coneneko.nanami
- class NanamiFile: std.zip.ZipArchive;
- this(char[] fileName);
- bool hasSkeletonRelations();
- ubyte[] expandSkeletonRelations();
- bool hasVertexBuffer(uint x, uint y);
- bool hasTexture(uint x, uint y);
- float[] expandVertexBuffer(uint x, uint y, out uint vertexSize, out uint vertexLength);
- uint[] expandTexture(uint indexX, uint indexY, out uint width, out uint height);
- bool hasMotionMatrix(uint index);
- void[] expandMotionMatrix(uint index);
- this();
- this(void[] data);
- void add(char[] name, void[] data);
- void addVertexBuffer(uint x, uint y, uint vertexSize, uint vertexLength, float[] buffer);
- void addTexture(uint indexX, uint indexY, uint width, uint height, uint[] pixels);
- class MotionMatrix;
- this(uint boneLength, uint frameLength);
- void setLrt(uint boneIndex, uint frameIndex, Matrix lookAt, Matrix rotation, Matrix translation);
- Matrix getLookAt(uint t, uint boneIndex);
- Matrix getRotation(uint t, uint boneIndex);
- Matrix getTranslation(uint t, uint boneIndex);
- uint boneLength();
- uint frameLength();
- void[] toData();
- this(void[] data, bool logging = false);
- MemoryStream log;
- class SkeletonRelations;
- this(ubyte[] pairs);
- (first, second) (first, second) ...
- Matrix [] getMatrixArray(MotionMatrix motionMatrix, uint t);
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