36 property String^ VertexShaderSource;
45 property String^ FragmentShaderSource;
55 property UInt32 ProgramId { UInt32
get(void); };
62 property String^ LastError { String^
get(void); };
79 bool LoadVertexShader(String^ fileName);
96 bool LoadFragmentShader(String^ fileName);
111 UInt32 Compile(String^ code, UInt32 kind);
113 bool UpdateLastError(UInt32 shader);
シェーダープログラム格納クラス
Definition: ShaderProgram.h:19
Definition: ShaderBinder.h:9
Definition: AppWindow_CLI.h:11