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# SceneFilterInterface.h

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * シーンフィルタインターフェースヘッダ
    00022  * @author Junpee
    00023  */
    00024
    00025 #ifndef SCENE_FILTER_INTERFACE_H_
    00026 #define SCENE_FILTER_INTERFACE_H_
    00027
    00028 namespace Lamp{
    00029
    00030 class Scene;
    00031 class CameraManager;
    00032 class SceneNodeManager;
    00033 class ModelManager;
    00034 class MeshManager;
    00035 class MeshDataManager;
    00036 class MaterialManager;
    00037 class TextureManager;
    00038 class PictureManager;
    00039
    00040 //------------------------------------------------------------------------------
    00041 /**
    00042  * シーンフィルタインターフェース
    00043  */
    00044 class SceneFilterInterface{
    00045 friend class SceneFilter;
    00046 protected:
    00047     /**
    00048      * コンストラクタ
    00049      * @param scene フィルタをかけるシーン
    00050      */
    00051     SceneFilterInterface(Scene* scene);
    00052
    00053     /**
    00054      * デストラクタ
    00055      */
    00056     virtual ~SceneFilterInterface(){}
    00057
    00058     /**
    00059      * フィルタ
    00060      * @param command コマンド
    00061      * @return 成功すればtrue
    00062      */
    00063     virtual bool filter(const String& command) = 0;
    00064
    00065     /// シーン
    00066     Scene* scene_;
    00067     /// カメラマネージャ
    00068     CameraManager* cameraManager_;
    00069     /// シーンノードマネージャ
    00070     SceneNodeManager* sceneNodeManager_;
    00071     /// モデルマネージャ
    00072     ModelManager* modelManager_;
    00073     /// メッシュマネージャ
    00074     MeshManager* meshManager_;
    00075     /// メッシュデータマネージャ
    00076     MeshDataManager* meshDataManager_;
    00077     /// マテリアルマネージャ
    00078     MaterialManager* materialManager_;
    00079     /// テクスチャマネージャ
    00080     TextureManager* textureManager_;
    00081     /// ピクチャマネージャ
    00082     PictureManager* pictureManager_;
    00083
    00084 private:
    00085     // コピーコンストラクタの隠蔽
    00086     SceneFilterInterface(const SceneFilterInterface& copy);
    00087
    00088     // 代入コピーの隠蔽
    00089     void operator =(const SceneFilterInterface& copy);
    00090
    00091 };
    00092
    00093 //------------------------------------------------------------------------------
    00094 } // End of namespace Lamp
    00095 #endif // End of SCENE_FILTER_INTERFACE_H_
    00096 //------------------------------------------------------------------------------