/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Controls module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 import QtQuick.Controls 1.2 import QtQuick.Controls.Styles 1.1 import QtQuick.Controls.Private 1.0 Item { anchors.fill: parent property bool __showMenuFromTouch: false property Component defaultMenu: Menu { /* iOS plugin will automatically populate edit menus with standard edit actions */ } Connections { target: mouseArea onClicked: { var pos = input.positionAt(mouse.x, mouse.y); var posMoved = (pos !== input.cursorPosition); var popupVisible = (control.menu && getMenuInstance().__popupVisible); if (!input.activeFocus) input.activate(); else if (!popupVisible && !posMoved) __showMenuFromTouch = true; input.moveHandles(pos, pos) menuTimer.start(); } onPressAndHold: { __showMenuFromTouch = true; menuTimer.start(); } } Connections { target: cursorHandle ? cursorHandle : null ignoreUnknownSignals: true onPressedChanged: menuTimer.start() } Connections { target: selectionHandle ? selectionHandle : null ignoreUnknownSignals: true onPressedChanged: menuTimer.start() } Connections { target: flickable ignoreUnknownSignals: true onMovingChanged: menuTimer.start() } Connections { id: selectionConnections target: input ignoreUnknownSignals: true onSelectionStartChanged: menuTimer.start() onSelectionEndChanged: menuTimer.start() onActiveFocusChanged: menuTimer.start() } Timer { // We use a timer so that we end up with one update when multiple connections fire at the same time. // Basically we wan't the menu to be open if the user does a press and hold, or if we have a selection. // The exceptions are if the user is moving selection handles or otherwise touching the screen (e.g flicking). // What is currently missing are showing a magnifyer to place the cursor, and to reshow the edit menu when // flicking stops. id: menuTimer interval: 1 onTriggered: { if (!control.menu) return; if ((__showMenuFromTouch || selectionStart !== selectionEnd) && control.activeFocus && (!cursorHandle.pressed && !selectionHandle.pressed) && (!flickable || !flickable.moving) && (cursorHandle.delegate)) { var p1 = input.positionToRectangle(input.selectionStart); var p2 = input.positionToRectangle(input.selectionEnd); var topLeft = input.mapToItem(null, p1.x, p1.y); var size = Qt.size(p2.x - p1.x + p1.width, p2.y - p1.y + p1.height) var targetRect = Qt.rect(topLeft.x, topLeft.y, size.width, size.height); getMenuInstance().__dismissMenu(); getMenuInstance().__popup(targetRect, -1, MenuPrivate.EditMenu); __showMenuFromTouch = false; } else { getMenuInstance().__dismissMenu(); } } } }