coneneko.units
render stateはdetachで値を修復しておく。
textureやshaderなど、他に影響を与えるものもdetachで修復しておく。
他に影響を与えないものは、修復しなくてもいい。
- class Viewport: coneneko.scenegraph.Unit;
- int x;
- int y;
- int width;
- int height;
- this(int x, int y, int width, int height);
- class Perspective: coneneko.scenegraph.Unit;
- double fovy;
- double aspect;
- double zNear;
- double zFar;
- this(double fovy, double aspect, double zNear, double zFar);
- class MatrixMode: coneneko.scenegraph.Unit;
- int mode;
- this(uint mode);
- GL_MODELVIEW GL_PROJECTION GL_TEXTURE
- class LoadIdentity: coneneko.scenegraph.Unit;
- class Clear: coneneko.scenegraph.Unit;
- GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT GL_ACCUM_BUFFER_BIT GL_STENCIL_BUFFER_BIT
- uint mask;
- this();
- GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
- this(uint mask);
- class ClearColor: coneneko.scenegraph.Unit;
- float red;
- float green;
- float blue;
- float alpha;
- this(float red = 0F, float green = 0F, float blue = 0F, float alpha = 0F);
- class Enable: coneneko.scenegraph.Unit;
- uint cap;
- this(uint cap);
- class CullFace: coneneko.scenegraph.Unit;
- uint mode;
- this(uint mode);
- GL_FRONT GL_BACK GL_FRONT_AND_BACK
- class Rotate: coneneko.scenegraph.Unit;
- float angle;
- float x;
- float y;
- float z;
- this(float angle, float x, float y, float z);
- class Translate: coneneko.scenegraph.Unit;
- float x;
- float y;
- float z;
- this(float x, float y, float z);
- void glErrorCheck(char[] file, long line, Object obj = cast(Object)null, char[] msg = null);
- エラーが発生していたら、throw new ConenekoException(_FILE__, _LINE__, this, "message");
- class Texture: coneneko.scenegraph.Unit, coneneko.scenegraph.Rgba;
- 使い終わったらdelete
- protected final uint handle;
- this(Rgba rgba, uint index);
- this(uint width, uint height, uint[] pixels, uint index);
- protected int internalformat();
- GL_RGBA8
- protected uint dataType();
- GL_UNSIGNED_BYTE
- class LoadMatrix: coneneko.scenegraph.Unit;
- Matrix matrix;
- this(Matrix matrix);
- class MultMatrix: coneneko.scenegraph.Unit;
- Matrix matrix;
- this(Matrix matrix);
- class BlendFunc: coneneko.scenegraph.Unit;
- uint sfactor;
- uint dfactor;
- this();
- GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA
- this(uint sfactor, uint dfactor);
- class VertexBuffer: coneneko.scenegraph.Unit;
- 使ったらdelete
- this(void[] data);
- class PositionBuffer: coneneko.units.VertexBuffer;
- this(float[] positions);
- float3
- class ColorBuffer: coneneko.units.VertexBuffer;
- this(float[] rgba);
- float4
- class NormalBuffer: coneneko.units.VertexBuffer;
- this(float[] normals);
- float3
- class TexCoordBuffer: coneneko.units.VertexBuffer;
- this(float[] texCoords);
- float2
- class AttributeBuffer: coneneko.units.VertexBuffer;
- uint location;
- shaderのglGetAttribLocationARB
- this(void[] data, uint floatLength);
- floatN, N = floatLength
- class Shader: coneneko.scenegraph.Unit;
- glsl
- this(char[] vertexSource, char[] fragmentSource);
- protected int getUniformLocation(char[] key);
- 使わない値には代入できないようなので注意
- void setFloat(char[] key, float a);
- void setInt(char[] key, int a);
- void setVector(char[] key, float x, float y, float z, float w);
- void setVector(char[] key, Vector a);
- void setMatrixArray(char[] key, float* p, uint matrixLength);
- Matrix[]
- void setMatrixArray(char[] key, Matrix [] a);
- uint getAttributeLocation(char[] key);
- class Fbo: coneneko.units.Texture, coneneko.scenegraph.RenderTarget;
- this(uint width, uint height, uint index, bool enableDepthBuffer);
- protected void attachFramebuffer(ubyte attachmentIndex = cast(ubyte)0);
- protected void detachFramebuffer();
- class Renderbuffer;
- fboのdepth
- this(Fbo owner, uint width, uint height);
- class FloatFbo: coneneko.units.Fbo;
- this(uint width, uint height, uint index, bool enableDepthBuffer);
- protected int internalformat();
- GL_RGBA32F_ARB
- protected uint dataType();
- GL_FLOAT
- float[] floatPixels();
- uint[] pixels();
- 4倍のサイズになる
- class Disable: coneneko.scenegraph.Unit;
- uint cap;
- this(uint cap);
- interface VirtualSizeUnit: coneneko.scenegraph.Unit;
- 左上(0, 0)、右下(virtualWidth, virtualHeight)、windowサイズに依存しない
- class Quadrangle: coneneko.units.VirtualSizeUnit;
- int x;
- int y;
- int width;
- int height;
- Vector color;
- float tcX;
- float tcY;
- float tcWidth;
- float tcHeight;
- this(int x, int y, int width, int height);
- this(int x, int y, int width, int height, Vector color);
- class AlphaBlend: coneneko.scenegraph.UnitMerger;
- this();
- class WindowRgba: coneneko.scenegraph.Rgba;
- this(Window wnd);
- class ProgressBar: coneneko.scenegraph.UnitMerger;
- this(uint x, uint y, uint width, uint height, Vector foreColor, Vector backColor);
- void value(float a);
- 0.0 <= value <= 1.0
- float value();
- 0.0 <= value <= 1.0
- class VirtualMousePoint: coneneko.scenegraph.MousePoint, coneneko.units.VirtualSizeUnit;
- this(Window wnd);
- bool isInner(int rectX, int rectY, int rectWidth, int rectHeight);
- class LineQuadrangle: coneneko.units.VirtualSizeUnit;
- int x;
- int y;
- int width;
- int height;
- Vector color;
- this(int x, int y, int width, int height);
- this(int x, int y, int width, int height, Vector color);
- class BlendQuadrangle: coneneko.units.Quadrangle;
- this(int x, int y, int width, int height, Vector color = (create)(1F,1F,1F,1F));
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