VASSAL Reference ManualHome > Module > Game Piece Palette > Game Piece > Marker |
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Marker
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A Marker is used to mark a game piece as
having a particular Property.
Setting a property does not in
itself give a game piece any particular behavior. The property
must be recognized by some other class in the module. Markers are
used by Global Key Command and Game Piece Layers components and
in many other traits within Expressions. Property Name: The name of the property. Property Value: The value of the property. You can combine multiple name-value pairs by separating the names and values with a comma (','). To use a comma in a name or value, precede it with a backslash ('\'). EXAMPLE: A Marker with property name "owner" and property value "sigmund" would return "sigmund" from getProperty("owner"). Use commas to set multiple properties with a single Marker. A Marker with name "owner,status" and value "sigmund,unknown" would also return "unknown" from getProperty("status"). SEE ALSO:Dynamic Property,Set Global Property |
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