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# stdafx.h File Reference

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`#include <maya/MMatrix.h>`
`#include <maya/MStatus.h>`
`#include <maya/MObject.h>`
`#include <maya/MGlobal.h>`
`#include <maya/MPlug.h>`
`#include <maya/MDagPath.h>`
`#include <maya/MDagPathArray.h>`
`#include <maya/MPlugArray.h>`
`#include <maya/MEulerRotation.h>`
`#include <maya/MPointArray.h>`
`#include <maya/MFloatPointArray.h>`
`#include <maya/MAnimUtil.h>`
`#include <maya/MImage.h>`
`#include <maya/MNodeMessage.h>`
`#include <maya/MSceneMessage.h>`
`#include <maya/MItDependencyNodes.h>`
`#include <maya/MItDependencyGraph.h>`
`#include <maya/MItDag.h>`
`#include <maya/MItMeshPolygon.h>`
`#include <maya/MItGeometry.h>`
`#include <maya/MFnDependencyNode.h>`
`#include <maya/MFnDagNode.h>`
`#include <maya/MFnTypedAttribute.h>`
`#include <maya/MFnNumericAttribute.h>`
`#include <maya/MFnStringData.h>`
`#include <maya/MFnMatrixData.h>`
`#include <maya/MFnAmbientLight.h>`
`#include <maya/MFnDirectionalLight.h>`
`#include <maya/MFnPointLight.h>`
`#include <maya/MFnTransform.h>`
`#include <maya/MFnMesh.h>`
`#include <maya/MFnSkinCluster.h>`
`#include <maya/MFnIkJoint.h>`
`#include <maya/MFnLambertShader.h>`
`#include <maya/MFnAnimCurve.h>`
`#include <maya/MPxCommand.h>`
`#include <maya/MPxHwShaderNode.h>`
`#include <maya/MPxFileTranslator.h>`
`#include <gl/gl.h>`
`#include <gl/glu.h>`
`#include "LampBasic.h"`
`#include <LampUnit/LampUnitAll.h>`
`#include "System/MayaErrorOutput.h"`
`#include "Utility/MayaNodeUtility.h"`
`#include "Utility/MayaDAGUtility.h"`
`#include "Utility/MayaAttributeUtility.h"`

Go to the source code of this file.

## Namespaces
namespace | LampUnit
## Defines
#define | REQUIRE_IOSTREAM
| Mayaヘッダ内でのエラーを防ぐために定義.

## Detailed Description

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Author:
  Junpee

Definition in file stdafx.h.