Main Page | Namespace List | Class Hierarchy | Alphabetical List | Compound List | File List | Namespace Members | Compound Members | File Members

# SpriteStateBlock.cpp

Go to the documentation of this file.

    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * スプライトステートブロック実装
    00022  * @author Junpee
    00023  */
    00024
    00025 #include "LampBasic.h"
    00026 #include "Graphics2D/SpriteState/SpriteStateBlock.h"
    00027 #include "Graphics2D/Renderer/SpriteRenderer.h"
    00028 #include "Graphics2D/SpriteState/SpriteState.h"
    00029
    00030 namespace Lamp{
    00031
    00032 //------------------------------------------------------------------------------
    00033 // コンストラクタ
    00034 SpriteStateBlock::SpriteStateBlock(
    00035     SpriteRenderer* spriteRenderer, int priority) :
    00036     spriteRenderer_(spriteRenderer), priority_(priority){
    00037 }
    00038 //------------------------------------------------------------------------------
    00039 // コンストラクタ
    00040 SpriteStateBlock::SpriteStateBlock(SpriteRenderer* spriteRenderer) :
    00041     spriteRenderer_(spriteRenderer){
    00042     priority_ = spriteRenderer_->getDefaultPriority();
    00043 }
    00044 //------------------------------------------------------------------------------
    00045 // ステートの追加
    00046 void SpriteStateBlock::addState(const SpriteState* spriteState){
    00047     spriteRenderer_->request(spriteState, priority_);
    00048     states_.add(spriteState);
    00049 }
    00050 //------------------------------------------------------------------------------
    00051 // デストラクタ
    00052 SpriteStateBlock::~SpriteStateBlock(){
    00053     int count = states_.getCount();
    00054     for(int i = count - 1; i >= 0; i--){
    00055         spriteRenderer_->request(states_.get(i)->getDefaultState(), priority_);
    00056     }
    00057 }
    00058 //------------------------------------------------------------------------------
    00059 } // End of namespace Lamp
    00060 //------------------------------------------------------------------------------