/**************************************************************************** ** ** Copyright (C) 2015 Jolla Ltd, author: ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt Graphical Effects module. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtGraphicalEffects.private 1.0 import QtGraphicalEffects 1.0 Item { id: root property variant source property real radius: Math.floor(samples / 2) property int samples: 9 property color color: "black" property real horizontalOffset: 0 property real verticalOffset: 0 property real spread: 0.0 property bool cached: false property bool transparentBorder: true GaussianBlur { id: blur width: parent.width height: parent.height x: Math.round(horizontalOffset) y: Math.round(verticalOffset) source: root.source radius: root.radius samples: root.samples _thickness: root.spread transparentBorder: root.transparentBorder _color: root.color; _alphaOnly: true // ignoreDevicePixelRatio: root.ignoreDevicePixelRatio ShaderEffect { x: blur._outputRect.x - parent.x y: blur._outputRect.y - parent.y width: transparentBorder ? blur._outputRect.width : blur.width height: transparentBorder ? blur._outputRect.height : blur.height property variant source: blur._output; } } ShaderEffectSource { id: cacheItem x: -blur._kernelRadius + horizontalOffset y: -blur._kernelRadius + verticalOffset width: blur.width + 2 * blur._kernelRadius height: blur.height + 2 * blur._kernelRadius visible: root.cached smooth: true sourceRect: Qt.rect(-blur._kernelRadius, -blur._kernelRadius, width, height); sourceItem: blur hideSource: visible } }