-- File: tkz_elements_rectangle.lua -- Copyright (c) 2023–2025 Alain Matthes -- SPDX-License-Identifier: LPPL-1.3c -- Maintainer: Alain Matthes --------------------------------------------------------------------------- -- rectangle --------------------------------------------------------------------------- rectangle = {} rectangle.__index = rectangle function rectangle:new(za, zb, zc, zd) local d local zi = midpoint_(za, zc) local zj = midpoint_(zb, zd) local type = "rectangle" local center = midpoint_(za, zc) local circumradius = point.abs(center - za) local ab = line:new(za, zb) local bc = line:new(zb, zc) local cd = line:new(zc, zd) local da = line:new(zd, za) local ac = line:new(za, zc) local bd = line:new(zb, zd) local length = point.mod(zb - za) local width = point.mod(zd - za) local diagonal = point.abs(zc - za) local o = { pa = za, pb = zb, pc = zc, pd = zd, ab = ab, ac = ac, bc = bc, da = da, cd = cd, bd = bd, diagonal = diagonal, circumradius = circumradius, center = center, length = length, width = width, type = type, } setmetatable(o, self) return o end setmetatable(rectangle, { __call = function(cls, ...) return cls:new(...) end, }) function rectangle:get() return self.pa, self.pb, self.pc, self.pd end function rectangle:angle(zi, za, an) local zb, zc, zd local zc = symmetry_(zi, za) local zb = rotation_(zi, -an, zc) local zd = symmetry_(zi, zb) return rectangle:new(za, zb, zc, zd) end function rectangle:gold(za, zb, swap) local zc, zd local a = point.arg(zb - za) local d = point.abs(zb - za) * tkz.invphi swap = (swap == "swap") if swap then zc = zb:south(d) zc = rotation_(zb, a, zc) zd = za:south(d) zd = rotation_(za, a, zd) return rectangle:new(za, zb, zc, zd) else zc = zb:north(d) zc = rotation_(zb, a, zc) zd = za:north(d) zd = rotation_(za, a, zd) return rectangle:new(za, zb, zc, zd) end end function rectangle:diagonal(za, zc, swap) local zb, zd swap = (swap == "swap") if swap then zd = point(zc.re, za.im) zb = point(za.re, zc.im) return rectangle:new(za, zb, zc, zd) else zb = point(zc.re, za.im) zd = point(za.re, zc.im) return rectangle:new(za, zb, zc, zd) end end function rectangle:side(za, zb, d, swap) local a, zc, zd a = point.arg(zb - za) swap = (swap == "swap") if swap then zc = zb:south(d) zc = rotation_(zb, a, zc) zd = za:south(d) zd = rotation_(za, a, zd) return rectangle:new(za, zb, zc, zd) else zc = zb:north(d) zc = rotation_(zb, a, zc) zd = za:north(d) zd = rotation_(za, a, zd) return rectangle:new(za, zb, zc, zd) end end ------------------- function rectangle:get_lengths() local a = self.pa local b = self.pb local c = self.pc local d = self.pd return point.mod(b - a), point.mod(c - b) end return rectangle