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# TranslationTextureManager.h

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * 変換テクスチャマネージャヘッダ
    00022  * @author Junpee
    00023  */
    00024
    00025 #ifndef TRANSLATION_TEXTURE_MANAGER_H_
    00026 #define TRANSLATION_TEXTURE_MANAGER_H_
    00027
    00028 #include <Core/Container/HashMap.h>
    00029 #include <Core/Container/ArrayList.h>
    00030 #include <Translator/Texture/TranslationTexture.h>
    00031
    00032 namespace LampForMaya{
    00033
    00034 //------------------------------------------------------------------------------
    00035 /**
    00036  * 変換テクスチャマネージャ
    00037  */
    00038 class TranslationTextureManager{
    00039 public:
    00040     /**
    00041      * コンストラクタ
    00042      */
    00043     TranslationTextureManager();
    00044
    00045     /**
    00046      * デストラクタ
    00047      */
    00048     virtual ~TranslationTextureManager();
    00049
    00050     /**
    00051      * テクスチャの収集
    00052      * @return 成功すればtrue
    00053      */
    00054     virtual bool collectTextures();
    00055
    00056     /**
    00057      * Lampへの変換
    00058      * @param scene 変換先シーン
    00059      * @return 成功すればtrue
    00060      */
    00061     virtual bool convertToLamp(Scene* scene) const;
    00062
    00063     /**
    00064      * クリア
    00065      * @return 削除したオブジェクト数
    00066      */
    00067     virtual int clear();
    00068
    00069     /**
    00070      * テクスチャ数の取得
    00071      * @return テクスチャ数
    00072      */
    00073     virtual int getCount() const{ return array_.getCount(); }
    00074
    00075     /**
    00076      * テクスチャの取得
    00077      * @param index テクスチャのインデクス
    00078      * @return テクスチャ
    00079      */
    00080     virtual TranslationTexture* get(int index) const{
    00081         return array_.get(index);
    00082     }
    00083
    00084     /**
    00085      * テクスチャの検索
    00086      * @param name 検索するテクスチャ名
    00087      * @return テクスチャ
    00088      */
    00089     virtual TranslationTexture* search(String name) const{
    00090         return database_.get(name);
    00091     }
    00092
    00093 protected:
    00094     /**
    00095      * テクスチャの解析
    00096      * @param textureObject テクスチャオブジェクト
    00097      */
    00098     virtual bool analysisTexture(const MObject& textureObject);
    00099
    00100 private:
    00101     // コピーコンストラクタの隠蔽
    00102     TranslationTextureManager(const TranslationTextureManager& copy);
    00103
    00104     // 代入コピーの隠蔽
    00105     void operator =(const TranslationTextureManager& copy);
    00106
    00107     // テクスチャデータベース
    00108     Lamp::HashMap<String, TranslationTexture*> database_;
    00109     // テクスチャ配列
    00110     ArrayList<TranslationTexture*> array_;
    00111
    00112 };
    00113
    00114 //------------------------------------------------------------------------------
    00115 } // End of namespace LampForMaya
    00116 #endif // End of TRANSLATION_TEXTURE_MANAGER_H_
    00117 //------------------------------------------------------------------------------