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# LockObject.h

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * ロックオブジェクトヘッダ
    00022  * @author Junpee
    00023  */
    00024
    00025 #ifndef LOCK_OBJECT_H_
    00026 #define LOCK_OBJECT_H_
    00027
    00028 namespace Lamp{
    00029
    00030 //------------------------------------------------------------------------------
    00031 /**
    00032  * ロックオブジェクト
    00033  */
    00034 class LockObject{
    00035 public:
    00036     /**
    00037      * コンストラクタ
    00038      */
    00039     LockObject(){}
    00040
    00041     /**
    00042      * デストラクタ
    00043      */
    00044     virtual ~LockObject(){}
    00045
    00046     /**
    00047      * ロック
    00048      */
    00049     virtual void lock() = 0;
    00050
    00051     /**
    00052      * アンロック
    00053      */
    00054     virtual void unlock() = 0;
    00055
    00056     /**
    00057      * カレントスレッドによってロックされているか
    00058      * @return カレントスレッドによってロックされていればtrue
    00059      */
    00060     virtual bool isLockedByCurrentThread() const = 0;
    00061
    00062 private:
    00063     // コピーコンストラクタの隠蔽
    00064     LockObject(const LockObject& copy);
    00065
    00066     // 代入コピーの隠蔽
    00067     void operator =(const LockObject& copy);
    00068
    00069 };
    00070
    00071 //------------------------------------------------------------------------------
    00072 } // End of namespace Lamp
    00073 #endif // End of LOCK_OBJECT_H_
    00074 //------------------------------------------------------------------------------