/* * FTGL - OpenGL font library * * Copyright (c) 2001-2004 Henry Maddocks * Copyright (c) 2008 Sam Hocevar * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef __FTTextureGL4FontImpl__ #define __FTTextureGL4FontImpl__ #include "FTFontImpl.h" #include "FTVector.h" class FTTextureGL4Glyph; class FTTextureGL4FontImpl : public FTFontImpl { friend class FTTextureGL4Font; protected: FTTextureGL4FontImpl(FTFont *ftFont, const char* fontFilePath); FTTextureGL4FontImpl(FTFont *ftFont, const unsigned char *pBufferBytes, size_t bufferSizeInBytes); virtual ~FTTextureGL4FontImpl(); /** * Set the char size for the current face. * * @param size the face size in points (1/72 inch) * @param res the resolution of the target device. * @return true if size was set correctly */ virtual bool FaceSize(const unsigned int size, const unsigned int res = 72); virtual FTPoint Render(const char *s, const int len, FTPoint position, FTPoint spacing, int renderMode); virtual FTPoint Render(const wchar_t *s, const int len, FTPoint position, FTPoint spacing, int renderMode); private: /** * Create an FTTextureGlyph object for the base class. */ FTGlyph* MakeGlyphImpl(FT_GlyphSlot ftGlyph); /** * Get the size of a block of memory required to layout the glyphs * * Calculates a width and height based on the glyph sizes and the * number of glyphs. It over estimates. */ inline void CalculateTextureSize(); /** * Creates a 'blank' OpenGL texture object. * * The format is GL_ALPHA and the params are * GL_TEXTURE_WRAP_S = GL_CLAMP * GL_TEXTURE_WRAP_T = GL_CLAMP * GL_TEXTURE_MAG_FILTER = GL_LINEAR * GL_TEXTURE_MIN_FILTER = GL_LINEAR * Note that mipmapping is NOT used */ inline GLuint CreateTexture(); /** * The maximum texture dimension on this OpenGL implemetation */ GLsizei maximumGLTextureSize; /** * The minimum texture width required to hold the glyphs */ GLsizei textureWidth; /** * The minimum texture height required to hold the glyphs */ GLsizei textureHeight; /** *An array of texture ids */ FTVector textureIDList; /** * The max height for glyphs in the current font */ int glyphHeight; /** * The max width for glyphs in the current font */ int glyphWidth; /** * A value to be added to the height and width to ensure that * glyphs don't overlap in the texture */ unsigned int padding; /** * */ unsigned int numGlyphs; /** */ unsigned int remGlyphs; /** */ int xOffset; /** */ int yOffset; /* Internal generic Render() implementation */ template inline FTPoint RenderI(const T *s, const int len, FTPoint position, FTPoint spacing, int mode); }; #endif // __FTTextureFontImpl__