## ----include = FALSE---------------------------------------------------------- knitr::opts_chunk$set( collapse = TRUE, comment = "#>" ) ## ----------------------------------------------------------------------------- example_asset <- tempfile() file.create(example_asset) ## ----------------------------------------------------------------------------- library(unifir) script <- make_script( project = file.path(tempdir(), "unifir"), unity = waiver() # Makes it so make_script won't error if it can't find Unity ) script <- import_asset(script, example_asset) ## ----------------------------------------------------------------------------- script <- instantiate_prefab(script, prefab_path = file.path("Assets", basename(example_asset))) ## ----------------------------------------------------------------------------- if (interactive()) { script <- add_default_player(script) script <- add_default_tree(script, "tree_1") }