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loRotate
fk_MatrixAdmin::loRotate(fk_Vector origin, fk_Axis axis, double theta)
fk_MatrixAdmin::loRotate(double orgX, double orgY, double orgZ, fk_Axis axis, double theta)
fk_MatrixAdmin::loRotate(fk_Vector A, fk_Vector B, double theta)
fk_MatrixAdmin::loRotate(double Ax, double Ay, double Az, double Bx, double By, double Bz, double theta)
loRotateWithVec
fk_MatrixAdmin::loRotateWithVec(fk_Vector origin, fk_Axis axis, double theta)
fk_MatrixAdmin::loRotateWithVec(double orgX, double orgY, double orgZ, fk_Axis axis, double theta)
fk_MatrixAdmin::loRotateWithVec(fk_Vector A, fk_Vector B, double theta)
fk_MatrixAdmin::loRotateWithVec(double Ax, double Ay, double Az, double Bx, double By, double Bz, double theta)
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