/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "kyra/kyra_hof.h"
#include "kyra/timer.h"

namespace Kyra {

#define TimerV2(x) new Common::Functor1Mem<int, void, KyraEngine_HoF>(this, &KyraEngine_HoF::x)

void KyraEngine_HoF::setupTimers() {
	_timer->addTimer(0, 0, 5, 1);
	_timer->addTimer(1, TimerV2(timerFadeOutMessage), -1, 1);
	_timer->addTimer(2, TimerV2(timerCauldronAnimation), 1, 1);
	_timer->addTimer(3, TimerV2(timerFunc4), 1, 0);
	_timer->addTimer(4, TimerV2(timerFunc5), 1, 0);
	_timer->addTimer(5, TimerV2(timerBurnZanthia), 1, 0);
}

void KyraEngine_HoF::timerFadeOutMessage(int arg) {
	if (_shownMessage)
		_fadeMessagePalette = 1;
}

void KyraEngine_HoF::timerCauldronAnimation(int arg) {
	int animation = -1;

	// HACK: We don't allow inventory animations while the inventory is backed off, which means not shown usually.
	// This prevents for example that the cauldron animation is shown in the meanwhile scene with Marco and the Hand in Chapter 2.
	if (_inventorySaved)
		return;

	if (queryGameFlag(2) && _mainCharacter.sceneId != 34 && _mainCharacter.sceneId != 73 && !_invWsa.wsa && !_invWsa.running) {
		if (animation == -1)
			animation = _rnd.getRandomNumberRng(1, 6);

		char filename[13];
		strcpy(filename, "CAULD00.WSA");
		filename[5] = (animation / 10) + '0';
		filename[6] = (animation % 10) + '0';
		loadInvWsa(filename, 0, 8, 0, -1, -1, 1);
	}
}

void KyraEngine_HoF::timerFunc4(int arg) {
	_timer->disable(3);
	setGameFlag(0xD8);
}

void KyraEngine_HoF::timerFunc5(int arg) {
	_timer->disable(4);
	_screen->hideMouse();
	_specialSceneScriptState[5] = 1;
	for (int i = 68; i <= 75; ++i) {
		updateSceneAnim(4, i);
		delay(6);
	}
	_deathHandler = 4;
}

void KyraEngine_HoF::timerBurnZanthia(int arg) {
	_timer->disable(5);
	_screen->hideMouse();
	snd_playSoundEffect(0x2D);
	runAnimationScript("_ZANBURN.EMC", 0, 1, 1, 0);
	_deathHandler = 7;
	snd_playWanderScoreViaMap(0x53, 1);
}

void KyraEngine_HoF::setTimer1DelaySecs(int secs) {
	if (secs == -1)
		secs = 32000;

	_timer->setCountdown(1, secs * 60);
}

void KyraEngine_HoF::setWalkspeed(uint8 newSpeed) {
	if (!_timer)
		return;

	if (newSpeed < 5)
		newSpeed = 3;
	else
		newSpeed = 5;

	_configWalkspeed = newSpeed;
	_timer->setDelay(0, newSpeed);
}


} // End of namespace Kyra
