//------------------------------------------------------------------------------
// Lamp : Open source game middleware
// Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//------------------------------------------------------------------------------

/** @file
 * 剛体メッシュ実装
 * @author Junpee
 */

#include "LampBasic.h"
#include "Graphics/Mesh/RigidMesh.h"
#include "Graphics/Scene/Scene.h"
#include "Graphics/Mesh/MeshManager.h"

namespace Lamp{

//------------------------------------------------------------------------------
// コンストラクタ
RigidMesh::RigidMesh(const String& name, Scene* scene) : Mesh(name, scene){
}
//------------------------------------------------------------------------------
// デストラクタ
RigidMesh::~RigidMesh(){
}
//------------------------------------------------------------------------------
// 剛体メッシュのコピー
RigidMesh* RigidMesh::copyRigidMesh(u_int copyMask) const{
	MeshManager* manager = scene_->getMeshManager();
	RigidMesh* copyMesh =
		manager->createRigidMesh(manager->rename(name_));
	// メッシュの値コピー
	copyMeshValue(copyMesh, copyMask);
	return copyMesh;
}
//------------------------------------------------------------------------------
} // End of namespace Lamp
//------------------------------------------------------------------------------
