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# CollisionObject.cpp

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * コリジョンオブジェクト実装
    00022  * @author Junpee
    00023  */
    00024
    00025 #include "LampBasic.h"
    00026 #include "Collision/System/CollisionObject.h"
    00027 #include "Collision/System/CollisionNode.h"
    00028 #include "Collision/System/CollisionLeaf.h"
    00029
    00030 namespace Lamp{
    00031
    00032 //------------------------------------------------------------------------------
    00033 // 再帰的破棄
    00034 int CollisionObject::recursiveDestroy(CollisionObject* collisionObject){
    00035     Assert(collisionObject != NULL);
    00036     int result = 0;
    00037     if(collisionObject->isCollisionNode()){
    00038         result += CollisionNode::recursiveDestroy(
    00039             collisionObject->castCollisionNode());
    00040     }else if(collisionObject->isCollisionLeaf()){
    00041         result += CollisionLeaf::destroy(collisionObject->castCollisionLeaf());
    00042     }else{
    00043         ErrorOut("CollisionObject::recursiveDestroy Unknown type");
    00044     }
    00045     return result;
    00046 }
    00047 //------------------------------------------------------------------------------
    00048 // 走査
    00049 void CollisionObject::traverse(){
    00050     if(parent_ == NULL){
    00051         traverseImplement(Matrix34::unit, true, false, false);
    00052     }else{
    00053         traverseImplement(parent_->getWorldMatrix(), parent_->isGlobalEnabled(),
    00054             parent_->isGlobalScaled(), parent_->isGlobalChanged());
    00055     }
    00056 }
    00057 //------------------------------------------------------------------------------
    00058 } // End of namespace Lamp
    00059 //------------------------------------------------------------------------------