState.cpp"
    ".\Source\Enemy\Tanue\TanueSmallDamageState.cpp"
    ".\Source\Enemy\Tanue\TanueRunState.cpp"
    ".\Source\Enemy\Tanue\TanueDeathState.cpp"
    ".\Source\Enemy\Tanue\TanueDashAttackState.cpp"
    ".\Source\Enemy\Tanue\TanueBigDamageState.cpp"
    ".\Source\Enemy\Tanue\TanueAttackState.cpp"
    ".\Source\Enemy\Tanue\Tanue.cpp"
    ".\Source\Enemy\Gelaim\GelaimState.cpp"
    ".\Source\Enemy\Gelaim\GelaimStandState.cpp"
    ".\Source\Enemy\Gelaim\GelaimSmallDamageState.cpp"
    ".\Source\Enemy\Gelaim\GelaimRunState.cpp"
    ".\Source\Enemy\Gelaim\GelaimDeathState.cpp"
    ".\Source\Enemy\Gelaim\GelaimBigDamageState.cpp"
    ".\Source\Enemy\Gelaim\GelaimAttackState.cpp"
    ".\Source\Enemy\Gelaim\Gelaim.cpp"
    ".\Source\Enemy\System\EnemySystem.cpp"
    ".\Source\Enemy\System\EnemyState.cpp"
    ".\Source\Enemy\System\Enemy.cpp"
    ".\Source\Player\Anzu\AnzuState.cpp"
    ".\Source\Player\Anzu\AnzuStandState.cpp"
    ".\Source\Player\Anzu\AnzuSmallDamageState.cpp"
    ".\Source\Player\Anzu\AnzuRunState.cpp"
    ".\Source\Player\Anzu\AnzuJumpState.cpp"
    ".\Source\Player\Anzu\AnzuJumpAttackState.cpp"
    ".\Source\Player\Anzu\AnzuGetUpState.cpp"
    ".\Source\Player\Anzu\AnzuDeathState.cpp"
    ".\Source\Player\Anzu\AnzuBigDamageState.cpp"
    ".\Source\Player\Anzu\AnzuAttackState.cpp"
    ".\Source\Player\Anzu\Anzu.cpp"
    ".\Source\Player\System\PlayerSystem.cpp"
    ".\Source\Player\System\PlayerState.cpp"
    ".\Source\Player\System\Player.cpp"
    ".\Source\Stage\Spore\SporeStage.cpp"
    ".\Source\Stage\System\Stage.cpp"
    ".\Source\Game\Input\InputSystem.cpp"
    ".\Source\Game\Input\GamePad.cpp"
    ".\Source\Game\Collision\CollisionSystem.cpp"
    ".\Source\Game\Animation\AnimationSystem.cpp"
    ".\Source\Game\Sound\SoundSystem.cpp"
    ".\Source\Game\Rendering\RenderingSystem.cpp"
    ".\Source\Game\System\SystemReference.cpp"
    ".\Source\Game\System\GameTask.cpp"
    ".\Source\Game\System\GameSystem.cpp"
    ".\Source\Core\Utility\stdafx.cpp"
    ".\Source\Core\Utility\Performance.cpp"
    ".\Source\Core\Utility\DebugHUD.cpp"
    ".\Source\Core\System\PrismaticUmbrella.cpp"
    ]
    コマンド ライン "cl.exe @"d:\!Cur\Lamp\Demos\PrismaticUmbrella\Debug\RSP00002B.rsp" /nologo" を作成しています。
    一時ファイル "d:\!Cur\Lamp\Demos\PrismaticUmbrella\Debug\RSP00002C.rsp" を作成しています。内容 :
    [
    /OUT:".//PrismaticUmbrellaDebug.exe" /INCREMENTAL /NOLOGO /LIBPATH:"../../Lamp/Library" /DEBUG /PDB:".//PrismaticUmbrellaDebug.pdb" /SUBSYSTEM:WINDOWS /MACHINE:X86 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib "\!Cur\Lamp\Lamp\Library\LampDebug.lib"
    ".\Debug\PrismaticUmbrella.obj"
    ".\Debug\DebugHUD.obj"
    ".\Debug\Performance.obj"
    ".\Debug\stdafx.obj"
    ".\Debug\GameSystem.obj"
    ".\Debug\GameTask.obj"
    ".\Debug\SystemReference.obj"
    ".\Debug\RenderingSystem.obj"
    ".\Debug\SoundSystem.obj"
    ".\Debug\AnimationSystem.obj"
    ".\Debug\CollisionSystem.obj"
    ".\Debug\GamePad.obj"
    ".\Debug\InputSystem.obj"
    ".\Debug\Stage.obj"
    ".\Debug\SporeStage.obj"
    ".\Debug\Player.obj"
    ".\Debug\PlayerState.obj"
    ".\Debug\PlayerSystem.obj"
    ".\Debug\Anzu.obj"
    ".\Debug\AnzuAttackState.obj"
    ".\Debug\AnzuBigDamageState.obj"
    ".\Debug\AnzuDeathState.obj"
    ".\Debug\AnzuGetUpState.obj"
    ".\Debug\AnzuJumpAttackState.obj"
    ".\Debug\AnzuJumpState.obj"
    ".\Debug\AnzuRunState.obj"
    ".\Debug\AnzuSmallDamageState.obj"
    ".\Debug\AnzuStandState.obj"
    ".\Debug\AnzuState.obj"
    ".\Debug\Enemy.obj"
    ".\Debug\EnemyState.obj"
    ".\Debug\EnemySystem.obj"
    ".\Debug\Gelaim.obj"
    ".\Debug\GelaimAttackState.obj"
    ".\Debug\GelaimBigDamageState.obj"
    ".\Debug\GelaimDeathState.obj"
    ".\Debug\GelaimRunState.obj"
    ".\Debug\GelaimSmallDamageState.obj"
    ".\Debug\GelaimStandState.obj"
    ".\Debug\GelaimState.obj"
    ".\Debug\Tanue.obj"
    ".\Debug\TanueAttackState.obj"
    ".\Debug\TanueBigDamageState.obj"
    ".\Debug\TanueDashAttackState.obj"
    ".\Debug\TanueDeathState.obj"
    ".\Debug\TanueRunState.obj"
    ".\Debug\TanueSmallDamageState.obj"
    ".\Debug\TanueStandState.obj"
    ".\Debug\TanueState.obj"
    ".\Debug\Azalinna.obj"
    ".\Debug\AzalinnaAttackState.obj"
    ".\Debug\AzalinnaBigDamageState.obj"
    ".\Debug\AzalinnaDeathState.obj"
    ".\Debug\AzalinnaSmallDamageState.obj"
    ".\Debug\AzalinnaStandState.obj"
    ".\Debug\AzalinnaState.obj"
    ".\Debug\TitleTask.obj"
    ".\Debug\LoadTask.obj"
    ".\Debug\AnimationLoadRequest.obj"
    ".\Debug\CollisionLoadRequest.obj"
    ".\Debug\LoadRequest.obj"
    ".\Debug\SceneLoadRequest.obj"
    ".\Debug\SoundListLoadRequest.obj"
    ]
    コマンド ライン "link.exe @"d:\!Cur\Lamp\Demos\PrismaticUmbrella\Debug\RSP00002C.rsp"" を作成しています。

    出力ウィンドウ
      コンパイルしています...
    SoundListLoadRequest.cpp
    SceneLoadRequest.cpp
    LoadRequest.cpp
    CollisionLoadRequest.cpp
    AnimationLoadRequest.cpp
    LoadTask.cpp
    TitleTask.cpp
    AzalinnaState.cpp
    AzalinnaStandState.cpp
    AzalinnaSmallDamageState.cpp
    AzalinnaDeathState.cpp
    AzalinnaBigDamageState.cpp
    AzalinnaAttackState.cpp
    Azalinna.cpp
    TanueState.cpp
    TanueStandState.cpp
    TanueSmallDamageState.cpp
    TanueRunState.cpp
    TanueDeathState.cpp
    TanueDashAttackState.cpp
    TanueBigDamageState.cpp
    TanueAttackState.cpp
    Tanue.cpp
    GelaimState.cpp
    GelaimStandState.cpp
    GelaimSmallDamageState.cpp
    GelaimRunState.cpp
    GelaimDeathState.cpp
    GelaimBigDamageState.cpp
    GelaimAttackState.cpp
    Gelaim.cpp
    EnemySystem.cpp
    EnemyState.cpp
    Enemy.cpp
    AnzuState.cpp
    AnzuStandState.cpp
    AnzuSmallDamageState.cpp
    AnzuRunState.cpp
    AnzuJumpState.cpp
    AnzuJumpAttackState.cpp
    AnzuGetUpState.cpp
    AnzuDeathState.cpp
    AnzuBigDamageState.cpp
    AnzuAttackState.cpp
    Anzu.cpp
    PlayerSystem.cpp
    PlayerState.cpp
    Player.cpp
    SporeStage.cpp
    Stage.cpp
    InputSystem.cpp
    GamePad.cpp
    CollisionSystem.cpp
    AnimationSystem.cpp
    SoundSystem.cpp
    RenderingSystem.cpp
    SystemReference.cpp
    GameTask.cpp
    GameSystem.cpp
    stdafx.cpp
    Performance.cpp
    DebugHUD.cpp
    PrismaticUmbrella.cpp
    リンクしています...
    LINK : LNK6004: 前回のインクリメンタル リンクで .//PrismaticUmbrellaDebug.exe が見つからなかったか、ビルドされませんでした。フル リンクを行います。

    結果

    ビルド時間 2:47
    ビルドログは "file://d:\!Cur\Lamp\Demos\PrismaticUmbrella\Debug\BuildLog.htm" に保存されました。
    PrismaticUmbrella - エラー 0、警告 0