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# TranslationPictureManager.cpp

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    00001 //------------------------------------------------------------------------------
    00002 // Lamp : Open source game middleware
    00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
    00004 //
    00005 // This library is free software; you can redistribute it and/or
    00006 // modify it under the terms of the GNU Lesser General Public
    00007 // License as published by the Free Software Foundation; either
    00008 // version 2.1 of the License, or (at your option) any later version.
    00009 //
    00010 // This library is distributed in the hope that it will be useful,
    00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013 // Lesser General Public License for more details.
    00014 //
    00015 // You should have received a copy of the GNU Lesser General Public
    00016 // License along with this library; if not, write to the Free Software
    00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00018 //------------------------------------------------------------------------------
    00019
    00020 /** @file
    00021  * 変換ピクチャマネージャ実装
    00022  * @author Junpee
    00023  */
    00024
    00025 #include "System/stdafx.h"
    00026 #include "Translator/Picture/TranslationPictureManager.h"
    00027 #include "Translator/Texture/TranslationTextureManager.h"
    00028
    00029 namespace LampForMaya{
    00030
    00031 //------------------------------------------------------------------------------
    00032 // コンストラクタ
    00033 TranslationPictureManager::TranslationPictureManager() :
    00034     database_(256, 0.75f), array_(256){
    00035 }
    00036 //------------------------------------------------------------------------------
    00037 // デストラクタ
    00038 TranslationPictureManager::~TranslationPictureManager(){
    00039     Assert(database_.getCount() == 0);
    00040     Assert(array_.getCount() == 0);
    00041     if(getCount() != 0){ clear(); }
    00042 }
    00043 //------------------------------------------------------------------------------
    00044 // ピクチャの収集
    00045 bool TranslationPictureManager::collectPictures(
    00046     TranslationTextureManager* textureManager){
    00047     int textureNum = textureManager->getCount();
    00048     for(int i = 0; i < textureNum; i++){
    00049         TranslationTexture* texture = textureManager->get(i);
    00050         // 名前の重複があれば無視
    00051         String pictureName = texture->getPictureName();
    00052         TranslationPicture* exist = search(pictureName);
    00053         if(exist != NULL){ continue; }
    00054         String picturePath = texture->getPicturePath();
    00055         TranslationPicture* picture =
    00056             new TranslationPicture(pictureName, picturePath);
    00057         database_.put(pictureName, picture);
    00058         array_.add(picture);
    00059     }
    00060     return true;
    00061 }
    00062 //------------------------------------------------------------------------------
    00063 // Lampへの変換
    00064 bool TranslationPictureManager::convertToLamp(Scene* scene){
    00065     for(int i = 0; i < getCount(); i++){
    00066         if(!get(i)->convertToLamp(scene)){ return false; }
    00067     }
    00068     return true;
    00069 }
    00070 //------------------------------------------------------------------------------
    00071 // クリア
    00072 int TranslationPictureManager::clear(){
    00073     int result = getCount();
    00074     // 要素の削除
    00075     for(int i = 0; i < result; i++){ delete array_.get(i); }
    00076     array_.clear();
    00077     database_.clear();
    00078     return result;
    00079 }
    00080 //------------------------------------------------------------------------------
    00081 } // End of namespace LampForMaya
    00082 //------------------------------------------------------------------------------