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# ConfirmGraphicsDevice.h

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * グラフィックスデバイス確認ヘッダ
    00022  * @author Junpee
    00023  */
    00024
    00025 #ifndef CONFIRM_GRAPHICS_DEVICE_H_
    00026 #define CONFIRM_GRAPHICS_DEVICE_H_
    00027
    00028 namespace Lamp{
    00029
    00030 /**
    00031  * グラフィックスデバイス確認
    00032  */
    00033 class ConfirmGraphicsDevice{
    00034 public:
    00035     /**
    00036      * グラフィックスデバイスの確認
    00037      *
    00038      * デバイスの能力を確認して、使用するならtrue、使用しないならfalseを返す。
    00039      * @param deviceCapability デバイス能力
    00040      * @param vertexProcessingType 頂点プロセスタイプ
    00041      * @param adapterFormat アダプタのフォーマット
    00042      * @param backBufferFormat バックバッファのフォーマット
    00043      * @return デバイスの使用を許可するならばtrueを返す。
    00044      */
    00045     virtual bool confirmGraphicsDevice(
    00046         const D3DCapacity& deviceCapability, u_int vertexProcessingType,
    00047         D3DFORMAT adapterFormat, D3DFORMAT backBufferFormat) = 0;
    00048
    00049 };
    00050 //------------------------------------------------------------------------------
    00051 } // End of namespace Lamp
    00052 #endif // End of CONFIRM_GRAPHICS_DEVICE_H_
    00053 //------------------------------------------------------------------------------