Main Page | Namespace List | Class Hierarchy | Alphabetical List | Compound List | File List | Namespace Members | Compound Members | File Members

# Shader.h

Go to the documentation of this file.

    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * シェーダヘッダ
    00022  * @author Junpee
    00023  */
    00024
    00025 #ifndef SHADER_H_
    00026 #define SHADER_H_
    00027
    00028 namespace Lamp{
    00029
    00030 class RenderingDevice;
    00031 class DrawRequest;
    00032 class Material;
    00033 class Texture;
    00034
    00035 //------------------------------------------------------------------------------
    00036 /**
    00037  * シェーダ
    00038  */
    00039 class Shader{
    00040 friend class ShaderManager;
    00041 public:
    00042     /// 最大アクティブライト数
    00043     static const int maxActiveLightCount_;
    00044
    00045 protected:
    00046     /**
    00047      * コンストラクタ
    00048      */
    00049     Shader();
    00050
    00051     /**
    00052      * デストラクタ
    00053      */
    00054     virtual ~Shader();
    00055
    00056     /**
    00057      * マテリアル開始の構築
    00058      * @param material マテリアル
    00059      */
    00060     virtual void buildMaterialStart(Material* material);
    00061
    00062     /**
    00063      * マテリアル終了の構築
    00064      * @param material マテリアル
    00065      */
    00066 //  virtual void buildMaterialEnd(Material* material);
    00067
    00068     //--------------------------------------------------------------------------
    00069     // 描画コール
    00070     //--------------------------------------------------------------------------
    00071     /**
    00072      * 描画コール
    00073      * @param request 描画リクエスト
    00074      */
    00075     virtual void drawCall(DrawRequest* request);
    00076
    00077     //--------------------------------------------------------------------------
    00078     /// レンダリングデバイス
    00079     RenderingDevice* device_;
    00080
    00081 private:
    00082     // コピーコンストラクタの隠蔽
    00083     Shader(const Shader& copy);
    00084
    00085     // 代入コピーの隠蔽
    00086     void operator =(const Shader& copy);
    00087
    00088 };
    00089
    00090 //------------------------------------------------------------------------------
    00091 } // End of namespace Lamp
    00092 #endif // End of SHADER_H_
    00093 //------------------------------------------------------------------------------