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# TranslationRigidMesh.h

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * 変換剛体メッシュヘッダ
    00022  * @author Junpee
    00023  */
    00024
    00025 #ifndef TRANSLATION_RIGID_MESH_H_
    00026 #define TRANSLATION_RIGID_MESH_H_
    00027
    00028 #include <Translator/Mesh/TranslationMesh.h>
    00029 #include <Core/Container/ArrayList.h>
    00030
    00031 namespace LampForMaya{
    00032
    00033 //------------------------------------------------------------------------------
    00034 /**
    00035  * 変換剛体メッシュ
    00036  */
    00037 class TranslationRigidMesh : public TranslationMesh{
    00038 friend class TranslationMeshManager;
    00039 public:
    00040     /**
    00041      * デストラクタ
    00042      */
    00043     virtual ~TranslationRigidMesh();
    00044
    00045     /**
    00046      * 静的剛体メッシュかどうか
    00047      * @return 静的剛体メッシュならtrue
    00048      */
    00049     virtual bool isRigidMesh() const{ return true; }
    00050
    00051     /**
    00052      * ピボットのコンパイル
    00053      * @param pivot ピボット位置
    00054      */
    00055     virtual void compilePivot(const Vector3& pivot);
    00056
    00057     //--------------------------------------------------------------------------
    00058     /**
    00059      * 論理チェック
    00060      * @return 成功すればtrue
    00061      */
    00062     virtual bool logicalCheck();
    00063
    00064     //--------------------------------------------------------------------------
    00065     /**
    00066      * Lampへの変換
    00067      * @param scene シーン
    00068      * @return 成功すればtrue
    00069      */
    00070     virtual bool convertToLamp(Scene* scene);
    00071
    00072     //--------------------------------------------------------------------------
    00073 protected:
    00074     /**
    00075      * コンストラクタ
    00076      * @param initializeName 初期化する名前
    00077      */
    00078     TranslationRigidMesh(const String& initializeName);
    00079
    00080 private:
    00081     // コピーコンストラクタの隠蔽
    00082     TranslationRigidMesh(const TranslationRigidMesh& copy);
    00083
    00084     // 代入コピーの隠蔽
    00085     void operator =(const TranslationRigidMesh& copy);
    00086
    00087
    00088 };
    00089
    00090 //------------------------------------------------------------------------------
    00091 } // End of namespace LampForMaya
    00092 #endif // End of TRANSLATION_RIGID_MESH_H_
    00093 //------------------------------------------------------------------------------
    00094