clearDisplay(void) | fk_DisplayLink | |
clearModel(void) | fk_DisplayLink | |
clearOverlayModel(void) | fk_DisplayLink | |
clearStereo(void) | fk_DisplayLink | |
entryCamera(fk_Model *model) | fk_DisplayLink | |
entryModel(fk_Model *model) | fk_DisplayLink | |
entryOverlayModel(fk_Model *model) | fk_DisplayLink | |
entryStereoCamera(fk_StereoChannel channel, fk_Model *model) | fk_DisplayLink | |
fk_BaseObject(fk_ObjectType type=FK_BASEOBJECT) | fk_BaseObject | |
fk_DisplayLink(void) | fk_DisplayLink | |
fk_Fog(void) | fk_Fog | |
fk_Scene(void) | fk_Scene | |
getBGColor(void) | fk_Scene | |
getBlendStatus(void) | fk_Scene | |
getCamera(void) const | fk_DisplayLink | |
getFogColor(void) const | fk_Fog | |
getFogDensity(void) const | fk_Fog | |
getFogLinearEnd(void) const | fk_Fog | |
getFogLinearStart(void) const | fk_Fog | |
getFogMode(void) const | fk_Fog | |
getFogOption(void) const | fk_Fog | |
getObjectType(void) const | fk_BaseObject | |
getProjection(void) const | fk_DisplayLink | |
getStereoCamera(fk_StereoChannel channel) | fk_DisplayLink | |
getStereoOverlayMode(void) | fk_DisplayLink | |
getStereoProjection(fk_StereoChannel channel) | fk_DisplayLink | |
removeModel(fk_Model *model) | fk_DisplayLink | |
removeOverlayModel(fk_Model *model) | fk_DisplayLink | |
setBGColor(fk_Color col) | fk_Scene | |
setBGColor(float r, float g, float b) | fk_Scene | |
setBlendStatus(bool mode) | fk_Scene | |
setFogColor(const fk_Color col) | fk_Fog | |
setFogColor(const float r, const float g, const float b, const float a) | fk_Fog | |
setFogColor(const double r, const double g, const double b, const double a) | fk_Fog | |
setFogDensity(const double d) | fk_Fog | |
setFogLinearMap(const double S, const double E) | fk_Fog | |
setFogMode(const fk_FogMode mode) | fk_Fog | |
setFogOption(const fk_FogOption opt) | fk_Fog | |
setProjection(fk_ProjectBase *proj) | fk_DisplayLink | |
setStereoOverlayMode(bool mode) | fk_DisplayLink | |
setStereoProjection(fk_StereoChannel channel, fk_ProjectBase *proj) | fk_DisplayLink | |
~fk_DisplayLink() | fk_DisplayLink | [virtual] |
~fk_Fog() | fk_Fog | [virtual] |
~fk_Scene() | fk_Scene | [virtual] |