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# GraphicsAll.h

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * グラフィックスオールヘッダ
    00022  * @author Junpee
    00023  */
    00024
    00025 #ifndef GRAPHICS_ALL_H_
    00026 #define GRAPHICS_ALL_H_
    00027
    00028 // 基本ヘッダ
    00029 #include <LampBasic.h>
    00030
    00031 // システム
    00032 #include <Graphics/System/GraphicsSystemAll.h>
    00033
    00034 // プリミティブ
    00035 #include <Graphics/Primitive/GraphicsPrimitiveAll.h>
    00036
    00037 // 列挙
    00038 #include <Graphics/Enumeration/GraphicsEnumerationAll.h>
    00039
    00040 // デバイスセレクタ
    00041 #include <Graphics/DeviceSelector/GraphicsDeviceSelectorAll.h>
    00042
    00043 // レンダラ
    00044 #include <Graphics/Renderer/GraphicsRendererAll.h>
    00045
    00046 // プリミティブレンダラ
    00047 #include <Graphics/PrimitiveRenderer/GraphicsPrimitiveRendererAll.h>
    00048
    00049 // シェーダ
    00050 #include <Graphics/Shader/GraphicsShaderAll.h>
    00051
    00052 // シーン
    00053 #include <Graphics/Scene/GraphicsSceneAll.h>
    00054
    00055 // カメラ
    00056 #include <Graphics/Camera/GraphicsCameraAll.h>
    00057
    00058 // フォグ
    00059 #include <Graphics/Fog/GraphicsFogAll.h>
    00060
    00061 // ライト
    00062 #include <Graphics/Light/GraphicsLightAll.h>
    00063
    00064 // シーンノード
    00065 #include <Graphics/SceneNode/GraphicsSceneNodeAll.h>
    00066
    00067 // モデル
    00068 #include <Graphics/Model/GraphicsModelAll.h>
    00069
    00070 // メッシュ
    00071 #include <Graphics/Mesh/GraphicsMeshAll.h>
    00072
    00073 // メッシュデータ
    00074 #include <Graphics/MeshData/GraphicsMeshDataAll.h>
    00075
    00076 // マテリアル
    00077 #include <Graphics/Material/GraphicsMaterialAll.h>
    00078
    00079 // テクスチャ
    00080 #include <Graphics/Texture/GraphicsTextureAll.h>
    00081
    00082 // ピクチャ
    00083 #include <Graphics/Picture/GraphicsPictureAll.h>
    00084
    00085 // 入出力
    00086 #include <Graphics/InputOutput/GraphicsInputOutputAll.h>
    00087
    00088 // シーンフィルタ
    00089 #include <Graphics/SceneFilter/SceneFilter.h>
    00090
    00091 //------------------------------------------------------------------------------
    00092 #endif // End of GRAPHICS_ALL_H_
    00093 //------------------------------------------------------------------------------