Main Page | Namespace List | Class Hierarchy | Alphabetical List | Compound List | File List | Namespace Members | Compound Members | File Members

# StandardModel.h

Go to the documentation of this file.

    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * 標準モデルヘッダ
    00022  * @author Junpee
    00023  */
    00024
    00025 #ifndef STANDARD_MODEL_H_
    00026 #define STANDARD_MODEL_H_
    00027
    00028 #include <Graphics/Model/Model.h>
    00029
    00030 namespace Lamp{
    00031
    00032 //------------------------------------------------------------------------------
    00033 /**
    00034  * 標準モデル
    00035  */
    00036 class StandardModel : public Model{
    00037 friend class ModelManager;
    00038 public:
    00039     /**
    00040      * 標準モデルかどうか
    00041      * @return 標準モデルならtrue
    00042      */
    00043     virtual bool isStandardModel() const{ return true; }
    00044
    00045     //--------------------------------------------------------------------------
    00046     /**
    00047      * コピー
    00048      * @param copyMask コピーマスク
    00049      * @return コピーされたシーンリーフ
    00050      */
    00051     virtual SceneLeaf* copy(u_int copyMask = 0) const{
    00052         return copyStandardModel(copyMask);
    00053     }
    00054
    00055     /**
    00056      * モデルのコピー
    00057      * @param copyMask コピーマスク
    00058      * @return コピーされたモデル
    00059      */
    00060     virtual Model* copyModel(u_int copyMask = 0) const{
    00061         return copyStandardModel(copyMask);
    00062     }
    00063
    00064     /**
    00065      * 標準モデルのコピー
    00066      * @param copyMask コピーマスク
    00067      * @return コピーされたモデル
    00068      */
    00069     virtual StandardModel* copyStandardModel(u_int copyMask = 0) const;
    00070
    00071     //--------------------------------------------------------------------------
    00072     /**
    00073      * メッシュの追加
    00074      * @param mesh 追加するメッシュ
    00075      */
    00076     virtual void addMesh(Mesh* mesh);
    00077
    00078 protected:
    00079     /**
    00080      * コンストラクタ
    00081      * @param name 名前
    00082      * @param scene シーン
    00083      */
    00084     StandardModel(const String& name, Scene* scene);
    00085
    00086     /**
    00087      * デストラクタ
    00088      */
    00089     virtual ~StandardModel();
    00090
    00091     //--------------------------------------------------------------------------
    00092 private:
    00093
    00094 };
    00095
    00096 //------------------------------------------------------------------------------
    00097 } // End of namespace Lamp
    00098 #endif // End of STANDARD_MODEL_H_
    00099 //------------------------------------------------------------------------------
    00100