//------------------------------------------------------------------------------
// Lamp : Open source game middleware
// Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//------------------------------------------------------------------------------

/** @file
 * Lampコアヘッダ
 * @author Junpee
 */

#ifndef LAMP_CORE_H_
#define LAMP_CORE_H_

namespace Lamp{

//------------------------------------------------------------------------------
/**
 * Lampコア
 */
class LampCore{
public:
	/**
	 * 初期化
	 */
	static void initialize();

	/**
	 * 後始末
	 */
	static void finalize();

	/**
	 * ウィンドウプロシージャ
	 * @param windowHandle ウィンドウハンドル
	 * @param message メッセージ
	 * @param wParam wメッセージパラメータ
	 * @param lParam lメッセージパラメータ
	 * @return メッセージを処理し、それ以上の処理が必要無いならば0以外を返す。
	 */
	static LRESULT windowProcedure(
		HWND windowHandle, u_int message, WPARAM wParam, LPARAM lParam);

	/**
	 * 初期化済みかどうか
	 */
	static bool isInitialized(){ return isInitialized_; }

private:
	// コンストラクタの隠蔽
	LampCore();

	// 初期化フラグ
	static bool isInitialized_;
};

//------------------------------------------------------------------------------
} // End of namespace Lamp
#endif // End of LAMP_CORE_H_
//------------------------------------------------------------------------------

