/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Controls module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 import QtQuick.Controls 1.2 import QtQuick.Controls.Private 1.0 Loader { property Item control property Item input property Item cursorHandle property Item selectionHandle property Flickable flickable property Component defaultMenu: item && item.defaultMenu ? item.defaultMenu : null property QtObject menuInstance: null property MouseArea mouseArea property QtObject style: __style Connections { target: control onMenuChanged: { if (menuInstance !== null) { menuInstance.destroy() menuInstance = null } } } function getMenuInstance() { // Lazy load menu when first requested if (!menuInstance && control.menu) { menuInstance = control.menu.createObject(input); } return menuInstance; } function syncStyle() { if (!style) return; if (style.__editMenu) sourceComponent = style.__editMenu; else { // todo: get ios/android/base menus from style as well source = (Qt.resolvedUrl(Qt.platform.os === "ios" ? "EditMenu_ios.qml" : Qt.platform.os === "android" ? "" : "EditMenu_base.qml")); } } onStyleChanged: syncStyle(); Component.onCompleted: syncStyle(); }