Main Page | Namespace List | Class Hierarchy | Alphabetical List | Compound List | File List | Namespace Members | Compound Members | File Members

# RigidMesh.cpp

Go to the documentation of this file.

    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * 剛体メッシュ実装
    00022  * @author Junpee
    00023  */
    00024
    00025 #include "LampBasic.h"
    00026 #include "Graphics/Mesh/RigidMesh.h"
    00027 #include "Graphics/Scene/Scene.h"
    00028 #include "Graphics/Mesh/MeshManager.h"
    00029
    00030 namespace Lamp{
    00031
    00032 //------------------------------------------------------------------------------
    00033 // コンストラクタ
    00034 RigidMesh::RigidMesh(const String& name, Scene* scene) : Mesh(name, scene){
    00035 }
    00036 //------------------------------------------------------------------------------
    00037 // デストラクタ
    00038 RigidMesh::~RigidMesh(){
    00039 }
    00040 //------------------------------------------------------------------------------
    00041 // 剛体メッシュのコピー
    00042 RigidMesh* RigidMesh::copyRigidMesh(u_int copyMask) const{
    00043     MeshManager* manager = scene_->getMeshManager();
    00044     RigidMesh* copyMesh =
    00045         manager->createRigidMesh(manager->rename(name_));
    00046     // メッシュの値コピー
    00047     copyMeshValue(copyMesh, copyMask);
    00048     return copyMesh;
    00049 }
    00050 //------------------------------------------------------------------------------
    00051 } // End of namespace Lamp
    00052 //------------------------------------------------------------------------------