//------------------------------------------------------------------------------
// Lamp : Open source game middleware
// Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//------------------------------------------------------------------------------

/** @file
 * シーンビューワヘッダ
 * @author Junpee
 */

#ifndef SCENE_VIEWER_H_
#define SCENE_VIEWER_H_

#include <Framework/System/SceneFramework.h>

namespace Lamp{
class PointLight;
}

//------------------------------------------------------------------------------
/**
 * シーンビューワ
 */
class SceneViewer : public SceneFramework{
public:
	/**
	 * コンストラクタ
	 */
	SceneViewer();

	/**
	 * 初期化
	 * @return 初期化に成功すればtrueを返す
	 */
	virtual bool initialize();

	/**
	 * 実行
	 */
	virtual void run();

	/**
	 * シーンのロード
	 * @param sceneName シーン名
	 * @return 成功すればtrue
	 */
	virtual bool loadScene(const String& sceneName);

protected:
	/// ポイントライト
	PointLight* pointLight_;
	/// BGM名
	String bgmName_;

};

//------------------------------------------------------------------------------
#endif // End of SCENE_VIEWER_H_
//------------------------------------------------------------------------------

